{"id":7976,"date":"2024-04-01T08:21:06","date_gmt":"2024-04-01T08:21:06","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=7976"},"modified":"2024-04-01T08:22:29","modified_gmt":"2024-04-01T08:22:29","slug":"max-applink","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/getting-started\/app-links\/max-applink\/","title":{"rendered":"Max Applink"},"content":{"rendered":"\n<p>New Applink released! Get it&nbsp;<a href=\"https:\/\/www.dropbox.com\/s\/goj61r5bbe9qpwt\/3ds%20Max%20Applink%20v2.1.zip?dl=1\" target=\"_blank\" rel=\"noreferrer noopener\">here<\/a>!<\/p>\n\n\n\n<p><strong>Applink 2.1&nbsp;release notes:<\/strong><br>&nbsp; &nbsp;&nbsp;&#8211; Added Some additional features for the custom preset utility. You can now modify existing presets, bitmap\/extras menues can be hidden, and UI height is user scalable.<br>&nbsp; &nbsp; &#8211; Added export option &#8216;fix wire names&#8217; (workaround for bug in Maxs obj exporter which results in some exports material names becoming something like &#8220;wire_195270274&#8221;).<br>&nbsp; &nbsp; &#8211; Added support for Octane renderer bitmaps (no default preset, but you can make your own now).<br>&nbsp; &nbsp; &#8211; Default Arnold\/Mentalray presets are now hidden depending on the renderer(s) you have installed.<br>&nbsp; &nbsp; &#8211; Clear Temp On Close now also clears UserData directories (previously only cleared exchange directories).<br>&nbsp; &nbsp; &#8211; Fixed a bug that could cause &#8216;export to&#8217; folders to incorrectly named.<br>&nbsp; &nbsp; &#8211; Fixed bug that could happen if over 24 materials were imported at once.<br>&nbsp; &nbsp; &#8211; Fixed bug that could cause &#8220;Apply preset to Mesh&#8221; feature to fail.<\/p>\n\n\n\n<p><strong>3DSMax version compatibility:<\/strong><br>&nbsp;&nbsp;&nbsp;&nbsp;&#8211; Max 2018 and newer ; All features are enabled and fully supported.<br>&nbsp;&nbsp;&nbsp;&nbsp;&#8211; Max 2017 and older ; Dissabled docking mode ( downside of using a UI designed for Max 2018+ ).<br>&nbsp;&nbsp;&nbsp;&nbsp;&#8211; Max 2015 and older ; Dissabled &#8216;make custom preset&#8217; feature.<br>&nbsp;&nbsp;&nbsp;&nbsp;&#8211; Max 2013 and older ; Dissabled Gamma override feature.<br>&nbsp;&nbsp;&nbsp;&nbsp;&#8211; Max 2012+ ; Oldest supported version of Max. Many features are dissabled, but otherwise it should work just fine.<\/p>\n\n\n\n<p><strong>Installation:<\/strong><br>&nbsp;&nbsp;&nbsp;&nbsp;1. Open the zip file and copy all the contents somewhere on your PC (like your desktop)<br>&nbsp;&nbsp;&nbsp;&nbsp;2. In your Windows Documents directory, assuming 3D-Coat is installed you should have a folder called &#8220;Applinks&#8221;, copy the &#8220;Max_Settings&#8221; folder in to there.<br>&nbsp;&nbsp;&nbsp;&nbsp;3. Copy the .BMP files to your max icons directory (search for &#8220;Icons&#8221; or &#8220;IconsDark&#8221; in you Max directory depending on your theme, newer versions of Max they will be in the &#8220;UI_ln&#8221; folder).<br>&nbsp;&nbsp;&nbsp;&nbsp;4. Run the file &#8220;3ds Max Applink v2.0.mcr&#8221; by dragging and dropping it on to the 3DS Max viewport, or scripting &gt; run script.<br>&nbsp;&nbsp;&nbsp;&nbsp;5. After install is successfully completed, find the app under Customize &gt; Keyboard\/Toolbar tab &gt; Category: Pilgway.<\/p>\n\n\n\n<p><strong>Creating a custom preset:<\/strong><br>&nbsp;&nbsp;&nbsp;&nbsp;1. Under Options &#8211; Meterials, click on the &#8220;Make Custom Preset&#8221; button.<br>&nbsp;&nbsp;&nbsp;&nbsp;2. At the top of the window that appears select the material you would like to turn into a preset, and just below it give the preset a name.<br>&nbsp;&nbsp;&nbsp;&nbsp;3. Once you&#8217;ve selected the material any bitmap nodes attached to it will be listed below, here you can select what kinds of textures from 3D-Coat you want to use in them.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If your material has many bitmaps, open the slate material editor and double click on a bitmap node, then in the applink custom preset window press &#8220;Expand only selected bitmap&#8221; to collapse all other bitmaps in the list.<br>&nbsp;&nbsp;&nbsp;&nbsp;4. After setting up your bitmaps, you can set additional settings that are affected whenever the preset is used, such as changing viewport or render settings.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;So, if you made a preset that required the Arnold renderer, you could set the renderer in those additional settings as Arnold by pressing &#8220;Use Current&#8221;. Now Arnold will automatically load alongside the preset.<br>&nbsp;&nbsp;&nbsp;&nbsp;5. Press &#8220;Generate Preset&#8221;, the window will close, and your new preset will now be listed in the main applink window.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;That&#8217;s it, you&#8217;re done! Congrats on making your first preset!<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>DO NOT USE EXPORT CONSTRUCTOR IN 3DCOAT! <br>IT MUST BE DISABLED ON EXPORT FOR THE APPLINKS MATERIAL PRESETS TO WORK!<\/p>\n<\/blockquote>\n\n\n\n<p><br>The export constructor changes texture file names resulting&nbsp;in the applink not knowing where to put those textures. <br>Presets will still load, but only placeholder&nbsp;textures (like &#8220;C:\/color.png&#8221;) will be in the material&nbsp;if you use export constructor.<br>It is possible to use the export constructor with multiple changes to the settings to get all names back to how they are by default, but it&#8217;s not recommended.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":5057,"menu_order":2,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[138],"class_list":["post-7976","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-max-applink"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Max Applink - 3DCoat dokumentation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/getting-started\/app-links\/max-applink\/\" \/>\n<meta property=\"og:locale\" content=\"da_DK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Max Applink - 3DCoat dokumentation\" \/>\n<meta property=\"og:description\" content=\"New Applink released! Get it&nbsp;here! Applink 2.1&nbsp;release notes:&nbsp; &nbsp;&nbsp;&#8211; Added Some additional features for the custom preset utility. 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