general:render_workspace

In this room, you can test your model and its textures in an environment much closer to a third-party rendering environment and create animated turntables and fly-thorughs of your model and scene. Also, all through the creation process, it is helpful to get a reasonable approximation of your rendered models and scenes without the added difficulty of exporting to 3rd party rendering applications.

You can add multiple colored light sources, adjust the depth of field of the camera, mitigate or accentuate shadow effects, and control how many rays are tracked in the final rendering. Real-time rendering is also possible, so you can quickly and easily see the many possibilities of lighting, focus and ambient occlusion from any angle.

Once your model is in the texturing phase, you can immediately view the results by simply defining your render settings and clicking the Render button on the Render panel.

When creating a portfolio of your work, it is often advantageous to include both “Turntable” and “Flyby” animations of your 3D sculptures and scenes.
Render stills or turntables and flythroughs at any resolution by rotating clockwise or counterclockwise with up to 32-bit-color information, and choose whether to include the alpha channel in your final rendering.

You also can upload your animated scenes directly to YouTube or Vimeo, or upload a screenshot to the Pilgway servers to share with other users all from the 3DCoat Help menu.

3DCoat’s internal Render Room provides all of these convenient and fast methods for viewing, evaluating and exporting realistic views of your models and scenes.

Render Menu

Introducing our Nodes Editor. Check out the video of this wip feature to see how it's coming along: Nodes Editor

Post process render by Nodes

You can also render Screen Space Illumination and Reflections.

Screen space and Global Illumination

Renderman Integration: This video provides a brief overview of the Renderman integration in 3DCoat 4.8 (as of build 4.8.04). It is still a Work in Progress at the time of this recording, but highly functional/usable. Stay tuned for updates to the toolset.

3DCoat to Thea Render: This video shows 2 ways to quickly get 3DCoat's PBR textures into Thea Render.

HDR Environment Map Options: This video covers a number of new options for previewing and utilizing HDR environment maps within a scene, for both lighting and for the background.

  • general/render_workspace.txt
  • Last modified: 2021/06/15 17:48
  • by carlosan