{"id":14326,"date":"2026-06-02T18:39:35","date_gmt":"2026-06-02T18:39:35","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?page_id=14326"},"modified":"2026-06-03T09:00:54","modified_gmt":"2026-06-03T09:00:54","slug":"uv","status":"publish","type":"page","link":"https:\/\/3dcoat.com\/documentation\/library\/uv\/","title":{"rendered":"UV"},"content":{"rendered":"<p>[vc_row row_content_display=&#8221;in_grid&#8221; row_content_display_align=&#8221;left&#8221; row_type=&#8221;row&#8221; stretch_row_type=&#8221;yes&#8221;][vc_column][vc_column_text]<\/p>\n<h1 style=\"text-align: left;\">UV<\/h1>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row row_content_display=&#8221;in_grid&#8221; row_content_display_align=&#8221;left&#8221; row_type=&#8221;row&#8221; stretch_row_type=&#8221;yes&#8221;][vc_column][vc_column_text]The <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/uv-workspace\/\">UV Room<\/a> in 3DCoat is a dedicated workspace used to create, modify, and optimize UV maps for 3D models.<br \/>\nIt serves as an extension of the <a href=\"https:\/\/3dcoat.com\/documentation\/manual\/workspaces-rooms\/paint\/\">Paint Room<\/a>, providing tools to unwrap meshes, pack UV islands, minimize texture distortion, and adjust texel density.[\/vc_column_text][\/vc_column][\/vc_row][vc_row row_content_display=&#8221;in_grid&#8221; 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el_width=&#8221;90&#8243; align=&#8221;center&#8221; title=&#8221;Hard Surface Basics UV&#8221; css=&#8221;.vc_custom_1780477174566{margin-top: 8px !important;margin-right: 2px !important;margin-bottom: 8px !important;margin-left: 2px !important;border-top-width: 2px !important;border-right-width: 2px !important;border-bottom-width: 2px !important;border-left-width: 2px !important;padding-top: 1px !important;padding-right: 1px !important;padding-bottom: 1px !important;padding-left: 1px !important;background-color: #aaaaaa !important;border-left-color: #020202 !important;border-right-color: #020202 !important;border-top-color: #020202 !important;border-bottom-color: #020202 !important;border-radius: 2px !important;}&#8221;][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vc_row row_content_display=&#8221;in_grid&#8221; row_content_display_align=&#8221;left&#8221; row_type=&#8221;row&#8221; stretch_row_type=&#8221;yes&#8221;][vc_column][vc_column_text] UV [\/vc_column_text][\/vc_column][\/vc_row][vc_row row_content_display=&#8221;in_grid&#8221; row_content_display_align=&#8221;left&#8221; row_type=&#8221;row&#8221; stretch_row_type=&#8221;yes&#8221;][vc_column][vc_column_text]The UV Room in 3DCoat is a dedicated workspace used to create, modify, and optimize UV maps for 3D models. 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