general:render_workspace

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general:render_workspace [2019/09/05 14:44]
carlosan [Parameters Panel Explained]
general:render_workspace [2019/10/08 03:44] (current)
carlosan
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 ===== Render Workspace =====  ===== Render Workspace ===== 
 +When creating a portfolio of your work, it is often advantageous to include both “Turntable” and “Flyby” animations of your 3D sculptures and scenes.\\ ​
 This Room allows you to test your model and its textures in an environment much closer to a 3rd party rendering This Room allows you to test your model and its textures in an environment much closer to a 3rd party rendering
-environment ​and to create animated “Turntables” and “Fly-throughs” of your model and scene.\\ ​+environment and to create animated “Turntables” and “Fly-throughs” of your model and scene.\\ ​
  
-You can add multiple colored light sourcesadjust ​the Camera Depth of Fieldsoften or accentuate shadow effects ​and define how many “Rays” will be traced in the final rendering.\\ ​+Alsoall through ​the creation processit is helpful to get a reasonable approximation of your rendered models ​and 
 +scenes without ​the added difficulty of exporting to 3rd party rendering ​applications.\\ 
  
 +You can add multiple colored light sources, adjust the Camera Depth of Field, soften or accentuate shadow effects and define how many “Rays” will be traced in the final rendering.\\ ​
 Real-Time Rendering is also possible, making it quick and easy to see the many Lighting, Focus and Ambient Occlusion possibilities - from any angle or view.\\ ​ Real-Time Rendering is also possible, making it quick and easy to see the many Lighting, Focus and Ambient Occlusion possibilities - from any angle or view.\\ ​
  
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 Upload your animated scenes directly to YouTube or Vimeo or choose to upload a Screenshot to the Pilgway servers Upload your animated scenes directly to YouTube or Vimeo or choose to upload a Screenshot to the Pilgway servers
-for sharing with other users - all by means of the “Help” menu within ​3dcoat.\\  +for sharing with other users - all by means of the “Help” menu within ​3DCoat.\\ 
 ==== Parameters Panel Explained ==== ==== Parameters Panel Explained ====
-3dcoat’s internal Render Room provides all of these convenient and fast methods for viewing, evaluating and exporting realistic views of your models and scenes.\\ ​+3DCoat’s internal Render Room provides all of these convenient and fast methods for viewing, evaluating and exporting realistic views of your models and scenes.\\ ​
  
 [[general:​Render workspace:​Render Menu|Render Menu]]\\ ​ [[general:​Render workspace:​Render Menu|Render Menu]]\\ ​
  
-==== Rendering ​==== +====Tutorials==== 
-Render internally using Ambient Occlusion, Depth of Field, ray traced shadows and multiple light sources ​- in real time - with up to 32 bits of informationRender turntables and fly-throughs ​at real time speeds.\\  + 
-Shaders\\ ​ +**[[https://​youtu.be/​TNWF_Oj1Y-0?​list=UUz7E0meXd2yMj4TKY2h0Rbg|Renderman Integration]]:​** This video provides a brief overview of the Renderman integration ​in 3DCoat 4.8 (as of build 4.8.04). It is still a Work in Progress ​at the time of this recording, but highly functional/​usable. Stay tuned for updates to the toolset.\\  
-Materials\\  + 
-Smart Materials\\ ​ +**[[https://​youtu.be/​CzayA1BHPZ4?​list=PL0614F2A03AD725CD|3DCoat to Thea Render]]:** This video shows 2 ways to quickly get 3DCoat'​s PBR textures into Thea Render.\\  
-Lights\\  + 
-Rendering\\+**[[https://​youtu.be/​EPe9157gIcg?​list=PL0614F2A03AD725CD|HDR Environment Map Options]]:​** This video covers a number of new options for previewing and utilizing HDR environment maps within a scene, for both lighting and for the background.\\ 
  • general/render_workspace.1567683846.txt.gz
  • Last modified: 2019/09/05 14:44
  • by carlosan