general:paint_workspace:ptex

When your model does not require extreme displacement (by means of texture maps) - and you want to work without the considerations of UV Map seams (very fast) try the Ptex mode.

With the “Texture Editor” Panel open, as well as the Ptex “Tool Options Panel”, you can adjust Ptex resolution, locally, and at any time during the texture painting process - instantly seeing the UV Map changes in real time.

After clicking the “Ptex Icon” at the bottom of the “Painting Tools Panel”, you can designate areas of increased resolution by painting the desired polygons in the Viewport and pressing “Increase Resolution” in the “Tool Options Panel”.

Whatever features you add in the Paint Room can be automatically converted to standard texture maps which can be read by many 3rd party applications.  Ptex provides optimized distribution of texture space, and allows you to work very quickly.

Be aware that texture maps converted from the Ptex Mode are not suitable for modification in external paint apps, like Photoshop. At this time, Ptex is still considered an experimental process for texturing.

Baking Ptex textures on to a mesh with existing UVs: how to bake textures after using the Ptex UV/Texturing method, to a mesh with an existing UV map. Quite handy if you want to use the Ptex format in 3DCoat as a “storage” format with your high res details, and bake to lower resolution textures as needed.

  • general/paint_workspace/ptex.txt
  • Last modified: 2019/10/17 13:43
  • by carlosan