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general:render_workspace [2019/09/04 13:12] carlosan |
general:render_workspace [2019/10/08 03:44] (current) carlosan |
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===== Render Workspace ===== | ===== Render Workspace ===== | ||
+ | When creating a portfolio of your work, it is often advantageous to include both “Turntable” and “Flyby” animations of your 3D sculptures and scenes.\\ | ||
This Room allows you to test your model and its textures in an environment much closer to a 3rd party rendering | This Room allows you to test your model and its textures in an environment much closer to a 3rd party rendering | ||
- | environment - and to create animated “Turntables” and “Fly-throughs” of your model and scene.\\ | + | environment and to create animated “Turntables” and “Fly-throughs” of your model and scene.\\ |
- | You can add multiple colored light sources, adjust the Camera Depth of Field, soften or accentuate shadow effects and define how many “Rays” will be traced in the final rendering.\\ | + | Also, all through the creation process, it is helpful to get a reasonable approximation of your rendered models and |
+ | scenes without the added difficulty of exporting to 3rd party rendering applications.\\ | ||
+ | You can add multiple colored light sources, adjust the Camera Depth of Field, soften or accentuate shadow effects and define how many “Rays” will be traced in the final rendering.\\ | ||
Real-Time Rendering is also possible, making it quick and easy to see the many Lighting, Focus and Ambient Occlusion possibilities - from any angle or view.\\ | Real-Time Rendering is also possible, making it quick and easy to see the many Lighting, Focus and Ambient Occlusion possibilities - from any angle or view.\\ | ||
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Upload your animated scenes directly to YouTube or Vimeo or choose to upload a Screenshot to the Pilgway servers | Upload your animated scenes directly to YouTube or Vimeo or choose to upload a Screenshot to the Pilgway servers | ||
- | for sharing with other users - all by means of the “Help” menu within 3dcoat.\\ | + | for sharing with other users - all by means of the “Help” menu within 3DCoat.\\ |
==== Parameters Panel Explained ==== | ==== Parameters Panel Explained ==== | ||
- | When creating a portfolio of your work, it is often advantageous to include both “Turntable” and “Flyby” animations of your 3D sculptures and scenes.\\ | + | 3DCoat’s internal Render Room provides all of these convenient and fast methods for viewing, evaluating and exporting realistic views of your models and scenes.\\ |
- | Also, all through the creation process, it is helpful to get a reasonable approximation of your rendered models and | + | |
- | scenes - without the added difficulty of exporting to 3rd party rendering applications.\\ | + | |
- | 3dcoat’s internal Render Room provides all of these convenient and fast methods for viewing, evaluating and exporting realistic views of your models and scenes.\\ | + | |
[[general:Render workspace:Render Menu|Render Menu]]\\ | [[general:Render workspace:Render Menu|Render Menu]]\\ | ||
- | ==== Rendering ==== | + | ====Tutorials==== |
- | Render internally using Ambient Occlusion, Depth of Field, ray traced shadows and multiple light sources - in real time - with up to 32 bits of information. Render turntables and fly-throughs at real time speeds.\\ | + | |
- | Shaders\\ | + | **[[https://youtu.be/TNWF_Oj1Y-0?list=UUz7E0meXd2yMj4TKY2h0Rbg|Renderman Integration]]:** This video provides a brief overview of the Renderman integration in 3DCoat 4.8 (as of build 4.8.04). It is still a Work in Progress at the time of this recording, but highly functional/usable. Stay tuned for updates to the toolset.\\ |
- | Materials\\ | + | |
- | Smart Materials\\ | + | **[[https://youtu.be/CzayA1BHPZ4?list=PL0614F2A03AD725CD|3DCoat to Thea Render]]:** This video shows 2 ways to quickly get 3DCoat's PBR textures into Thea Render.\\ |
- | Lights\\ | + | |
- | Rendering\\ | + | **[[https://youtu.be/EPe9157gIcg?list=PL0614F2A03AD725CD|HDR Environment Map Options]]:** This video covers a number of new options for previewing and utilizing HDR environment maps within a scene, for both lighting and for the background.\\ |