{"id":8495,"date":"2024-05-27T19:21:38","date_gmt":"2024-05-27T19:21:38","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=8495"},"modified":"2025-04-05T23:21:25","modified_gmt":"2025-04-05T23:21:25","slug":"initial-subdivision","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/initial-subdivision\/","title":{"rendered":"Initial CC subdivision"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\" id=\"gad6d7e52b2f1\">Initial subdivision<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">When you import &#8220;model for pixel painting&#8221; with 3DCoat, you can select initial subdivision.<br>(text below by lunarbor).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Software used<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; \u2022 3DCoat<br>&nbsp; &nbsp; \u2022 Blender<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In 3DCoat, when you \u201cimport a model for pixel painting\u201d, you can select \u201cInitial subdivision (number of polygons)\u201d in the import settings screen, which seems to correspond to the subdivision ratio when using Catmull-Clark subdivision (CC). <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In other software, the division level is specified as the number of polygons, so it is hard to tell which one to choose at a glance.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"600\" height=\"535\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/ppp_initial_subdivison.jpg\" alt=\"\" class=\"wp-image-8498\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/ppp_initial_subdivison.jpg 600w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/ppp_initial_subdivison-300x268.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"verification\">Verification<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Create a primitive cube in Blender. The number of polygons is \u201c6,\u201d of course. <br>The cube is subdivided by applying CC, but the number of polygons that can be counted is still \u201c6\u201d. (red frame)<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"646\" height=\"617\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/cc.jpg\" alt=\"\" class=\"wp-image-8505\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/cc.jpg 646w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/cc-300x287.jpg 300w\" sizes=\"(max-width: 646px) 100vw, 646px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><br>Then, press the \u201cModifiers &gt; Apply\u201d button to finalize the subdivision.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then the division is fixed with CC applied, and the polygon count of this object is counted. In this case, we used CC division level 2. The polygon count is \u201c96\u201d.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Do this for each CC division level and check the polygon count according to the level.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"911\" height=\"643\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/96.jpg\" alt=\"\" class=\"wp-image-8501\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/96.jpg 911w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/96-300x212.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/96-768x542.jpg 768w\" sizes=\"(max-width: 911px) 100vw, 911px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">And I made an animated gif to make the results easier to understand.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" width=\"1024\" height=\"609\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/cc_blender-1024x609.gif\" alt=\"\" class=\"wp-image-8504\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/cc_blender-1024x609.gif 1024w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/cc_blender-300x178.gif 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/cc_blender-768x457.gif 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The polygon count matches the number in the 3DCoat panel pasted at the beginning of this article. Therefore, that number seems correct for the number of polygons subdivided by each division level of CC. Simply remember it is level 1, 2, 3~ from the top.<br>That clears things up.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"600\" height=\"535\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/ppp_initialsubdivison02.jpg\" alt=\"\" class=\"wp-image-8506\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/ppp_initialsubdivison02.jpg 600w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/05\/ppp_initialsubdivison02-300x268.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">This panel is displayed when the same cube model used in the verification is imported into 3DCoat as a \u201cmodel for pixel painting\u201d.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This value varies depending on the object to be imported, so if you do not understand this, you will not know which one to choose.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">3DCoat has setting items here and there with only numerical values like this.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2292,"menu_order":1,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[146],"class_list":["post-8495","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-initial-subdivision"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Initial CC subdivision - 3DCoat Belgeleri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/initial-subdivision\/\" \/>\n<meta property=\"og:locale\" content=\"tr_TR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Initial CC subdivision - 3DCoat Belgeleri\" \/>\n<meta property=\"og:description\" content=\"Initial subdivision When you import &#8220;model for pixel painting&#8221; with 3DCoat, you can select initial subdivision.(text below by lunarbor). 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