{"id":8688,"date":"2024-06-13T16:46:18","date_gmt":"2024-06-13T16:46:18","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=8688"},"modified":"2025-02-11T09:42:27","modified_gmt":"2025-02-11T09:42:27","slug":"daz-genesis-models-into-3dcoat-for-texture-painting","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/daz-genesis-models-into-3dcoat-for-texture-painting\/","title":{"rendered":"DAZ Genesis models into 3DCoat"},"content":{"rendered":"\n<p>3DCoat version 2024.22 and above add a n<em>ew&nbsp;option &#8220;Edit-&gt;Prefs-&gt;Tools-&gt;Don&#8217;t group vertices per objects in OBJ files (like ZB)&#8221; <\/em>for better compatibility when you&nbsp;need to keep the vertex order in OBJ files. <br \/>Anyway, 3DCoat preserved vertices order, but in some case it is not enough, and vertices should not be grouped. <br \/>In this case&nbsp;you&nbsp;need&nbsp;his&nbsp;option.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ge29f45658bbb\">For texture painting<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>To export DAZ figures on 3DC for painting, you need first to follow some steps to get it working without issues.<\/p>\n\n\n\n<p>On DAZ you need to export G3 figures or G8 figures without&nbsp;eyelashes.<br \/>G8 has its eyelashes as a separate piece of geometry and when you export that out the eyelashes actually gets merged with the face and that causes issues with painting.<br \/>But with G3 there is not separate piece of geometry over here for separate eyelashes.&nbsp;<\/p>\n\n\n\n<p>If you like to use G8 figures before exporting the model remember to delete eyelashes pressing RMB over the model layer and select Delete G8 eyelashes.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"292\" height=\"176\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-3.png\" alt=\"\" class=\"wp-image-8692\"\/><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote has-background is-layout-flow wp-block-quote-is-layout-flow\" style=\"background-color:#f1f1f1\">\n<p>Remember to export the base mesh without SubDiv.<\/p>\n<\/blockquote>\n\n\n\n<p>&#8211; To export the model&nbsp;<em>without textures<\/em>&nbsp;be ready that Collapse UV tiles and and Write surfaces are not enabled.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"460\" height=\"530\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-4.png\" alt=\"\" class=\"wp-image-8693\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-4.png 460w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-4-260x300.png 260w\" sizes=\"(max-width: 460px) 100vw, 460px\" \/><\/figure>\n<\/div>\n\n\n<p>&#8211; To export the model&nbsp;<em>with textures<\/em>&nbsp;be ready that Collapse UV tiles is not enabled and Write surfaces is enabled.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"458\" height=\"530\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-5.png\" alt=\"\" class=\"wp-image-8694\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-5.png 458w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-5-259x300.png 259w\" sizes=\"(max-width: 458px) 100vw, 458px\" \/><\/figure>\n<\/div>\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g6f106eaf8c4d\">Preserve uDim tiles<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>As Genesis3 uses UDIM tiling, you need to import with UV tiles support on 3DC. <br \/>This option, paint DAZ characters with UDIM workflow allows you to paint seamlessly anywhere on your character with no limitations, and to avoid the old method of paint objects layers on by one.<\/p>\n\n\n\n<p>So import the Daz figure Turning on Import Tiles as UVset.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"543\" height=\"517\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/import-for-PPP.jpg\" alt=\"\" class=\"wp-image-8691\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/import-for-PPP.jpg 543w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/import-for-PPP-300x286.jpg 300w\" sizes=\"(max-width: 543px) 100vw, 543px\" \/><\/figure>\n<\/div>\n\n\n<p>The model is imported into 3DCoat with all the udims uv layouts preserved.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"624\" height=\"333\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-11.png\" alt=\"\" class=\"wp-image-8790\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-11.png 624w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-11-300x160.png 300w\" sizes=\"(max-width: 624px) 100vw, 624px\" \/><\/figure>\n<\/div>\n\n\n<p>with the model objects zones<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"824\" height=\"357\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-12.png\" alt=\"\" class=\"wp-image-8793\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-12.png 824w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-12-300x130.png 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-12-768x333.png 768w\" sizes=\"(max-width: 824px) 100vw, 824px\" \/><\/figure>\n<\/div>\n\n\n<p>Iray shader use both types of shader mixing:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"http:\/\/docs.daz3d.com\/doku.php\/public\/software\/dazstudio\/4\/referenceguide\/interface\/panes\/surfaces\/shaders\/iray_uber_shader\/pbr_metallicity_roughness\/start\">PBR Metallicity\/Roughness<\/a><\/li>\n\n\n\n<li><a href=\"http:\/\/docs.daz3d.com\/doku.php\/public\/software\/dazstudio\/4\/referenceguide\/interface\/panes\/surfaces\/shaders\/iray_uber_shader\/pbr_specular_glossiness\/start\">PBR Specular\/Glossiness<\/a><\/li>\n<\/ul>\n\n\n\n<p>To select the correct workflow select it on Textures Menu.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"535\" height=\"117\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-14.png\" alt=\"\" class=\"wp-image-8800\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-14.png 535w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-14-300x66.png 300w\" sizes=\"(max-width: 535px) 100vw, 535px\" \/><\/figure>\n<\/div>\n\n\n<p>Once you finished painting, export the texture maps from File &gt; Export Objects and Textures.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"263\" height=\"310\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-13.png\" alt=\"\" class=\"wp-image-8794\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-13.png 263w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-13-255x300.png 255w\" sizes=\"(max-width: 263px) 100vw, 263px\" \/><\/figure>\n<\/div>\n\n\n<p>Remember on export&nbsp;panel turn ON&nbsp;<em>Export UVsets as tiles<\/em>.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"368\" height=\"418\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image_2024-06-16_032302246.png\" alt=\"\" class=\"wp-image-8797\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image_2024-06-16_032302246.png 368w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image_2024-06-16_032302246-264x300.png 264w\" sizes=\"(max-width: 368px) 100vw, 368px\" \/><\/figure>\n<\/div>\n\n\n<p>After export all the texture maps to a folder, on DAZ locate every model surface and press image icon to load the new texture map.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"394\" height=\"377\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-8.png\" alt=\"\" class=\"wp-image-8776\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-8.png 394w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-8-300x287.png 300w\" sizes=\"(max-width: 394px) 100vw, 394px\" \/><\/figure>\n<\/div>\n\n\n<p>Browse an go to the folder where you exported that maps from 3DCoat.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"380\" height=\"457\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-9.png\" alt=\"\" class=\"wp-image-8779\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-9.png 380w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-9-249x300.png 249w\" sizes=\"(max-width: 380px) 100vw, 380px\" \/><\/figure>\n<\/div>\n\n\n<p>You also have to do every map that DAZ figure have selecting it after upload into DAZ.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"447\" height=\"411\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-10.png\" alt=\"\" class=\"wp-image-8787\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-10.png 447w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-10-300x276.png 300w\" sizes=\"(max-width: 447px) 100vw, 447px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"gdc412fd29186\">For Genesis 2 models<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>For Genesis 2 models there&#8217;s an option in your DAZ obj export dialogue to collapse the UVs, which is an alternative to previous suggestion.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"186\" height=\"75\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/06\/image-7.png\" alt=\"\" class=\"wp-image-8719\"\/><\/figure>\n<\/div>\n\n\n<p>It would also give you a collapsed set of UVs to import into Genesis within DAZ Studio, provided you export the base mesh -without SubDiv-.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g2ba54a5efb6d\">Creating Morph Targets<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>This video covers the updated process of creating Morph Targets or Blend Shapes in 3DCoat, with the purpose of exporting to a major 3D Animation application.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Creating Morph Targets in 3DCoat\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/_aPQ3GklqBY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g5a21a486b9f9\">UV tile support and usage of multiple UV<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>This videos covers (in more detail) the addition of UV tile support and usage of multiple UV:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"UV Tile Support\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/Fv4UsDbtiPg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Multiple UV Sets\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/g8uzhr2Fbuw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2024_06\/image.jpeg.76705fc78a689feb84a19c2327756ab3.jpeg\"><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2292,"menu_order":6,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[149],"class_list":["post-8688","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-daz"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>DAZ Genesis models into 3DCoat - 3DCoat Documentation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/importing-into-the-paint-room\/daz-genesis-models-into-3dcoat-for-texture-painting\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" 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