general:render_workspace

This is an old revision of the document!


Render internally using Ambient Occlusion, Depth of Field, ray traced shadows and multiple light sources - in real time - with up to 32 bits of information. Render turntables and fly-throughs at real time speeds.
Shaders
Materials
Smart Materials
Lights
Rendering

  • general/render_workspace.1566240544.txt.gz
  • Last modified: 2019/08/19 21:49
  • by carlosan