general:render_workspace

This is an old revision of the document!


Render internally using Ambient Occlusion, Depth of Field, ray traced shadows and multiple light sources - in real time - with up to 32 bits of information. Render turntables and fly-throughs at real time speeds.
Shaders, Materials, Smart Materials, Lights & Rendering.

  • general/render_workspace.1566162362.txt.gz
  • Last modified: 2019/08/19 00:06
  • by carlosan