{"id":7577,"date":"2024-03-02T11:26:33","date_gmt":"2024-03-02T11:26:33","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=7577"},"modified":"2026-08-04T18:16:21","modified_gmt":"2026-08-04T18:16:21","slug":"bake","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/interface-and-navigation\/bake\/","title":{"rendered":"Bake"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">3D baking is the process of pre-calculating and saving complex data -such as high-resolution surface details, lighting, or shadows- into flat 2D image files called texture maps. <br \/>This allows lightweight 3D models to display rich, realistic visuals in real time without overloading computers or game engines.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How Baking Works<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>High-to-Low Transfer:<\/strong> Software shoots invisible lines from a detailed high-poly model to record its bumps and curves onto a simpler low-poly model. <\/li>\n\n\n\n<li><strong>Lighting and Shadows:<\/strong> Static light behavior and shadows are computed once and frozen onto the object&#8217;s surface so the computer does not have to calculate them live. <\/li>\n\n\n\n<li><strong>Map Creation:<\/strong> Results are saved into distinct image files like normal maps, ambient occlusion maps, and roughness maps. <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why It Matters<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Performance Boost:<\/strong> Lowers polygon counts so games and apps run smoothly on phones, web browsers, and consoles.<\/li>\n\n\n\n<li><strong>Maintains Quality:<\/strong> Preserves the look of tiny wrinkles, scratches, and fine edges on simple shapes.<\/li>\n\n\n\n<li><strong>Saves Time:<\/strong> Prevents real-time rendering lag during interactive experiences<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The baking process differs depending on the workspace where you are working, whether in Painting or Retopology.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/bake-paint-menu\/\"><strong>Bake menu on Paint Room<\/strong><\/a><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"400\" height=\"131\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-28.png\" alt=\"\" class=\"wp-image-15000\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-28.png 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-28-300x98.png 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/retopology\/bake-menu\/\"><strong>Bake menu on Retopology room<\/strong><\/a><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"362\" height=\"383\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-29.png\" alt=\"\" class=\"wp-image-15003\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-29.png 362w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/image-29-284x300.png 284w\" sizes=\"(max-width: 362px) 100vw, 362px\" \/><\/figure>\n<\/div>","protected":false},"author":3,"featured_media":0,"parent":2065,"menu_order":9,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[123],"class_list":["post-7577","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-bake-paint"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Bake - 3DCoat Documentation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/interface-and-navigation\/bake\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bake - 3DCoat Documentation\" \/>\n<meta property=\"og:description\" content=\"3D baking is the process of pre-calculating and saving complex data -such as high-resolution surface details, lighting, or shadows- into flat 2D image files called texture maps. 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