{"id":6905,"date":"2023-09-07T22:07:39","date_gmt":"2023-09-07T22:07:39","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=6905"},"modified":"2025-06-02T12:20:07","modified_gmt":"2025-06-02T12:20:07","slug":"commands","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/modeling\/left-tool-panel-in-modeling\/uv\/commands\/","title":{"rendered":"Kommandoer"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" width=\"185\" height=\"441\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands.jpg\" alt=\"\" class=\"wp-image-4815\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands.jpg 185w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands-126x300.jpg 126w\" sizes=\"(max-width: 185px) 100vw, 185px\" \/><\/figure>\n<\/div>\n\n\n<p> <strong>Transformer:<\/strong> Transformer valgte ansigter\/hj\u00f8rner. Hvis intet er, vil hele den valgte maske blive transformeret.<br \/> <strong>Snap:<\/strong> Snap retopo mesh-spidser til overfladen. Det hj\u00e6lper, hvis du har \u00e6ndret objektets tilstand i scenen og \u00f8nsker at fastg\u00f8re retopo mesh igen. Kun udvalgte hj\u00f8rner vil blive p\u00e5virket, hvis du er i &#8220;V\u00e6lg&#8221;-v\u00e6rkt\u00f8jet i vertex-tilstand.<br \/> <strong>Skala:<\/strong> Skaler valgt eller hel maske. Hver forbindelsesklynge vil blive transformeret separat.<br \/> <strong>Slap af:<\/strong> Slap af hele retopo nettet eller delm\u00e6ngden. Hvis du er i &#8220;V\u00e6lg&#8221;-v\u00e6rkt\u00f8jet i vertex-tilstand, vil kun udvalgte hj\u00f8rner blive p\u00e5virket.<br \/> <strong>Import:<\/strong> Import retopo mesh.<br \/> <strong>Export:<\/strong> Export poly mesh.<br \/> <strong>Underinddel<\/strong> .<br \/> <strong>Glat (CC):<\/strong> Inddel og udj\u00e6vn den aktuelle gruppe med Catmull-Clark-underinddelingen.<br \/> <strong>Slet mesh<\/strong> .<br \/> <strong>Symmetri:<\/strong> P\u00e5f\u00f8r symmetri p\u00e5 nettet.<br \/> <strong>Unwarp:<\/strong> Tilpas alle \u00f8er p\u00e5 UV kortet.<br \/> <strong>Butiksvalg<\/strong> .<br \/> <strong>Indl\u00e6sningsvalg<\/strong> .<br \/> <strong>Ryd markering<\/strong> .<br \/> <strong>Gem kontur:<\/strong> Denne kommando giver dig mulighed for at gemme kontur i reel skala som EPS eller DXF til yderligere lasersk\u00e6ring. L\u00e6ngden af \u200b\u200blinjer svarer til den geometriske l\u00e6ngde. Det er nyttigt, hvis du vil sk\u00e6re figurer ved hj\u00e6lp af en lasersk\u00e6rer og lim dele sammen. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"selecteda-hrefhttps3dcoatcomdokuwikidokuphpidgeneralmodelingworkspacelefttoolpanelselecteda\"> Valgte <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#selected\"><\/a><\/h3>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Amodeling_workspace%3Aleft_tool_panel&#038;media=general:modeling_selected.jpg\"><\/a> <strong>Udvid:<\/strong> Udvid omr\u00e5det for valgte elementer.<br \/> <strong>Kontrakt:<\/strong> Kontrakter arealet af udvalgte elementer.<br \/> <strong>Transformer:<\/strong> Transformer valgte ansigter\/hj\u00f8rner. Hvis intet er valgt, vil hele nettet blive transformeret.<br \/> <strong>Normal ekstruder:<\/strong> Ekstruder langs den gennemsnitlige normale retning. Husk, at nye hj\u00f8rner ikke snappes automatisk, men de snapper i yderligere operationer, hvis du ikke sl\u00e5r Auto snap fra.<br \/> <strong>Ekstruder flader:<\/strong> Ekstruder flader, s\u00e5 hver flade vil blive flyttet i samme afstand, n\u00e5r det er muligt. V\u00e6r opm\u00e6rksom p\u00e5, at det i nogle tilf\u00e6lde er umuligt at forskyde n\u00f8jagtigt parallelle flader, men 3DCoat fors\u00f8ger at forskyde s\u00e5 n\u00f8jagtigt som muligt.<br \/> <strong>Ekstruder hj\u00f8rner:<\/strong> Ekstruder flader, s\u00e5 hvert hj\u00f8rne bliver forskudt i samme afstand.<br \/> Tr\u00e6d ind: Tr\u00e6d ind p\u00e5 udvalgte ansigter.<br \/> <strong>Skal:<\/strong> Lav en skal af udvalgte ansigter. Fluffy sagde: V\u00e6lg f\u00f8rst de ansigter, du vil &#8220;st\u00f8rkne&#8221;, og aktiver derefter <em>Shell-<\/em> v\u00e6rkt\u00f8jet&#8230; <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\" alt=\"image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p> brug derefter knapperne i vinduet <em>V\u00e6rkt\u00f8jsindstillinger<\/em> eller pil-dimsen til at indstille m\u00e6ngden af \u200b\u200bekstrudering&#8230; <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\" alt=\"image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p><br \/> <strong>Gratis ekstruder:<\/strong> Ekstruder i enhver retning. Husk, at nye hj\u00f8rner ikke snappes automatisk, men de snapper i yderligere operationer, hvis du ikke sl\u00e5r Auto snap fra.<br \/> <strong>Sk\u00e6r kanter:<\/strong> Sk\u00e6r kanter i lige store segmenter. Brugeren vil forudbestemme antallet af segmenter langs den eller de valgte kant(er).<br \/> <strong>Snap:<\/strong> Snap retopo mesh-spidser til overfladen. Det hj\u00e6lper, hvis du har \u00e6ndret objektets tilstand i scenen og \u00f8nsker at fastg\u00f8re retopo mesh igen. Kun udvalgte hj\u00f8rner vil blive p\u00e5virket, hvis du er i &#8220;V\u00e6lg&#8221;-v\u00e6rkt\u00f8jet i vertex-tilstand.<br \/> <strong>Skala:<\/strong> Skaler valgt eller hel maske. Hver forbindelsesklynge vil blive transformeret separat.<br \/> <strong>Slap af:<\/strong> Slap af hele retopo nettet eller delm\u00e6ngden. Kun udvalgte hj\u00f8rner vil blive p\u00e5virket, hvis du er i &#8220;V\u00e6lg&#8221;-v\u00e6rkt\u00f8jet i vertex-tilstand.<br \/> <strong>Roter CW:<\/strong> Roter valgte kanter med uret.<br \/> <strong>Roter mod venstre:<\/strong> Roter de valgte kanter mod uret.<br \/> <strong>Ekstruder:<\/strong> Ekstruder valgte kanter.<br \/> <strong>Opdel:<\/strong> V\u00e6lg flere kanter, og klik derefter p\u00e5 Opdel. Flyt musen over kanterne for at angive splitpositionen, og klik derefter for at dele. Du kan udl\u00f8se dette v\u00e6rkt\u00f8j og opdele valgte kanter ved at bruge INSERT-tasten.<br \/> Skjul: Brug BKSP til at skjule valgte kanter.<br \/> <strong>Slet:<\/strong> Brug DELETE-tasten til at slette valgte kanter.<br \/> <strong>Kantl\u00f8kke:<\/strong> Tryk p\u00e5 L for at v\u00e6lge en kantl\u00f8kke. V\u00e6lg to kanter p\u00e5 en kantl\u00f8kke for at begr\u00e6nse effekten.<br \/> <strong>Kantring:<\/strong> Tryk p\u00e5 R for at v\u00e6lge en kantring. V\u00e6lg to kanter p\u00e5 en kantring for at begr\u00e6nse effekten.<br \/> <strong>Sel.Sharp:<\/strong> V\u00e6lg skarpe kanter.<br \/> <strong>Opdel kant:<\/strong> Opdel de valgte kanter.<br \/> <strong>Bro:<\/strong> Ved at v\u00e6lge to kanter kan du oprette et ansigt.<br \/> <strong>S\u00e6t s\u00f8mme:<\/strong> Marker valgte kanter som s\u00f8mme (i UV eksempelvinduet).<br \/> <strong>Slet UV s\u00f8mme:<\/strong> Slet s\u00f8mme over valgte kanter (i UV eksempelvinduet).<br \/> <strong>Mark\u00e9r som skarp:<\/strong> Mark\u00e9r valgte kanter som skarpe. Normaler vil blive delt langs de kanter.<br \/> <strong>Klar Sharp:<\/strong> Klare, skarpe kanter. Normaler vil ikke blive opdelt.<br \/> <strong>Butiksvalg:<\/strong> Butiksvalg.<br \/> <strong>Load Selection:<\/strong> LoadSelection.<br \/> <strong>Ryd markering:<\/strong> Ryd markering.<br \/> <strong>Align Vertices:<\/strong> Alignment Vertex by Plane. Du kan se hj\u00f8rnernes bev\u00e6gelsesretning. Hvis du har valgt ansigter, kan justering ske efter cirkel (du kan redigere midten af \u200b\u200bcirklen og radius), cylinder eller kugle.<br \/> Justering med Plane Ortogonal til Normal er implementeret. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler\"><div class=\"wp-block-embed__wrapper\">\n https:\/\/youtube.com\/watch?v=-k_qBh0I9-c%3Ffeature%3Doembed \n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"entire-mesha-hrefhttps3dcoatcomdokuwikidokuphpidgeneralmodelingworkspacelefttoolpanelentiremesha\"> Hele Mesh <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#entire_mesh\"><\/a><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" width=\"186\" height=\"224\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_entiremesh.jpg\" alt=\"\" class=\"wp-image-4833\"\/><\/figure>\n<\/div>\n\n\n<p> <strong>Import:<\/strong> Import retopo mesh.<br \/> <strong>Export:<\/strong> Export retopo mesh.<br \/> <strong>Underinddeling:<\/strong> Underinddel poly mesh.<br \/> <strong>Glat (CC):<\/strong> Inddel og udj\u00e6vn den aktuelle gruppe med Catmull-Clark-underinddelingen.<br \/> <strong>Glat udv\u00e6lgelse CC:<\/strong> Inddel og udglat udvalgte ansigter ved hj\u00e6lp af Catmull-Clark-algoritmen.<br \/> <strong>Slet mesh:<\/strong> Slet poly mesh.<br \/> <strong>Symmetri:<\/strong> P\u00e5f\u00f8r symmetri p\u00e5 nettet.<br \/> <strong>Pak ud:<\/strong> Monter alle \u00f8er p\u00e5 UV kortet.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":6903,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[48],"class_list":["post-6905","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-modeling"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UV: Selected and Commands - 3DCoat dokumentation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/modeling\/left-tool-panel-in-modeling\/uv\/commands\/\" \/>\n<meta property=\"og:locale\" content=\"da_DK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"UV: Selected and Commands - 3DCoat dokumentation\" \/>\n<meta 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