general:paint_workspace:initialsubdivision:start

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general:paint_workspace:initialsubdivision:start [2022/08/13 17:17]
carlosan [Blender]
general:paint_workspace:initialsubdivision:start [2022/08/13 17:17] (current)
carlosan
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 I'm talking about that.\\ I'm talking about that.\\
  
-{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison01.jpg?​400|}}+{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison01.jpg?​600|}}
  
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 Create a primitive cube in Lightwave. The number of polygons is "​6"​ as a matter of course.\\ Create a primitive cube in Lightwave. The number of polygons is "​6"​ as a matter of course.\\
  
-{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison01.jpg?​400|}}+{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison01.jpg?​600|}}
  
 The cube is subdivided by applying CC, but the number of polygons that can be counted is still "​6"​. (red frame)..\\ The cube is subdivided by applying CC, but the number of polygons that can be counted is still "​6"​. (red frame)..\\
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 Then, press the "​Polygonize"​ button (blue frame) to finalize the subdivision.\\ Then, press the "​Polygonize"​ button (blue frame) to finalize the subdivision.\\
  
-{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison01.jpg?​400|}}+{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison01.jpg?​600|}}
  
 Then the division is fixed with CC applied and the polygon count of this object is counted. In this case, we used CC division level 2. The polygon count is "​96"​.\\ Then the division is fixed with CC applied and the polygon count of this object is counted. In this case, we used CC division level 2. The polygon count is "​96"​.\\
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 Do this for each CC division level and check the polygon count according to the level.\\ Do this for each CC division level and check the polygon count according to the level.\\
  
-{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison04.png?​400|}}+{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison04.png?​600|}}
  
 And I made an animated gif to make the results easier to understand.\\ And I made an animated gif to make the results easier to understand.\\
  
-{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison05.gif?​400|}}+{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison05.gif?​600|}}
  
 The polygon count matches the number in the 3DCOAT panel pasted at the beginning of this article.\\ The polygon count matches the number in the 3DCOAT panel pasted at the beginning of this article.\\
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 That clears things up.\\ That clears things up.\\
  
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 This panel is displayed when the same cube model used in the verification is imported into 3D-COAT as a "model for pixel painting"​.\\ This panel is displayed when the same cube model used in the verification is imported into 3D-COAT as a "model for pixel painting"​.\\
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 I also checked with Blender, the CC level seems to be the same even if the software is different.\\ I also checked with Blender, the CC level seems to be the same even if the software is different.\\
  
-{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison07.gif?​400|}}+{{:​general:​paint_workspace:​initialsubdivision:​ppp_initialsubdivison07.gif?​600|}}
  
  • general/paint_workspace/initialsubdivision/start.txt
  • Last modified: 2022/08/13 17:17
  • by carlosan