general:retopo_workspace:auto_retopo:opening_dialog

AUTOPO lets you begin the process of creating new topology with a minimum of tools. You can determine much of the final result by properly using the settings found in the opening dialog box.

Required Poly Count: This is the polycount for the final mesh, determines the final number of polygons that will be present in your automatically retopologized mesh. It is recommended to set it at least twice more than mesh polycount (after subdivision if applied).

Quadrangulation Quality: Draft Quality, Intermediate Resolution, Best Quality.
A temporary subdivision level that 3DCoat uses for establishing an approximate level of detail that is needed to snap the final topological mesh accurately. You will find that the default setting works well for most situations, depending on your underlying object. But trial and error will help you to learn which value is best for any given object. Especially if the object is complex.

Capture Details: Amount of detail to keep.

Auto-Density Influence Multiplier when Painting: In models where you desire more polygonal density (for displacement purposes), you can designate these areas with a selection masks. You paint these regions with the Freeze tool, or you can make more precise designations by using any of the Stroke Modes. In practice, it is often helpful to allow AUTOPO to determine its topology without assistance, just to see which areas need more guidance, (this applies for Topology Guides, as well). Sometimes no guidance produces the best results.


Voxelize Before Quadrangulation: If object is completely closed and you don't need hardsurface quadrangulation, you may use voxelization to fix possible spikes or irregular geometry problems. It is recommended to voxelize first and then allow decimation.
Decimate if Above:
Decimate model till getting desirable poly count (x1000 polygons)


HardSurface Retopology: Use hardsurface option if your model produced by boolean operations and edge is not smoothed. If your model has a lot of smooth angles or made from voxels - this option may be even harmful because random edges may be marked as essential and quadrangulation quality will drop down.

Smooth Resulting Mesh Tangentially (Keep Sharp Details): The default OFF value is usually fine for organic models, and value ON is usually better for hard surface model shapes.

  • general/retopo_workspace/auto_retopo/opening_dialog.txt
  • Last modified: 2022/06/13 15:00
  • by carlosan