{"id":9264,"date":"2024-07-30T17:05:14","date_gmt":"2024-07-30T17:05:14","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?post_type=manual_documentation&#038;p=9264"},"modified":"2025-01-23T13:54:54","modified_gmt":"2025-01-23T13:54:54","slug":"edit-menu","status":"publish","type":"manual_documentation","link":"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/edit-menu\/","title":{"rendered":"Edit menu"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"234\" height=\"496\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/menu_edit.jpg\" alt=\"\" class=\"wp-image-7325\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/menu_edit.jpg 234w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/menu_edit-142x300.jpg 142w\" sizes=\"(max-width: 234px) 100vw, 234px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>Undo:<\/strong>&nbsp;hotkey Ctrl+Z<br \/><strong>Redo:<\/strong>&nbsp;hotkey Ctrl+Y<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ge527c7f8b8c9\"><strong>Transform without Gizmo:<\/strong><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>These menu items are intended for assigning hotkeys to transform objects without the gizmo.<br \/>1) Press&nbsp;<em>END<\/em>&nbsp;over the required menu item, and assign the hotkey.<br \/>2) Press that hotkey and transform the object.<br \/>3) Press&nbsp;SPACE&nbsp;to enter numerical values (if this is a one-dimensional transform).<br \/>4) Press&nbsp;<em>SHIFT, CTRL or CTRL+SHIFT<\/em>&nbsp;for the discrete transform.<br \/>5) Press&nbsp;<em>ESC<\/em>&nbsp;or&nbsp;<em>RMB<\/em>&nbsp;to cancel the transform.<br \/>6) Press&nbsp;<em>LMB<\/em>&nbsp;to complete the transform.<\/p>\n\n\n\n<p>When you transform the objects using this method, overview of the editing menu in which you will learn about the main editing functions and setting up the scene, you may use hotkeys (regardless of how they are assigned in 3D-Coat)<\/p>\n\n\n\n<p><em>W<\/em>&nbsp;&#8211; Activate free translation.<br \/><em>E<\/em>&nbsp;&#8211; Activate free rotation.<br \/><em>R<\/em>&nbsp;&#8211; Activate free scaling.<br \/><em>X, Y (or C), Z<\/em>&nbsp;&#8211; Act along the axis for the translation, rotation or scaling, in dependence on the current mode.<\/p>\n\n\n\n<p>&#8211; If you are in the translation mode:<br \/><em>X, then Y<\/em>&nbsp;or&nbsp;<em>SHIFT Z<\/em>, or&nbsp;<em>ZZ<\/em>&nbsp;&#8211; move an object in plane XY.<br \/>Y, then Z&nbsp;or&nbsp;SHIFT X, or&nbsp;XX&nbsp;&#8211; move an object in plane YZ.<br \/>Z, then X&nbsp;or&nbsp;SHIFT Y, or&nbsp;YY&nbsp;&#8211; move an object in plane ZX.<br \/>F &#8211; Pick new pivot of the transformation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"g472cb8958bd4\">Scale Master<\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p>The scale master allows you to change the visual or physical scale of the scene. <br \/>If the model is too big or too small in the viewport, you may use the first option below. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"536\" height=\"353\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/Scale-MasterScene.jpg\" alt=\"\" class=\"wp-image-7327\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/Scale-MasterScene.jpg 536w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/Scale-MasterScene-300x198.jpg 300w\" sizes=\"(max-width: 536px) 100vw, 536px\" \/><\/figure>\n<\/div>\n\n\n<p>If you want to change the exported size, use the second option.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"532\" height=\"349\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/ScaleMasterObject.jpg\" alt=\"\" class=\"wp-image-7328\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/ScaleMasterObject.jpg 532w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/12\/ScaleMasterObject-300x197.jpg 300w\" sizes=\"(max-width: 532px) 100vw, 532px\" \/><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\" id=\"calculate_occlussion\">Calculate Occlusion<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:edit_menu#calculate_occlussion\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/interface-and-navigation\/edit-menu\/calculate-occlusion\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Calculate Occlusion baker<\/strong><\/a> runs a routine that calculates \u201cAmbient Occlusion\u201d (global illumination) based on tracing a number of light rays surrounding an object. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"calculate_curvature\">Calculate Curvature<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:edit_menu#calculate_curvature\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/interface-and-navigation\/edit-menu\/calculate-curvature\/\"><strong>Calculate Curvature:<\/strong>&nbsp;<\/a>The curvature layer is required to use cavity\/curvature as a condition for materials or conditional painting. The command will update the cavity\/curvature layer using the current displacement and normal map.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"light_baking_tool\">Light Baking Tool<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:edit_menu#light_baking_tool\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/3dcoat.com\/documentation\/manual\/interface-and-navigation\/edit-menu\/light-baking-tool\/\" target=\"_blank\" rel=\"noreferrer noopener\">Light Baking Tool:<\/a> <\/strong>Sometimes&nbsp;you need to&nbsp;bake all&nbsp;lighting into the diffuse color of the texture. <br \/>Open shader ball for example, fill layer with any reflective Smart Material, bake your reflection and it creates reflection layer &nbsp;in texture.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/02gxRVfSNcs?list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x\">Sync layer with the external editor:<\/a><\/strong>&nbsp;This command allows you to synchronize the current layer with an external editor. You can set the path to the editor in Preferences. (The default is Adobe Photoshop.) The alpha channel will contain the transparency mask.<br \/>When you call on this command, the program Adobe Photoshop will open automatically with your file. Then you can change it and jump back to 3DCoat by pressing CTRL+S.<br \/><\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"3DCoat workflow of edit projections in external editor\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/9j3j-q97FgU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>Edit All Layers in Ext. Editor:<\/strong>&nbsp;Edit all layers in an external editor. You can change the editor in the Options menu (Adobe Photoshop by default). This editor should be able to edit PSD files. <br \/><em>The texture will be stored as layers and opened as a PSD file in the external editor. <\/em><br \/>Then you can edit the texture and even add new layers. When you save it, 3DCoat will automatically reload it. Hotkey Ctrl+P<br \/><strong>Edit All Roughness\/Glossiness Layers:<\/strong>&nbsp;Edit all Roughness\/Glossiness layers in an external editor.<br \/><strong>Edit All Metal Layers:<\/strong>&nbsp;Edit all Glossiness layers in an external editor.<br \/><strong>Edit Projections in Ext. Editor:<\/strong>&nbsp;You can edit the current projection in Adobe Photoshop using layers. You can change the editor in the Preferences menu (Adobe Photoshop by default). <br \/>This editor should be able to edit PSD files. The texture will be stored as layers and opened as a PSD file in the external editor. Then you can edit the texture and even add new layers. <br \/>When you save it, 3DCoat will automatically reload it. Hotkey Ctrl+Alt+P<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>When importing a PSD file into Clip Studio Paint, Affinity Photo or Krita; the layer order can sometimes be disrupted, meaning the layers may not appear in the same sequence as they did in Photoshop, potentially placing layers on top of each other that were originally below. <br \/>This is a known issue that can occur due to slight differences in how the software handles layer hierarchy. <\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Project Through:<\/strong>&nbsp;Project the image through all objects, even back faces. <br \/><strong><a href=\"https:\/\/youtu.be\/O4lM_HkZrII?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">External Editor Projection Scale<\/a>:<\/strong>&nbsp;Additional scale that will be applied to the projection image to edit in an external editor.<br \/><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"400\" height=\"556\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/ExternalEditorProjectionScale.jpg\" alt=\"\" class=\"wp-image-5550\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/ExternalEditorProjectionScale.jpg 400w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2023\/03\/ExternalEditorProjectionScale-216x300.jpg 216w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><figcaption class=\"wp-element-caption\">External Editor Scale<\/figcaption><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><strong>Load Hotkeys:<\/strong>&nbsp;Load hotkeys from the file.<br \/><strong>Save Hotkeys:<\/strong>&nbsp;Save hotkeys from the file.<br \/><strong>Customize UI:<\/strong>&nbsp;Remove\/customize UI element.<br \/><strong><a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:edit_menu:preferences\" target=\"_blank\" rel=\"noreferrer noopener\">Preferences<\/a><a href=\"Preferences:\">:<\/a><\/strong>&nbsp;Set Hotkeys, Autosave time, External 2D-Editor, UI colors, and more\u2026<\/p>\n\n\n\n<p><strong>Reset to default settings:<\/strong>&nbsp;Resetting is necessary if the program behaves unstably. Choose which settings you need to reset. Files options*.xml will be deleted. The program will be restarted, so first, save the changes.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"669\" height=\"327\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/edit_reset.jpg\" alt=\"\" class=\"wp-image-7930\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/edit_reset.jpg 669w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/edit_reset-300x147.jpg 300w\" sizes=\"(max-width: 669px) 100vw, 669px\" \/><\/figure>\n<\/div>\n\n\n<p>You can also try deleting the Options.xml file. <br \/>Make sure 3DC is closed when you do this. 3DCoat will auto create a new options.xml file when reopening 3DCoac. <br \/>Location of options.xml file shown in picture.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"875\" height=\"642\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/options_edit.jpg\" alt=\"\" class=\"wp-image-7933\" style=\"width:628px;height:auto\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/options_edit.jpg 875w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/options_edit-300x220.jpg 300w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2024\/03\/options_edit-768x563.jpg 768w\" sizes=\"(max-width: 875px) 100vw, 875px\" \/><\/figure>\n<\/div>\n\n\n<p><br \/><strong>Relocate 3DCoat&#8217;s data:<\/strong>&nbsp;Edit Data Placement.<br \/><strong>Convert Older Materials (pre 4.5):<\/strong>&nbsp;Convert Older Materials (pre 4.5)<br \/><strong>Bake shader nodes:<\/strong> Bake shader nodes to real color\/displacement. It may be helpful for the export.<br \/><strong>Search for volume:<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"tutorials\">Tutorials<a href=\"https:\/\/3dcoat.com\/dokuwiki\/doku.php?id=general:interface_navigation:edit_menu#tutorials\"><\/a><\/h3>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/PJaFZbxec1Q?list=UUz7E0meXd2yMj4TKY2h0Rbg\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Quick Tip AO Baking Troubleshooting<\/a>: This video demonstrates a Quick Tip about troubleshooting AO baking in 3DCoat, should a user encounter an unreasonable amount of lag.<\/p>\n\n\n\n<p><a href=\"https:\/\/youtu.be\/TfWV226sytI?list=PL0614F2A03AD725CD\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">AO Baking w\/ OpenCL &amp; Normal Map utilization<\/a>: This video covers two major new improvements to AO baking in 3DCoat 4.5. OpenCL acceleration and Normal Map utilization.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/youtu.be\/SizjtPw0MWI?list=PL603B0C27026099E3\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Krita and 3DCoat workflow<\/a><\/strong>&nbsp;By Paul Geraskin.<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":2132,"menu_order":0,"template":"","manualdocumentationcategory":[9],"manual_doc_tag":[163],"class_list":["post-9264","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-manual","manual_doc_tag-paint-edit-menu"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Edit menu - 3DCoat Documentation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/paint-workspace-menus\/edit-menu\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Edit menu - 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