3DCoat has a very intuitive and comprehensive set of controls and keyboard shortcuts to help you handle your workspace and 3D scenes. We`ve tried to integrate the most common navigation conventions used in the most common 3D applications and created ways to adapt them to almost anything.

UI Overview: This video series covers:

  1. Navigation Bar elements
  2. Camera Shortcuts & Navigation Presets (ie., like Maya, ZBrush or standard 3DCoat)
  3. Hotkey Navigation
  4. Brush size & intensity
  5. Common UI Elements throughout the application
  6. UI customization
  7. Creating, saving, and loading hotkeys
  8. Brush Options Panel
  9. Strips
  10. 2D Texture Editor
  11. The Brush, Materials, Masks (Stencils essentially) Panels; using them in further demonstration of the 2D Texture Editor.
  12. Additional options in the Layers Panel.
  13. E-Panel.
  14. Tool Bar
  15. Menu Bar
  16. Preferences Panel


- Brush Components

The Brush in 3DCoat consists of many different components combined to make one tool. These parameters are sprinkled in a handful of places, which are discussed in more detail below.

. Brush Components

The parameters for Brushes consist of these panels and various functions:

  • Brushes
  • Stroke Mode
  • Brush Options panel
  • Tool Parameters Top Bar
  • Height/Color Limiter (Conditions)
  • Strips
  • Stencils
  • Smart Materials

- Paint Tool Parameters Top Bar

- Retopo Tool Top Bar

3DCoat has been designed to work well with either a Mouse or a Graphics Tablet. A general overview of working with each input device would reveal that working with a Mouse allows for more precision, especially in areas like hard surface modeling.
However, for true artistic liberty and the feeling of working with “real” media, it’s hard to beat the result and experience of working with a Graphics Tablet and Stylus.

In the Sculpt Room and Paint Room you can really experience an added subtleness and real world “brush” feeling to your strokes.
To get the most out of your Tablet experience, become familiar with the main parts of the interface that optimize the overall experience and result:

The Top Bar Brush Parameters Panel contains toggles for functions like “Depth, Smoothing, Opacity and Glossiness” in the Paint Room, in the form of a switchable icon (that switches between Mouse response and Tablet Response).
In the Sculpt Room there is the addition of the “Radius” toggle - which allows stylus pressure to dictate the Size of the Brush, as well as its Depth.

The results obtained with either setting are quite dramatic, in each case. Experiment to educate yourself about the “tactile” differences in each.
The 5 icons found in the Stroke Panel on the far left also allow you to get profound differences in Stylus behaviour, as well as Mouse behaviour. Try each one to see and experience the difference.

Navigation within the 3D Viewport is also really intuitive and convenient when using a Stylus:
- Tap and Drag outside the model (in empty space) to rotate the Camera view.
- Tap and Drag right or left with the “Right Mouse” button held down (in empty space) to Pan the View.
- Hover over empty space with the “Right Mouse” button held down and Drag to Zoom the View.

Brush adjustments are equally intuitive:
- Hover over the model and Drag right or left with the button assigned to “Right Mouse Button” held down to change the Size of the Brush.
- Hover over the model and Drag up or down with the “Right Mouse” button depressed to adjust the Depth of the Brush.

3DC use Angelscript as programming language. Here you can found the Script manual link

Wacom Troubleshooting Tip

Wacom Tablet Pressure Adjustment: Because of the drastic increase to the of Wacom stylus pressure levels in recent versions of Wacom tablets, an important adjustment needs to be made in the PREFERENCES panel of 3DCoat, regarding the pressure sensitivity.

UI Overview

Quick Tip_ Using Dual Monitors: This video is a brief demonstration of the ability to stretch 3DCoat's UI across 2 monitors, as a similar alternative to explicit dual-monitor support, which is not currently available.

Numeric Input for Gizmos, Auto-Select Mode & Free/Normal Extrude: This video covers a few new features to 3DCoat:

  1. Numeric Input for Transform Gizmos (Retopo and Voxel Rooms), which allows more precise transform operations, when needed
  2. Auto-Select mode (in the Retopo Room), which allows the user to hover over the desired mesh sub-element (Vertex, Edge, Poly), and 3DCoat will switch to that mode automatically, once clicked in the Retopo Room.
  3. Free Extrude and Normal Extrude tools available in the Retopo Room. Operates similar to Maya's Extrude tool or 3ds Max's Inset and Bevel Tools.

New UI Additions/Enhancements: This video demonstrates many of the new User Interface additions and enhancements in 3DCoat. It now includes Icons, Text & Icons together, as well new additions to the Preset Panel.

Efficient Panel access & Moveable Stamp: This video covers a few quick tips about more efficient access of your most frequently used panels, and using the Moveable Stamp draw mode.

Sticky Keys: This video demonstrates the use of the new Sticky Keys functionality in 3DCoat, as well as how to assign hotkeys and stack keys.

  • general/interface_navigation.txt
  • Last modified: 2021/02/22 16:43
  • by carlosan