{"id":7242,"date":"2023-11-17T17:33:37","date_gmt":"2023-11-17T17:33:37","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=7242"},"modified":"2024-11-24T11:04:24","modified_gmt":"2024-11-24T11:04:24","slug":"sharp-hard-edge","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/sharp-hard-edge\/","title":{"rendered":"Sharp (hard) edge"},"content":{"rendered":"\n<p>In order to successfully perform a normal bake as intended, there seems to be a trick to the UV development method and smoothing settings.<\/p>\n\n\n\n<p>3DCoat preserves import\/export of smoothing groups via normals. <br \/>Normals signal that some edge is sharp or smooth. <\/p>\n\n\n\n<p>Smoothing groups are supported via OBJ format. But you need to export&nbsp;<strong>normals<\/strong>&nbsp;also from your 3D-model app.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" width=\"377\" height=\"370\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/sharp_edges-1.jpg\" alt=\"\" class=\"wp-image-8567\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/sharp_edges-1.jpg 377w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/sharp_edges-1-300x294.jpg 300w\" sizes=\"(max-width: 377px) 100vw, 377px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>Set sharp edges:<\/strong>&nbsp;Whit this option you can set sharp edges (split normals) over UV seams.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#e6e6e6\">\n<p>3DCoat uses normals in OBJ file to recover smoothing groups.<\/p>\n<\/blockquote>\n\n\n\n<p>It is better to avoid sharp angles between faces (like in example, retopo mesh between A and B), even angle a little less 90 degrees are not recommended, it will lead to problems if you are using 3DCoat&#8217;s method for calculating normals (Edit -&gt;Preferences -&gt; Normals calculation).<\/p>\n\n\n\n<p>Maya normals calculation method will work correctly in this case, so if you need sharp angles, use Maya normals calculation in Preferences. <\/p>\n\n\n\n<p>This is related to method of calculation. 3DCoat calculates normals as&nbsp; weighted average of neighbor faces, weight is proportional to face square. It allows to display bevel between faces correctly.<\/p>\n\n\n\n<p>But if there is sharp angle between big and small faces then vertex normal will be negative to small face normal and baking on that face will fail. <br \/>Maya&#8217;s method calculates vertex normal as arithmetical average of neighbor faces normals. It is more appropriate for baking, but not good to display meshes without normal map.<\/p>\n\n\n\n<p><em>Generally we recommend to add bevel between sharp edges.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"\u81ea\u52d5\u3067\u30b9\u30e0\u30fc\u30b9\u3092\u304b\u3051\u308b\u8a2d\u5b9a\u306b\u3042\u308b\u89d2\u5ea6\u3068\u306f\u3069\u3053\u306e\u4e8b\u304b\">What does the &#8220;angle&#8221; in the automatic smoothing setting mean?<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>Each software has a setting item for automatically applying smoothness.&nbsp;Smoothing is applied to angles that are less than the specified value.&nbsp;So, if you want to avoid applying smoothness to a 90\u00b0 corner, you will need to set a value smaller than 90\u00b0, such as &#8220;89\u00b0&#8221;, or if you want it to be more precise, you should set it to &#8220;89.9\u00b0&#8221;.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"\u30ce\u30fc\u30de\u30eb\u30d9\u30a4\u30af\u306b\u5fc5\u8981\u306a\u30dd\u30a4\u30f3\u30c8\u306f\u4e3b\u306b2\u3064\">There are two main points necessary for normal baking.<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"UV\u5c55\u958b\u3067\u306f\u30cf\u30fc\u30c9\u30a8\u30c3\u30b8\u3067UV\u3092\u5206\u96e2\u3059\u308b\">Separate UVs with hard edges in UV expansion<\/h4>\n\n\n\n<p>On the low-poly side, decide &#8220;edges you want to have sharp edges&#8221; (hard edges) and &#8220;edges you want smoothed&#8221; (soft edges).<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"\u30d9\u30a4\u30af\u3067\u306f\u30cf\u30fc\u30c9\u30a8\u30c3\u30b8\u306b\u30b9\u30e0\u30fc\u30b9\u304c\u639b\u304b\u3089\u306a\u3044\u3088\u3046\u306b\u3059\u308b\">Avoid smoothing hard edges when baking<\/h4>\n\n\n\n<p>Set the value of &#8220;Setting items for automatic smoothing&#8221; of each software to &#8220;89.5\u00b0&#8221; etc. so that smoothing will not be applied to edges where the angle is 90\u00b0 or more.<\/p>\n\n\n\n<p>3DCoat can highlight hard edges during UV development<\/p>\n\n\n\n<p>3DCoat has a function that helps you add seams to hard edges during UV development.&nbsp;*In 3DCOAT, &#8220;hard edge&#8221;&nbsp;is treated as&nbsp;<strong>&#8220;sharp edge&#8221; .<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"UV\u5c55\u958b\u7528\u306b\u30e2\u30c7\u30eb\u3092\u30a4\u30f3\u30dd\u30fc\u30c8\u3059\u308b\u3068\u304d\u306b\u5fc5\u8981\u306a\u8a2d\u5b9a\">Settings required when importing a model for UV unfolding<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><\/strong>In order to highlight hard edges in the&nbsp;<strong>&#8220;UV&#8221; room, you need to pay attention to the following settings when importing the model:<\/strong><\/p>\n\n\n\n<p><strong>Set sharp edges (normal division) on UV seams<\/strong>: If checked, all &#8220;edges with seams&#8221; will be set to &#8220;also be highlighted as sharp edges&#8221; and imported.&nbsp;(This is added when importing a model that has already been UV-developed or&nbsp;to the UV-developed results using &#8220;auto&nbsp;mapping &#8220;, but I can&#8217;t think of a use for it at the moment.) <br \/><strong>Auto smoothing group\/max angle<\/strong>: The edges highlighted by &#8220;Show sharp edges&#8221;&nbsp;introduced below&nbsp;are set based on this value.&nbsp;A good value would be &#8220;89.5&#8221;. <br \/><strong>Show Sharp&nbsp;edges<\/strong>: When checked, parts corresponding to sharp edges will be highlighted in red in the viewport.&nbsp; <br \/><strong>SharpSeams:<\/strong> When you use this tool,&nbsp;edges with angles greater than the value specified in &#8220;Fold Angle&#8221; will be judged as sharp edges, and if you press &#8220;OK&#8221;, a seam will be added automatically<strong>.<\/strong><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2292,"menu_order":4,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[107],"class_list":["post-7242","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-sharp-eedge"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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