{"id":6634,"date":"2023-07-21T19:02:40","date_gmt":"2023-07-21T19:02:40","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=6634"},"modified":"2025-06-14T13:49:03","modified_gmt":"2025-06-14T13:49:03","slug":"mesh-to-nurbs-room","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/mesh-to-nurbs-room\/","title":{"rendered":"Nurbs"},"content":{"rendered":"\n<p>The <strong>Nurbs room<\/strong> is based on the low poly mesh we will create surfaces each face turns into a surface.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"529\" height=\"139\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/Mesh-to-Nurbs.jpg\" alt=\"\" class=\"wp-image-6637\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/Mesh-to-Nurbs.jpg 529w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/Mesh-to-Nurbs-300x79.jpg 300w\" sizes=\"(max-width: 529px) 100vw, 529px\" \/><\/figure>\n<\/div>\n\n\n<p>On version 2023.25 an above the &#8220;Mesh to NURBS&#8221; tool from the Modeling room was removed.<br \/>Tool &#8220;Mesh to NURBS&#8221; is now only in the Mesh to NURBS room. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"210\" height=\"611\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/image-1.png?wsr\" alt=\"\" class=\"wp-image-11677\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/image-1.png 210w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/07\/image-1-103x300.png 103w\" sizes=\"(max-width: 210px) 100vw, 210px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\">Add Geometry<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Select:<\/strong> Selection of object or Point\/Edges.<br \/><strong>3D Primitives &amp; 2D Primitives:<\/strong> add 2D or 3D primitives to your scene for base blockout.<br \/><strong>Select:<\/strong> In this mode you can select individual vertices, edges and faces. Use CTRL to remove elements from selection. <br \/>Select an element with LMB, then move (slide) them with RMB. In &#8216;Face&#8217; mode use INSERT to subdivide faces and DEL to delete.To select a face loop: hold down Shift and double-click on the second face. <br \/>In &#8216;Edge&#8217; mode use INSERT to split edges, BKSP to collapse, DEL to remove edges, L to select edge loops, and R to select edge rings, SHIFT to select\/highlight edge rings. <br \/>Initiate Gizmo by right-clicking the mouse while holding down the Shift key.<br \/><strong>Surface Patch:<\/strong> Selected curves define the Boundary and geometry of Mesh .The grid step frequency is regulated U Spanse.<br \/><strong>Mesh to NURBS:<\/strong> Convert Mesh to NURBS Surface using the Catmull-Clark Algorithm, with subsequent export to IGES file. <br \/>Pick two Surface to Unify. Press Esc (or right button mouse) to begin new selection. . It is also possible to merge surfaces before export. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p>IGES export will require a special license after the test period because it is essentially an industrial feature.<\/p>\n<\/blockquote>\n\n\n\n<p><strong>Surface:<\/strong> You can edit some parameters of the Surface.<br \/><strong>Lofted Surface:<\/strong> To create a Lofted Surface, select more than one Curves.<br \/><strong>Filling Surface:<\/strong> To create a Filling Surface, select one, two, three or four boundary Curves.<br \/><strong>ReSurfaces:<\/strong> The tool is a bit like Smart Retopo. 1. Draw splines on Sculpt mesh and press ENTER (Apply) to create a loft surface. You can extract the spline from the edge by dbl click near of edges. 2. You can draw simple surface-strip in mode Strip. 3. You must draw the boundary of the surface.<br \/><strong>Ruled Surface:<\/strong> To create a Ruled Surface, select one Curve, and define direction and Length.<br \/><strong>Surface To Mesh:<\/strong> Pick the surface and get low poly mesh. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Edit Geometry<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Merge Surfaces:<\/strong> To merge Surfaces, pick two Surfaces.<br \/><strong>Extract Edge:<\/strong> To Extract Edge, pick Edge.<br \/><strong>Snap Surfaces:<\/strong> Picked Surfaces snapping to Sculpt Mesh.<br \/><strong>Smoothing Two Surfaces: <\/strong>Smooth junction of two picked surfaces.<br \/><strong>Symmetry of Surface:<\/strong> Pick a Surface to make Symmetry.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Whole Surface<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Export Surface:<\/strong> Export visible Surfaces to file IGES.<br \/><strong>Analyze Surfaces:<\/strong> Control of deviation of the surface from the mesh.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"New Room  3DCoat - &quot;Mesh To NURBS&quot;\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/j8xSz0xor1I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Tutorials<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/Q7idz7iTk8Y\" target=\"_blank\" rel=\"noreferrer noopener\">Mesh to Nurbs:<\/a><\/strong> Are you ready to witness the perfect synergy between two groundbreaking technologies? Unleash the Power of Voxel Sculpting and convert it to NURBS: Redefine Design Possibilities!<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/cneyBIgDVn4\" target=\"_blank\" rel=\"noreferrer noopener\">How to convert low polygon mesh to NURBS Surface:<\/a><\/strong> In the To NURBS Surface tool, you can merge surfaces. Added the ability to speed up the process using selected edges.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/98LtLoWTEOk\" target=\"_blank\" rel=\"noreferrer noopener\">3DCoat Modeling tool &#8220;Unify of Surfaces&#8221;:<\/a><\/strong> In the To NURBS Surface tool, you can merge surfaces. Added the ability to speed up the process using selected edges.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2072,"menu_order":13,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[87],"class_list":["post-6634","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-nurbs-room"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Nurbs - 3DCoat Documentation<\/title>\n<meta name=\"description\" content=\"Description of the tools in the 3DCoat NURBS room: Merge Surfaces, Extract Edge, Snap Surfaces, Smoothing Two Surfaces, Symmetry of Surface, and others.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/mesh-to-nurbs-room\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nurbs - 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