general:interface_navigation:brush_components:limiter

Another very important feature on the Top Bar, is the Height/Color Limiter or Conditions.
Select how depth, color and Gloss of your brush strokes are affected by colors, height and other parameters. Remember to set to Always when you finish using this option.

This function allows you to, for example, paint more in a cavity, or more on peaks, or more on a specific color or even a mask.
It’s a helpful way to paint in details such as grime around nuts, or rusty colors in rust spots.


Conditions can be accessed by clicking the Top Bar. These conditions are:

Always: Applies to every pixel of the layer.
More on Concave: Applies to areas that are more concave, and lets you fill crevices. The condition allows to act stronger on concave areas. Cavity map will be generated as separate layer automatically.
More on Convex: Applies to areas that are more convex, applying the material to more rounded external surfaces. The condition allows to act stronger on convex areas. Cavity/curvature map will be generated as separate layer automatically.
Less on Concave: Similar to More on Concave, but applies in the opposite form by allowing a little less in concave areas and a little more on convex.
Less on Convex: Similar to More on Convex, but applies in the opposite form by allowing a little less on convex areas and a little more in concave.
More on Flat: Applies only to flatter surfaces.
More on Curve: Applies only to more curved surfaces.
More on Lit: The condition allows to act stronger on lit areas. Uses an Ambient Occlusion map to determine placement: you need to calculate ambient occlusion map to use this condition. Use Texture→Calculate Occlusion.
More on Shadow: The condition allows to act stronger darker shaded areas. You need to calculate ambient occlusion map to use this condition. Use Texture→Calculate Occlusion.
More on Top: Applies only to the upper areas of the surface.
More on Bottom: Applies only to the bottom areas of the surface.
More on Sides: Applies only on the sides of the surface. The condition acts stronger on the sides of the model.
More on Bright: Acts stronger on bright pixels. Only color of current layer is taken into account.
More on Midtone: Acts stronger on pixels with medium brightness. Only color of current layer is taken into account.
More on Dark: Acts stronger on dark pixels. Only color of current layer is taken into account.
More on Picked: Acts stronger on pixels with color that is close to the currently picked color. Only color of current layer is taken into account.
More on Bumped: Acts stronger on pixels that extruded outward. Only displacement of current layer is taken into account.
More on Dent: Acts stronger on pixels that extruded inward. Only displacement of current layer is taken into account.

More on Bumped & More on Dent:
These two condition options seem to only work on layers with displacement applied. On separate layers, this option does not work

Paint Conditions Menu

  • general/interface_navigation/brush_components/limiter.txt
  • Last modified: 2022/05/05 20:43
  • by carlosan