general:render_workspace

When creating a portfolio of your work, it is often advantageous to include both “Turntable” and “Flyby” animations of your 3D sculptures and scenes.
This Room allows you to test your model and its textures in an environment much closer to a 3rd party rendering environment and to create animated “Turntables” and “Fly-throughs” of your model and scene.

Also, all through the creation process, it is helpful to get a reasonable approximation of your rendered models and scenes without the added difficulty of exporting to 3rd party rendering applications.

You can add multiple colored light sources, adjust the Camera Depth of Field, soften or accentuate shadow effects and define how many “Rays” will be traced in the final rendering.
Real-Time Rendering is also possible, making it quick and easy to see the many Lighting, Focus and Ambient Occlusion possibilities - from any angle or view.

Once you have brought your model all the way to the Texturing phase, you can instantaneously view the results by simply defining your Render Settings and clicking on the “Render” button in the Render Panel.

Render out stills or Turntables and Fly-throughs at any resolution, designating clockwise or anti-clockwise rotation with up to 32 bits of color information and choose whether to include the Alpha Channel in your finished rendering.

Upload your animated scenes directly to YouTube or Vimeo or choose to upload a Screenshot to the Pilgway servers for sharing with other users - all by means of the “Help” menu within 3DCoat.

3DCoat’s internal Render Room provides all of these convenient and fast methods for viewing, evaluating and exporting realistic views of your models and scenes.

Render Menu

Renderman Integration: This video provides a brief overview of the Renderman integration in 3DCoat 4.8 (as of build 4.8.04). It is still a Work in Progress at the time of this recording, but highly functional/usable. Stay tuned for updates to the toolset.

3DCoat to Thea Render: This video shows 2 ways to quickly get 3DCoat's PBR textures into Thea Render.

HDR Environment Map Options: This video covers a number of new options for previewing and utilizing HDR environment maps within a scene, for both lighting and for the background.

  • general/render_workspace.txt
  • Last modified: 2019/10/08 03:44
  • by carlosan