{"id":6857,"date":"2023-08-23T12:11:47","date_gmt":"2023-08-23T12:11:47","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=6857"},"modified":"2024-08-12T18:36:13","modified_gmt":"2024-08-12T18:36:13","slug":"load-uv-map-after-model-changes","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/load-uv-map-after-model-changes\/","title":{"rendered":"Cargar nuevo dise\u00f1o UV despu\u00e9s de cambios de modelo"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">C\u00f3mo volver a importar de forma no destructiva un dise\u00f1o UV diferente para su malla sin que se rompa la textura <\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> 3DC proyecta capas de pinturas y materiales sobre el modelo para poder volver a proyectarlo en caso de cambios en el dise\u00f1o UV . <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Tienes malla pintada&#8230; <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.f99ab70714ece9bb44274439a2131f1c.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.313b107bd9a82eb36b6577f5a4bb938c.jpeg\" alt=\"imagen.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8230;pero \u00bfnecesita reemplazar la geometr\u00eda porque cambia el dise\u00f1o UV ? <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.c2e7e0565fdcfb1265f6f1400215127e.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.8f2a164461b08f3402f877d281ffdcc7.jpeg\" alt=\"imagen.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> Pasos:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Cambiar a Retopo Room e Import malla externa <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.4313fc9195f478ed3912964ebe6e4678.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.94a1bbf3c83f5aade4ed277808a7f2a0.jpeg\" alt=\"imagen.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Hornear objeto para pintar p\u00edxeles. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.69f42c5ca7fb58a11c5c7ba05418573b.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.69f42c5ca7fb58a11c5c7ba05418573b.jpeg\" alt=\"imagen.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Vuelve a la sala de pintura, ahora puedes ver 2 dise\u00f1os UV con texturas antiguas proyectadas en la nueva malla. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.jpeg.185325dc067324e23a7446810e2a289e.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.thumb.jpeg.b6cdcda0b4ae20b97ac4d6dc8820302b.jpeg\" alt=\"imagen.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> &#8211; Elimina la malla antigua y contin\u00faa trabajando. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.png.642e703535acb69493c8b98bb0f501ad.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_11\/image.png.642e703535acb69493c8b98bb0f501ad.png\" alt=\"imagen.png\"\/><\/a> <\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\"> \u00bfPuedo aplicar la pintura anterior del modelo antiguo al modelo nuevo con los UVs reparados? <\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"> Supongamos que cre\u00f3 el modelo y lo carg\u00f3 en 3DCoat para uv mapping. Despu\u00e9s de marcar las apariencias en la mayor parte del objeto, not\u00e9 que el modelo ten\u00eda algunas cosas de malla duplicadas.<br \/> Entonces guard\u00e9 el mapa UV con el bot\u00f3n Guardar en la sala UV , entr\u00e9 a una aplicaci\u00f3n externa y solucion\u00e9 el error eliminando algunas caras. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Inici\u00e9 un nuevo proyecto 3D y volv\u00ed a importar la malla.<br \/> Entr\u00e9 a la sala UV y us\u00e9 el bot\u00f3n de carga, eleg\u00ed el mapa UV que hab\u00eda guardado.<br \/> Cuando se carg\u00f3, todo parec\u00eda estar bien, hasta que notaste que carg\u00f3 el modelo antiguo con la geograf\u00eda duplicada. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\"> Una soluci\u00f3n ser\u00e1: <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> 1) Vaya a la Sala Retopo (para realizar nuestra edici\u00f3n de malla) > en el men\u00fa Retopo , elija &#8220;Usar objeto de pintura VISIBLE como Retopo&#8221;. Esto llevar\u00e1 el objeto a la sala Retopo para su malla e incluso reparaciones\/modificaciones UV .<br \/> Elimine cualquier malla duplicada > verifique si los UV&#8217;s est\u00e1n listos para funcionar en la Sala Retopo (tiene un conjunto reflejado de herramientas UV y no es necesario hacer clic en APLICAR CAMBIOS UV como lo hace en la sala UV ).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Si todo est\u00e1 bien en la sala Retopo , puede volver a colocar la malla modificada en el espacio de trabajo de Paint de dos maneras:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Vuelva al espacio de trabajo de pintura y elimine las mallas problem\u00e1ticas (para que no tengamos duplicados) de los paneles Pintar objetos o Materiales de superficie. Una vez que haga esto, en la parte inferior del panel de capas (Pintura), el \u00faltimo icono a la derecha borrar\u00e1 las capas de pintura no utilizadas. Todo esto es una medida de limpieza de la casa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Ahora estamos listos para fusionar la malla modificada en la sala de Pintura. Vaya al men\u00fa Hornear y elija &#8220;Retopo a Painting Per Pixel &#8220;. Esto env\u00eda una copia de la malla directamente a la Sala de pintura y deber\u00eda estar listo para comenzar. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\"> Otra soluci\u00f3n ser\u00e1:<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"> Si lo que desea es crear costuras, no ajustar un modelo con un conjunto de uv ya creado, el m\u00e9todo anterior es bueno y muy v\u00e1lido para su problema actual.<br \/> Este m\u00e9todo comienza con una malla limpia, por lo que para trabajos futuros podr\u00eda ser una mejor opci\u00f3n que ir primero a la sala de uv . Esto depende de su flujo de trabajo, por supuesto&#8230; <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Para comprender completamente la funci\u00f3n de las funciones Guardar y Cargar en UV-Room, mire la imagen con la informaci\u00f3n sobre herramientas. La funci\u00f3n de guardar aqu\u00ed es principalmente para mantener sus selecciones de costuras uv en un archivo especial.<br \/> Observe la extensi\u00f3n especial &#8220;UV&#8221; y no es un archivo obj normal. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"913\" height=\"252\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV.jpg\" alt=\"\" class=\"wp-image-6858\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV.jpg 913w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV-300x83.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/08\/load-save_UV-768x212.jpg 768w\" sizes=\"(max-width: 913px) 100vw, 913px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"> Por lo tanto, existe un mejor flujo de trabajo para crear costuras para modelos que no tienen un conjunto UV. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> El m\u00e9todo utiliza la sala de retopo en lugar de la sala UV . La sala UV es buena para ajustar un modelo que ya tiene un conjunto uv y texturas. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Digamos que necesita un mejor dise\u00f1o de costura ultravioleta. Usted crea su nuevo dise\u00f1o de costura uv y guarda ese dise\u00f1o, se actualiza en Paintroom y las texturas se transfieren al nuevo conjunto uv sin destruirlas. Sin embargo, se debe tener especial cuidado si hay informaci\u00f3n de normal map con el modelo en la forma en que reorganiza su uvset, pero ese no es el tema de esta publicaci\u00f3n.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Lo siguiente funciona mejor para crear un conjunto de rayos UV para un modelo que no tiene una creaci\u00f3n previa de conjuntos de uv . En este m\u00e9todo, aseg\u00farese de que su modelo no tenga errores.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Utilice Realizar retopolog\u00eda en el men\u00fa Nuevo. Mire de cerca las 4 formas de importar la malla. Uno de los dos primeros es el mejor en este caso.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Luego vaya a la sala Retopo , Import su malla usando la funci\u00f3n de import en el men\u00fa Retopo . Elija no romper la malla de retopo , no es necesario hacerlo en este caso. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Crea tus costuras y desenvuelve. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"> Nota al margen: si tiene errores en la malla, s\u00ed, deber\u00e1 eliminar la malla de errores de la sala de retopo y volver a importar la corregida. Por supuesto, perder\u00e1 sus selecciones de costura anteriores. 3DC asume que tienes una malla limpia para empezar. <\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"> Export el modelo y listo.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2292,"menu_order":6,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[106],"class_list":["post-6857","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-reproject"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Load new UV layout After Model Changes - Documentaci\u00f3n 3DCoat<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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