{"id":6905,"date":"2023-09-07T22:07:39","date_gmt":"2023-09-07T22:07:39","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=6905"},"modified":"2026-07-26T17:36:32","modified_gmt":"2026-07-26T17:36:32","slug":"commands","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/modeling\/left-tool-panel-in-modeling\/uv\/commands\/","title":{"rendered":"Komutlar"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" width=\"185\" height=\"441\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands.jpg\" alt=\"\" class=\"wp-image-4815\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands.jpg 185w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_commands-126x300.jpg 126w\" sizes=\"(max-width: 185px) 100vw, 185px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> <strong>D\u00f6n\u00fc\u015ft\u00fcr:<\/strong> Se\u00e7ili y\u00fczleri\/k\u00f6\u015feleri d\u00f6n\u00fc\u015ft\u00fcr\u00fcn. Hi\u00e7bir \u015fey yoksa se\u00e7ilen a\u011f\u0131n tamam\u0131 d\u00f6n\u00fc\u015ft\u00fcr\u00fclecektir.<br \/> <strong>Snap:<\/strong> retopo mesh k\u00f6\u015felerini y\u00fczeye yaslay\u0131n. Sahnedeki nesnenin durumunu de\u011fi\u015ftirdiyseniz ve retopo a\u011f\u0131n\u0131 yeniden tutturmak istiyorsan\u0131z yard\u0131mc\u0131 olur. K\u00f6\u015fe modunda \u201cSe\u00e7\u201d arac\u0131ndaysan\u0131z yaln\u0131zca se\u00e7ilen k\u00f6\u015feler etkilenecektir.<br \/> <strong>\u00d6l\u00e7ekle:<\/strong> Se\u00e7ileni veya a\u011f\u0131n tamam\u0131n\u0131 \u00f6l\u00e7eklendirin. Her ba\u011flay\u0131c\u0131 k\u00fcme ayr\u0131 ayr\u0131 d\u00f6n\u00fc\u015ft\u00fcr\u00fclecektir.<br \/> <strong>Rahatlay\u0131n:<\/strong> T\u00fcm retopo a\u011f\u0131n\u0131 veya alt k\u00fcmesini gev\u015fetin. K\u00f6\u015fe modunda \u201cSe\u00e7\u201d arac\u0131ndaysan\u0131z yaln\u0131zca se\u00e7ilen k\u00f6\u015feler etkilenecektir.<br \/> <strong>Import :<\/strong> retopo a\u011f\u0131n\u0131 Import .<br \/> <strong>Export:<\/strong> Poli a\u011flar\u0131 Export .<br \/> <strong>Alt b\u00f6l\u00fcmlere ay\u0131r\u0131n<\/strong> .<br \/> <strong>D\u00fczg\u00fcnle\u015ftir (CC):<\/strong> Mevcut grubu Catmull-Clark alt b\u00f6l\u00fcm\u00fcyle alt b\u00f6l\u00fcmlere ay\u0131r\u0131n ve d\u00fczeltin.<br \/> <strong>Mesh&#8217;i silin<\/strong> .<br \/> <strong>Simetri:<\/strong> A\u011fa simetri uygulay\u0131n.<br \/> <strong>\u00c7\u00f6zg\u00fc:<\/strong> T\u00fcm adalar\u0131 UV haritas\u0131na s\u0131\u011fd\u0131r\u0131n.<br \/> <strong>Ma\u011faza Se\u00e7imi<\/strong> .<br \/> <strong>Se\u00e7imi Y\u00fckle<\/strong> .<br \/> <strong>Se\u00e7imi Temizle<\/strong> .<br \/> <strong>Konturu Kaydet:<\/strong> Bu komut, daha fazla lazer kesim i\u00e7in konturu ger\u00e7ek \u00f6l\u00e7ekte EPS veya DXF olarak kaydetmenize olanak tan\u0131r. \u00c7izgilerin uzunlu\u011fu geometrik uzunlu\u011fa kar\u015f\u0131l\u0131k gelir. Bir lazer kesici kullanarak \u015fekilleri kesmek ve par\u00e7alar\u0131 birbirine yap\u0131\u015ft\u0131rmak istiyorsan\u0131z bu yararl\u0131 olacakt\u0131r. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"selecteda-hrefhttps3dcoatcomdokuwikidokuphpidgeneralmodelingworkspacelefttoolpanelselecteda\"> Se\u00e7ildi <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#selected\"><\/a><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/dokuwiki\/lib\/exe\/detail.php?id=general%3Amodeling_workspace%3Aleft_tool_panel&#038;media=general:modeling_selected.jpg\"><\/a> <strong>Geni\u015flet:<\/strong> Se\u00e7ili \u00f6\u011felerin alan\u0131n\u0131 geni\u015fletin.<br \/> <strong>S\u00f6zle\u015fme:<\/strong> Se\u00e7ilen elemanlar\u0131n alan\u0131n\u0131 daralt\u0131n.<br \/> <strong>D\u00f6n\u00fc\u015ft\u00fcr:<\/strong> Se\u00e7ili y\u00fczleri\/k\u00f6\u015feleri d\u00f6n\u00fc\u015ft\u00fcr\u00fcn. Hi\u00e7bir \u015fey se\u00e7ilmezse a\u011f\u0131n tamam\u0131 d\u00f6n\u00fc\u015ft\u00fcr\u00fclecektir.<br \/> <strong>Normal Ekstr\u00fczyon:<\/strong> Ortalama normal y\u00f6n boyunca ekstr\u00fczyon yap\u0131n. Yeni k\u00f6\u015fe noktalar\u0131n\u0131n otomatik olarak yakalanmayaca\u011f\u0131n\u0131, ancak Otomatik yakalamay\u0131 kapatmazsan\u0131z ileriki i\u015flemlerde yakalanacaklar\u0131n\u0131 unutmay\u0131n.<br \/> <strong>Y\u00fczleri Ekstr\u00fczyon:<\/strong> Her y\u00fcz m\u00fcmk\u00fcn oldu\u011funca ayn\u0131 mesafede ta\u015f\u0131nacak \u015fekilde y\u00fczleri \u00e7\u0131kar\u0131n. Baz\u0131 durumlarda tam olarak paralel y\u00fczlerin yer de\u011fi\u015ftirmesinin imkans\u0131z oldu\u011funu, ancak 3DCoat m\u00fcmk\u00fcn oldu\u011fu kadar tam olarak yer de\u011fi\u015ftirmeye \u00e7al\u0131\u015ft\u0131\u011f\u0131n\u0131 unutmay\u0131n.<br \/> <strong>K\u00f6\u015feleri Ekstr\u00fczyon:<\/strong> Her k\u00f6\u015fenin ayn\u0131 mesafede yer de\u011fi\u015ftirmesi i\u00e7in y\u00fczleri d\u0131\u015far\u0131 \u00e7\u0131kar\u0131n.<br \/> \u0130zinsiz Gir: Se\u00e7ili y\u00fczlere izinsiz giri\u015f yap\u0131n.<br \/> <strong>Kabuk:<\/strong> Se\u00e7ilen y\u00fczlerden bir kabuk olu\u015fturun. Fluffy \u015funlar\u0131 s\u00f6yledi: \u00d6ncelikle \u201ckat\u0131la\u015ft\u0131rmak\u201d istedi\u011finiz y\u00fczleri se\u00e7in, ard\u0131ndan <em>Kabuk<\/em> arac\u0131n\u0131 etkinle\u015ftirin\u2026 <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\" alt=\"image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> daha sonra ekstr\u00fczyon miktar\u0131n\u0131 ayarlamak i\u00e7in <em>Ara\u00e7 Se\u00e7enekleri<\/em> penceresindeki d\u00fc\u011fmeleri veya gizmo okunu kullan\u0131n\u2026 <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"> <a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2023_01\/image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\" alt=\"image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><br \/> <strong>Serbest Ekstr\u00fczyon:<\/strong> Herhangi bir y\u00f6nde ekstr\u00fczyon yap\u0131n. Yeni k\u00f6\u015fe noktalar\u0131n\u0131n otomatik olarak yakalanmayaca\u011f\u0131n\u0131, ancak Otomatik yakalamay\u0131 kapatmazsan\u0131z ileriki i\u015flemlerde yakalanacaklar\u0131n\u0131 unutmay\u0131n.<br \/> <strong>Kenarlar\u0131 Kes:<\/strong> Kenarlar\u0131 e\u015fit par\u00e7alara kesin. Kullan\u0131c\u0131 se\u00e7ilen kenar(lar) boyunca b\u00f6l\u00fcm say\u0131s\u0131n\u0131 \u00f6nceden belirleyecektir.<br \/> <strong>Snap:<\/strong> retopo mesh k\u00f6\u015felerini y\u00fczeye yaslay\u0131n. Sahnedeki nesnenin durumunu de\u011fi\u015ftirdiyseniz ve retopo a\u011f\u0131n\u0131 yeniden tutturmak istiyorsan\u0131z yard\u0131mc\u0131 olur. K\u00f6\u015fe modunda \u201cSe\u00e7\u201d arac\u0131ndaysan\u0131z yaln\u0131zca se\u00e7ilen k\u00f6\u015feler etkilenecektir.<br \/> <strong>\u00d6l\u00e7ekle:<\/strong> Se\u00e7ileni veya a\u011f\u0131n tamam\u0131n\u0131 \u00f6l\u00e7eklendirin. Her ba\u011flay\u0131c\u0131 k\u00fcme ayr\u0131 ayr\u0131 d\u00f6n\u00fc\u015ft\u00fcr\u00fclecektir.<br \/> <strong>Rahatlay\u0131n:<\/strong> T\u00fcm retopo a\u011f\u0131n\u0131 veya alt k\u00fcmesini gev\u015fetin. K\u00f6\u015fe modunda \u201cSe\u00e7\u201d arac\u0131ndaysan\u0131z yaln\u0131zca se\u00e7ilen k\u00f6\u015feler etkilenecektir.<br \/> <strong>CW D\u00f6nd\u00fcr:<\/strong> Se\u00e7ili kenarlar\u0131 saat y\u00f6n\u00fcnde d\u00f6nd\u00fcr\u00fcr.<br \/> <strong>CCW&#8217;yi D\u00f6nd\u00fcr:<\/strong> Se\u00e7ili kenarlar\u0131 saat y\u00f6n\u00fcn\u00fcn tersine d\u00f6nd\u00fcr\u00fcr.<br \/> <strong>Extrude:<\/strong> Se\u00e7ili kenarlar\u0131 extrude edin.<br \/> <strong>B\u00f6l:<\/strong> Birka\u00e7 kenar se\u00e7in ve ard\u0131ndan B\u00f6l&#8217;\u00fc t\u0131klay\u0131n. B\u00f6lme konumunu belirtmek i\u00e7in fareyi kenarlar\u0131n \u00fczerinde hareket ettirin, ard\u0131ndan b\u00f6lmek i\u00e7in t\u0131klay\u0131n. INSERT tu\u015funu kullanarak bu arac\u0131 tetikleyebilir ve se\u00e7ilen kenarlar\u0131 b\u00f6lebilirsiniz.<br \/> Daralt: Se\u00e7ilen kenarlar\u0131 daraltmak i\u00e7in BKSP&#8217;yi kullan\u0131n.<br \/> <strong>Sil:<\/strong> Se\u00e7ilen kenarlar\u0131 silmek i\u00e7in DELETE tu\u015funu kullan\u0131n.<br \/> <strong>Kenar D\u00f6ng\u00fcs\u00fc:<\/strong> Bir kenar d\u00f6ng\u00fcs\u00fc se\u00e7mek i\u00e7in L tu\u015funa bas\u0131n. Efekti s\u0131n\u0131rlamak i\u00e7in bir kenar d\u00f6ng\u00fcs\u00fcnde iki kenar se\u00e7in.<br \/> <strong>Kenar Halkas\u0131:<\/strong> Bir kenar halkas\u0131 se\u00e7mek i\u00e7in R tu\u015funa bas\u0131n. Efekti s\u0131n\u0131rlamak i\u00e7in bir kenar halkas\u0131ndaki iki kenar\u0131 se\u00e7in.<br \/> <strong>Sel.Sharp:<\/strong> Keskin kenarlar\u0131 se\u00e7in.<br \/> <strong>Kenar\u0131 B\u00f6l:<\/strong> Se\u00e7ilen Kenarlar\u0131 b\u00f6l\u00fcn.<br \/> <strong>K\u00f6pr\u00fc:<\/strong> \u0130ki kenar\u0131 se\u00e7erek bir y\u00fcz olu\u015fturabilirsiniz.<br \/> <strong>Diki\u015fleri Ayarla:<\/strong> Se\u00e7ilen kenarlar\u0131 diki\u015f olarak i\u015faretleyin ( UV \u00d6nizleme Penceresinde).<br \/> <strong>UV Diki\u015flerini Sil:<\/strong> Se\u00e7ilen kenarlar \u00fczerindeki diki\u015fleri silin ( UV \u00d6nizleme Penceresinde).<br \/> <strong>Keskin Olarak \u0130\u015faretle:<\/strong> Se\u00e7ili kenarlar\u0131 keskin olarak i\u015faretleyin. Normaller bu kenarlar boyunca b\u00f6l\u00fcnecek.<br \/> <strong>Net Keskin:<\/strong> Net, keskin kenarlar. Normaller b\u00f6l\u00fcnmeyecek.<br \/> <strong>Ma\u011faza Se\u00e7imi:<\/strong> Ma\u011faza Se\u00e7imi.<br \/> <strong>Y\u00fck Se\u00e7imi:<\/strong> LoadSelection.<br \/> <strong>Se\u00e7imi Temizle:<\/strong> Se\u00e7imi Temizle.<br \/> <strong>K\u00f6\u015feleri Hizala:<\/strong> Tepe Noktas\u0131n\u0131 D\u00fczlemle Hizala. K\u00f6\u015felerin hareket y\u00f6n\u00fcn\u00fc g\u00f6rebilirsiniz. Y\u00fczler se\u00e7ilirse, Hizalama daire (dairenin merkezini ve yar\u0131\u00e7ap\u0131n\u0131 d\u00fczenleyebilirsiniz), silindir veya k\u00fcre ile ger\u00e7ekle\u015febilir.<br \/> D\u00fczlem Ortogonalinden Normale Hizalama uygulan\u0131r. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler\"><div class=\"wp-block-embed__wrapper\">\n https:\/\/youtube.com\/watch?v=-k_qBh0I9-c%3Ffeature%3Doembed \n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"entire-mesha-hrefhttps3dcoatcomdokuwikidokuphpidgeneralmodelingworkspacelefttoolpanelentiremesha\"> T\u00fcm Mesh <a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:modeling_workspace:left_tool_panel#entire_mesh\"><\/a><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" width=\"186\" height=\"224\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/01\/modeling_entiremesh.jpg\" alt=\"\" class=\"wp-image-4833\"\/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"> <strong>Import :<\/strong> retopo a\u011f\u0131n\u0131 Import .<br \/> <strong>Export :<\/strong> retopo a\u011f\u0131n\u0131 Export .<br \/> <strong>Alt B\u00f6l:<\/strong> Poli a\u011flar\u0131 alt b\u00f6l\u00fcmlere ay\u0131r\u0131n.<br \/> <strong>D\u00fczg\u00fcnle\u015ftir (CC):<\/strong> Mevcut grubu Catmull-Clark alt b\u00f6l\u00fcm\u00fcyle alt b\u00f6l\u00fcmlere ay\u0131r\u0131n ve d\u00fczeltin.<br \/> <strong>P\u00fcr\u00fczs\u00fcz Se\u00e7im CC:<\/strong> Catmull-Clark algoritmas\u0131n\u0131 kullanarak se\u00e7ilen y\u00fczleri alt b\u00f6l\u00fcmlere ay\u0131r\u0131n ve yumu\u015fat\u0131n.<br \/> <strong>Mesh Sil:<\/strong> Poli mesh&#8217;i silin.<br \/> <strong>Simetri:<\/strong> A\u011fa simetri uygulay\u0131n.<br \/> <strong>Paketi A\u00e7:<\/strong> T\u00fcm adalar\u0131 UV haritas\u0131na s\u0131\u011fd\u0131r\u0131n.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":6903,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[48],"class_list":["post-6905","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-modeling"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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