New: Clear the entire scene.
Open: Open a file
Open Recent: List recent scenes.
Autosave: List recently autosaves files.
Export to: Export mesh and textures to the external application. Application should be run and 3DCoat AppLink activated.
Install: install external files.

  • Install extension - (file with extension .3dcpack). It may contain textures, Shaders, Alphas, Smart Materials, Stencils, Objects, or any other content provided by the package creator.
  • Install Quixel asset as Smart Material: First, download the asset as ZIP file. 3DC find it automatically when you download them to your windows user download folder.
  • Install Quixel asset as Shader: First, download the asset as ZIP file. 3DC find it automatically when you download them to your windows user download folder.

Create Extension: Create extension that may contain any kind of data: textures, shaders, stencils, Smart Materials, etc.
Browse: Search trough 3DCoat installation folders.

Install and Create Extension This video show how to install and Create 3DCpack Files.

3DCoat 2022 have a completely new folders structure. Really streamlined and logical as it was proposed.

Almost all now is split between two folders - data and UserPrefs.

  1. As it is logical, UserPrefs is user-created content.
  2. Data is sort of temporary stuff.

The folder in documents changed, now it is Docs/3DCoat/. Even if the folders structure is changed it is compatible with the previous one.
As soon as 3DCoat detects some files copied to the new location in Documents from the old one, it will convert the files to the new structure.
Also, if you will install 3dcpack it will be installed correctly (except presets that use old tools that are not present in the toolset).

So, to migrate from earlier version you may copy folders from old version to Docs/3DCoat or create 3dcpack in old version and install using UI.

Save: Save Scene File.
Save As: Save the current scene with a new file name (CTRL+SHIFT+S).
Save Incrementally: Save the current file incrementally with a new name - file_001.3b, file_002.3b, and so on. This allows you to save a history of your work, but don't forget to delete files you no longer need because they take up disk space.

Import Object: Import additional objects into the scene. Caution: Don't import objects with very different scales.


  • Model for Per Pixel Painting
  • Model for Microvertex Painting
  • Model for PTEX
  • Import for AUTOPO
  • Import Retopo Mesh
  • Reference Mesh
  • Image Plane
  • Import Curve as Mesh
  • SL Object
  • VDB Object
  • Import Mesh for Voxelization
  • Import for Vertex Painting/Big reference: On version 2021 if you import the mesh for the vertex painting and it has textures, all of them will be applied to the mesh (color, gloss, metal, displacement).
  • Import Image as Mesh
  • Import Vertex Position
  • Replace Geometry
  • VoxTree and shaders info to CSV

Export Objects and Textures: Export the current objects with textures.
Export for Steam Workshop:

Export for 3D Printing:

Ctrl+N New Clear Scene
Ctrl+O Open File
Ctrl+S Save File
Ctrl+Alt+S Save File As
Ctrl+Shift+S Save Incrementally
Ctrl+Shift+O Import Model
Ctrl+Shift+M Import Image Plane

- Installing and Creating 3dcpack Files.

  • general/interface_navigation/file_menu.txt
  • Last modified: 2022/06/23 11:03
  • by carlosan