{"id":14539,"date":"2026-06-19T11:18:00","date_gmt":"2026-06-19T11:18:00","guid":{"rendered":"https:\/\/3dcoat.com\/documentation\/?p=14539"},"modified":"2026-06-19T11:18:05","modified_gmt":"2026-06-19T11:18:05","slug":"shader-nodes-vs-a-material-nodes","status":"publish","type":"post","link":"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/","title":{"rendered":"Shader Nodes VS. a Material Nodes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Sometimes there is a confusion comparing a Shader Nodes system with a Material Nodes (and Textures) system.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To work with Texturing Node system on 3DCoat follow this steps:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; Create a Paint Layer, add or create a Material (double click over the material icon)<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a class=\"ipsAttachLink ipsAttachLink_image\" href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.77612fa55f8295524b0d9d8e2ac1cb33.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.thumb.png.bf8bc15e377009255f2c5a6e15fb13af.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Here is a set of materials based on the nodes that you can use to learn.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.e408eda82cdbb75a6253fd195a3a04fc.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.e408eda82cdbb75a6253fd195a3a04fc.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">&#8211; Add or create a Mask, apply it on the same layer (double click)<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.f4379f5b9c02ad31e87ce0dec0bf1f51.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.f4379f5b9c02ad31e87ce0dec0bf1f51.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Here is a set o mask based on the nodes<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.efb5caf3941c190a38fab6aea654711f.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.efb5caf3941c190a38fab6aea654711f.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The first icon (L2R) is your painted or filled layer, second is the material and 3rd is the mask.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.bed97d16ce800032d8a382aa087290ad.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.bed97d16ce800032d8a382aa087290ad.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Filters on the other hand, must be apply on a new Layer above the previous Layer (or inside a Group in first place). It take input data from the layers below.<br>If a layer is inside a group, the layers below it will only be those that are inside the group.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"365\" height=\"305\" src=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2026\/06\/image-3.png\" alt=\"\" class=\"wp-image-14540\" srcset=\"https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2026\/06\/image-3.png 365w, https:\/\/3dcoat.com\/documentation\/wp-content\/uploads\/2026\/06\/image-3-300x251.png 300w\" sizes=\"(max-width: 365px) 100vw, 365px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">&#8211; All the node parameters can be edited individually on Node Inspector<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.194f66b706a2f3bba62961b192edc2ad.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.194f66b706a2f3bba62961b192edc2ad.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">&#8211; Or globally on Object Inspector<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a class=\"ipsAttachLink ipsAttachLink_image\" href=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.png.b05d34aeda6b8c8ec9d1ed5539c20e2d.png\"><img decoding=\"async\" src=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.thumb.png.bf4112e1c8ca4acb7b2f2ce246576cf9.png\" alt=\"image.png\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">The Node system&#8217;s primary objective is the procedural synthesis of various 2D texture maps, such as Base Color, Normal, Roughness, and Metallic, which define a material&#8217;s visual characteristics.<br>It enables the mapping and construction of these visual elements that define the surface using a structure of graphic nodes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It does not directly control the mathematical formulas used for lighting or shading calculations.<br>The behavior of light when interacting with a surface is determined by the shading nodes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Subsequently, these generated maps are connected to shading networks within a 3D rendering application or game engine.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes there is a confusion comparing a Shader Nodes system with a Material Nodes (and Textures) system. To work with Texturing Node system on 3DCoat follow this steps: &#8211; Create a Paint Layer, add or create a Material (double click over the material icon) Here is a set of materials based on the nodes that [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[39],"tags":[],"class_list":["post-14539","post","type-post","status-publish","format-standard","hentry","category-blog"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Shader Nodes VS. a Material Nodes - 3DCoat dokumentaatio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/\" \/>\n<meta property=\"og:locale\" content=\"fi\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Shader Nodes VS. a Material Nodes - 3DCoat dokumentaatio\" \/>\n<meta property=\"og:description\" content=\"Sometimes there is a confusion comparing a Shader Nodes system with a Material Nodes (and Textures) system. To work with Texturing Node system on 3DCoat follow this steps: &#8211; Create a Paint Layer, add or create a Material (double click over the material icon) Here is a set of materials based on the nodes that [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/\" \/>\n<meta property=\"og:site_name\" content=\"3DCoat dokumentaatio\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/3DCoat\" \/>\n<meta property=\"article:published_time\" content=\"2026-06-19T11:18:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-06-19T11:18:05+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.thumb.png.bf8bc15e377009255f2c5a6e15fb13af.png\" \/>\n<meta name=\"author\" content=\"Carlos\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@3DCoatOfficial\" \/>\n<meta name=\"twitter:site\" content=\"@3DCoatOfficial\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carlos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/\"},\"author\":{\"name\":\"Carlos\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/#\/schema\/person\/35185e936dc119e01df47d44f0b7c0e3\"},\"headline\":\"Shader Nodes VS. a Material Nodes\",\"datePublished\":\"2026-06-19T11:18:00+00:00\",\"dateModified\":\"2026-06-19T11:18:05+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/\"},\"wordCount\":275,\"publisher\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/#organization\"},\"image\":{\"@id\":\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/3dcoat.com\/forum\/uploads\/monthly_2026_05\/image.thumb.png.bf8bc15e377009255f2c5a6e15fb13af.png\",\"articleSection\":[\"Blog\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/\",\"url\":\"https:\/\/3dcoat.com\/documentation\/2026\/06\/19\/shader-nodes-vs-a-material-nodes\/\",\"name\":\"Shader Nodes VS. a Material Nodes - 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