Some parts of the Retopo Room interface change and update to reflect new choices that become available for a given function dependent on the context of that function. We will point out these changes when the selection of a tool or function causes them to occur.

Also, many important functions are contained in the “Retopo Menu”. It is important to know when and why to use these options throughout the entire Retopo/UV Map creation process.

Since there are many possible workflow situations which will involve the creation or modification of a model’s topology and its associated UV’s we will cover the most common ones.

Retopo Room

  • The Viewport in the Retopo Room functions as it does in all other Rooms and you can use all of the gestural shortcuts and Navigation and Camera controls available in the other Rooms.
  • When a Retopo function makes use of 3DCoat Brushes these familiar controls are adjusted as they are in other Rooms. For numerical control of the Brushes, look to the sliders at the top of the interface.
  • The Retopo Room and its tools can also be used to modify any topology created automatically through the use of AUTOPO.
  • One model can be composed of many separate “Retopo Groups”. These Groups may be created simply to designate different components of a model or to isolate different areas to receive different texture treatments. They may also be used to contain different topological treatments to be used for different purposes (LOD versions and animated or static versions of a model, for example).
  • The Statistics Panel, located at the bottom of the interface contains a continual readout of your most important model information, as it is updated by your actions in the Retopo Room. These can help you in locating troublesome n-gons, triangles and give you a complete overview of the total number of polygons composing your model.
  • general/retopo_workspace/manual_retopo/overall_purpose.txt
  • Last modified: 2022/06/13 13:13
  • by carlosan