{"id":6857,"date":"2023-08-23T12:11:47","date_gmt":"2023-08-23T12:11:47","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=6857"},"modified":"2024-08-12T18:36:13","modified_gmt":"2024-08-12T18:36:13","slug":"load-uv-map-after-model-changes","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/load-uv-map-after-model-changes\/","title":{"rendered":"\u00cenc\u0103rca\u021bi un nou aspect UV dup\u0103 modific\u0103rile modelului"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">Cum s\u0103 reimporta\u021bi \u00een mod nedistructiv un aspect UV diferit pentru plasa dvs. f\u0103r\u0103 a se rupe textura <\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DC proiecteaz\u0103 vopsele \u0219i materialele \u00een strat pe model pentru a putea reproiecta \u00een cazul modific\u0103rilor de aspect UV . <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ai o plas\u0103 vopsit\u0103&#8230; <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.f99ab70714ece9bb44274439a2131f1c.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.313b107bd9a82eb36b6577f5a4bb938c.jpeg\" alt=\"imagine.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8230;dar trebuie s\u0103 \u00eenlocui\u021bi geometria deoarece aspectul UV se schimb\u0103? <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.c2e7e0565fdcfb1265f6f1400215127e.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.8f2a164461b08f3402f877d281ffdcc7.jpeg\" alt=\"imagine.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> Pa\u0219i:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Comuta\u021bi la Retopo Room \u0219i Import re\u021bea extern\u0103 <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.4313fc9195f478ed3912964ebe6e4678.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.94a1bbf3c83f5aade4ed277808a7f2a0.jpeg\" alt=\"imagine.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Coace obiect pentru pictura cu pixeli <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.69f42c5ca7fb58a11c5c7ba05418573b.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.69f42c5ca7fb58a11c5c7ba05418573b.jpeg\" alt=\"imagine.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Reveni\u021bi la Paint room, acum pute\u021bi vedea 2 aspecte UV cu texturi vechi proiectate \u00een noua plas\u0103 <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.185325dc067324e23a7446810e2a289e.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.b6cdcda0b4ae20b97ac4d6dc8820302b.jpeg\" alt=\"imagine.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8211; \u0218terge\u021bi re\u021beaua veche \u0219i continua\u021bi s\u0103 lucra\u021bi <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.png.642e703535acb69493c8b98bb0f501ad.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.png.642e703535acb69493c8b98bb0f501ad.png\" alt=\"imagine.png\"\/><\/a> <\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\"> Pot ob\u021bine vopseaua anterioar\u0103 de la modelul vechi pe noul model cu UVs fixate? <\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> S\u0103 presupunem c\u0103 a\u021bi creat modelul \u0219i l-a\u021bi \u00eenc\u0103rcat \u00een 3DCoat pentru uv mapping. Dup\u0103 ce marcarea pare pe cea mai mare parte a obiectului, am observat c\u0103 modelul avea ni\u0219te chestii de plas\u0103 duplicat.<br \/> A\u0219a c\u0103 am salvat harta UV cu butonul Salvare \u00een camera UV , am intrat \u00een aplica\u021bia extern\u0103 \u0219i am remediat eroarea \u0219terg\u00e2nd unele fe\u021be. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Am \u00eenceput un nou proiect 3D \u0219i am importat din nou re\u021beaua.<br \/> Am intrat \u00een camera UV \u0219i am folosit butonul de \u00eenc\u0103rcare, am ales harta UV pe care a\u021bi salvat-o.<br \/> C\u00e2nd s-a \u00eenc\u0103rcat totul p\u0103rea s\u0103 fie bine, p\u00e2n\u0103 ai observat c\u0103 a \u00eenc\u0103rcat modelul vechi cu geo-ul duplicat. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\"> O solu\u021bie va fi: <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> 1) Accesa\u021bi Retopo Room (pentru a face editarea Mesh) > din meniul Retopo , alege\u021bi \u201eUtiliza\u021bi VISIBLE Paint Obejct ca Retopo\u201d. Acest lucru va aduce obiectul \u00een camera Retopo pentru repara\u021bii\/modific\u0103ri de plas\u0103 \u0219i chiar UV .<br \/> \u0218terge\u021bi orice plas\u0103 duplicat > verifica\u021bi dac\u0103 UV&#8217;s sunt bune pentru a merge \u00een camera Retopo (are un set de instrumente UV \u00een oglind\u0103 \u0219i nu este nevoie s\u0103 face\u021bi clic pe APLICA MODIFIC\u0102RI UV a\u0219a cum face\u021bi \u00een camera UV ).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Dac\u0103 totul este \u00een regul\u0103 \u00een camera Retopo , pute\u021bi aduce re\u021beaua modificat\u0103 \u00eenapoi \u00een spa\u021biul de lucru Paint \u00eentr-unul din dou\u0103 moduri:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Reveni\u021bi \u00een Paint Workspace \u0219i \u0219terge\u021bi re\u021belele cu probleme (deci s\u0103 nu avem duplicate) din panourile Paint Objects sau Surface Materials. Odat\u0103 ce face\u021bi acest lucru, \u00een partea de jos a panoului de straturi (Vopsea), ultima pictogram\u0103 din dreapta va \u0219terge toate straturile de vopsea neutilizate. Aceasta este o m\u0103sur\u0103 de cur\u0103\u021benie \u00een cas\u0103.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Acum suntem gata s\u0103 \u00eembin\u0103m re\u021beaua modificat\u0103 \u00een camera Paint. Accesa\u021bi meniul Coace \u0219i alege\u021bi \u201eRetopo to Per Pixel Painting\u201d. Acest lucru trimite o copie a re\u021belei direct \u00een Camera de vopsire \u0219i ar trebui s\u0103 fi\u021bi gata. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\"> O alta solutie va fi:<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> Dac\u0103 dori\u021bi s\u0103 crea\u021bi cus\u0103turi, nu s\u0103 ajusta\u021bi un model cu un set uv deja creat, metoda anterioar\u0103 este bun\u0103 \u0219i foarte valabil\u0103 pentru problema dvs. actual\u0103.<br \/> Aceast\u0103 metod\u0103 \u00eencepe cu o plas\u0103 curat\u0103, a\u0219a c\u0103 pentru lucr\u0103ri viitoare ar putea fi o op\u021biune mai bun\u0103 dec\u00e2t s\u0103 mergi mai \u00eent\u00e2i \u00een camera uv . Desigur, depinde de fluxul t\u0103u de lucru&#8230; <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Pentru a \u00een\u021belege pe deplin func\u021bia func\u021biilor de salvare \u0219i \u00eenc\u0103rcare din camera UV, privi\u021bi imaginea cu sfaturi pentru instrumente. Func\u021bia de salvare de aici este \u00een principal pentru p\u0103strarea selec\u021biilor cus\u0103turilor uv \u00eentr-un fi\u0219ier special.<br \/> Observa\u021bi extensia special\u0103 \u201eUV\u201d \u0219i nu este un fi\u0219ier obj obi\u0219nuit. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"913\" height=\"252\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV.jpg\" alt=\"\" class=\"wp-image-6858\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV.jpg 913w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV-300x83.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV-768x212.jpg 768w\" sizes=\"(max-width: 913px) 100vw, 913px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Deci, exist\u0103 un flux de lucru mai bun pentru crearea cus\u0103turilor pentru modelele care nu au un set UV. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Metoda folose\u0219te camera retopo \u00een loc de camera UV . Camera UV este bun\u0103 pentru ajustarea unui model care are deja un set uv \u0219i texturi. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> S\u0103 presupunem c\u0103 ave\u021bi nevoie de un aspect mai bun al cus\u0103turii UV. V\u0103 crea\u021bi noul aspect al cus\u0103turii uv \u0219i \u00eel salva\u021bi, acesta este actualizat \u00een Paintroom \u0219i texturile sunt transferate \u00een noul set uv f\u0103r\u0103 a le distruge. Cu toate acestea, trebuie avut\u0103 o grij\u0103 deosebit\u0103 dac\u0103 exist\u0103 informa\u021bii normal map cu modelul \u00een modul \u00een care v\u0103 rearanja\u021bi uvsetul, dar acesta nu este subiectul acestei post\u0103ri.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Urm\u0103torul de mai jos func\u021bioneaz\u0103 cel mai bine pentru a crea un set uv pentru un model care nu are o creare anterioar\u0103 de set uv . \u00cen aceast\u0103 metod\u0103, asigura\u021bi-v\u0103 c\u0103 modelul dvs. nu are erori.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Utiliza\u021bi Perform Retopology din Noul Meniu. Privi\u021bi \u00eendeaproape cele 4 moduri de a importa re\u021beaua. Unul dintre primii doi este cel mai bun \u00een acest caz.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Apoi merge\u021bi \u00een camera Retopo , Import -v\u0103 re\u021beaua utiliz\u00e2nd func\u021bia de import din meniul Retopo . Alege\u021bi nu la ruperea re\u021belei retopo , nu este nevoie s\u0103 face\u021bi asta \u00een acest caz. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Crea\u021bi-v\u0103 cus\u0103turile \u0219i desface\u021bi. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Not\u0103 lateral\u0103: dac\u0103 ave\u021bi erori \u00een re\u021bea, da, va trebui s\u0103 elimina\u021bi re\u021beaua de eroare din camera retopo \u0219i s\u0103 o reimporta\u021bi pe cea corectat\u0103. Desigur, ve\u021bi pierde selec\u021biile anterioare ale cus\u0103turilor. 3DC presupune c\u0103 ave\u021bi o plas\u0103 curat\u0103 pentru \u00eenceput. <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"> Export modelul \u0219i gata.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2292,"menu_order":6,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[106],"class_list":["post-6857","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-reproject"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Load new UV layout After Model Changes - Documenta\u021bia 3DCoat<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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