On version 2021 most LC tools removed because Brush Engine duplicates that functionality with much better speed. But some LS tools (like Snake, mesh repair tools) remained because they offer unique functionality.

Active on early versions 4.#, LiveClay is our adaptation of Dynamic Tesselation routines which automatically add (or subtract) polygons, as needed, to any given area of a polygonal model in a controllable and precise manner. It is rapidly becoming a preferred way of working and developing very large scenes.

With all of the “feel” of volumetric sculpting, LiveClay also supplies users with friendly and familiar tools for “painting” volume and detail into their models.
Crisp detail and sharp edges can be created, refined and preserved all through the sculpting process without exhausting system resources.

On version 2021 Live Clay has been replaced by the powerful new brush system. Only in some brushes (in surface mode) you will find some settings belonging to Live Clay such as the Snake Clay brush.
Rygaard: Below I show you the steps on how you can activate the local subdivision option for the new brush system:

Work interchangeably with Curve and Polygon based spline tools as well as an infinite variety of supplied and user defined Brush Alphas that contain boundary, interior and depth.

What is Liveclay?

In Surface Mode LiveClay tools are located right between Surface and Adjust tools:

There is 3 ways user can directly start using LiveClay tools.

  1. Selecting Surface mode from 3DCoat's stat up menu.
  2. Turning a Voxtree layer that is in Voxel mode to Surface mode by clicking on the “V” icon beside your volume layer in the voxtree.
  3. Checking “Import without voxelizing” checkbox in Tool options of “Import” tool.

This is the best method if you want to import an external mesh “as is” without using start menu.

Sculpting High Frequency Details Using LiveClay Tools.

  • general/sculpt_workspace/liveclay_mode.txt
  • Last modified: 2022/05/05 21:56
  • by carlosan