general:sculpt_workspace:surface_mode:adjustment_tools

A small subset of those same tools that appear in “Standard Voxel mode, offering faster response due to the nature of polygonal surface meshes, which are at the heart of the Surface mode.

Bend

Bend the object around the axis,will bend or wrap the current Layer around the base of the gizmo.
Sculpt room got a new Bend tool added.
Tool Options:

  • Preview Immediately: Preview warping action immediately.
  • Bending radius:
  • Gizmo is deformation center: The gizmo axis used as central axis of deformation.
  • Max bending angle: The maximal angle of bending the object.
  • Bending method: Bend both ends, Bend one side, Bend other side.
  • Position: Translation on XYZ axis. Press X to restart position to Global Space 0,0,0.
  • Rotate: You can rotate More in Screen Space, or selective rotate on XYZ axis.
  • Reset Axis: Restart gizmo rotation on Local Place.
  • Align to view: Align to current view space view.
  • Apply: apply all transformation.

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Twist

Twist or linear array the object, will rotate the current Layer around its pole.
Tool Options:

  • Number of Segments: Segments to be placed along circle or segment. Increases/Decreases.
  • Twist angle: Twists the current object around the gizmo.
  • Step Scale: The distance between steps.
  • Overlap: Tapers each segment where they meet each other, simultaneously increasing/decreasing the space between each spiral.
  • Position: Translation on XYZ axis. Press X to restart position to Global Space 0,0,0.
  • Rotate: You can rotate More in Screen Space, or selective rotate on XYZ axis.
  • Reset Axis: Restart gizmo rotation on Local Place.
  • Align to view: Align to current view space view.
  • Apply: apply all transformation.

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Warp

Warp: It lets you twist and bend the currently selected object Layer in the Voxtree.

Tool Options:

  • Number of Segments: Segments to be placed along circle or segment. Increases/Decreases the number of segments.
  • Start/Final Angle: Start angle of the segment.
  • Forward Step: Create a “spiral staircase” look: it will literally spiral the object upward.
  • Step Scale: The distance between steps.
  • Overlap: Additional overlapping between segments. This tapers each segment where they meet. The effect will vary depending on the object.
  • Position: Translation on XYZ axis. Press X to restart position to Global Space 0,0,0.
  • Rotate: You can rotate More in Screen Space, or selective rotate on XYZ axis.
  • Reset Axis: Restart gizmo rotation on Local Place.
  • Align to view: Align to current view space view.
  • Apply: apply all transformation.

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Axial


Some applications call this “Radial Symmetry”. Any Voxel Layer can be duplicated and rotated in number and angle from a central axis. Use “Axial symmetry order” to determine the total number of copies. You can merge these copies as separate instances if you desire. The axial tool lets you clone the active layer from the Vox tree with axial symmetry. You can set the number of copies in the Params tab. The gizmo operates just like all the other gizmos, so you shouldn’t be any stranger to it. Move the translate handler (octahedron-like) to get an idea of similar things you can do with it.


Close Hole

Close Hole: Close holes found on geometry.

Close Hole: It not only fixes small holes, but can cap large ones that adopt the tangency of the surface around the opening.


Cut Off

Cuts polygonal or spline-shaped section away from a sculpture all the way through the volume.
Cut Off is a very powerful tool in LiveClay arsenal. It allow user to make fully volumetric cuts one lowpoly objects. It is NOT intended to do large cutting operations on multimillions meshes. For this, Voxel mode is better suited.

Cut Off tool is optimized to make large cuts on meshes in the 10k-500k polys range and smaller holes/cut on meshes in the 500k-2millons range. It will automatically add local subdivision along your cut in order to provide the sharpest cutting possible and this, even on very low density meshes.

Simple use one of the available selection modes from 3DCoat E-panel and cut. It is perfect tool to make hard surface designs out of lowpoly objects or create hose through thin surfaces like clothes, etc.

Note that Cut Off tool does not work well when attempting to cut through self-intersecting surfaces, in such cases cutting operation may fail. But in those situations 3DCoat will warn user about the existence of such intersecting parts, and operation can be safely aborted.

Using Cut Off with draw On Plane Option When activating “On Plane” checkbox that is located on the top UI bar, a new set of options become available that allow you yo use Cut Off using a custom plane.
It is very useful to achieve nice hard surface designs or when you just dont want to cut all the way throught your sculpt.

Border Width on Stroke Mode Panel is not relevant when using CutOff tool. Use apply Soft Booleans option for that.

Type of Surface (RMB)

  • Plane defined by RMB: Plane location will be set by right clicking on the surface. Drag while holding RMB to define larger/smaller plane.
  • Plane defined using 3 points: Plane location is controlled by 3 user defined points. To draw a point on surface, select using PICK button then click on surface. To move points around just click and hold RMB.

When using 3 or 4 points method is better to perform Cutting using Lasso as Rectangle mode can create unexpected results.

  • Plane defined using 4 points: Plane location is controlled by 4 user defined points. The fourth point is very useful to achieve curved areas.

RMB action

  • Pick Point and forward Direction: Right clicking will pick base point for the plane and will use camera view as normal direction.
  • Pick Point Only: RMB will pick point only and leave direction unchanged.
  • Pick Point & Direction: Pick base point for the plane and treat averaged normal to the surface as the normal of the plane.
  • Pick Point & Direction (Local): Pick base point for the plane and treat the local normal of the pick point as the normal of the plane. RMB will pick base point of the plane and sampled averaged normal under point will be used.
  • Pick Plane Perpendicular to Surface: Position and direction of the drawing plane will be selected perpendicular to the surface on which the cursor is positioned.
  • Radius control:

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VoxRay

Vox Ray: Gives you a slice through the geometry. It is a way to inspect MRI and other scan data. It's an interesting way to make sure you have no holes in your scan data or other imported meshes, and allows for a quick way to make sure you have a good import.


Supports

Supports: 3D printing support structures are not part of the model. They are used to support parts of the model during printing. This means that once printing is over, you now have the additional task of removing the structures before the model is ready-to-go.


Noise

Allows you to generate procedural noise on an entire Sculpt layer or a masked selection.


Measure

Measure: By clicking and dragging with the “LMB” you can measure from the beginning to the end of your stroke allowing you to more accurately sculpt to scale.


Quick Pose

Start with painting a mask on your sculpture. Use Contract or Expand to increase or decrease the area to be affected (hit Modify to apply the contraction or expansion). Once you're complete with your mask, hit Apply and the tool will switch to a brush based Move tool which you can use to sculpt your previously created mask.


Mesh Doctor

Fix any mesh topology imperfection (usually from scanned mesh data).


Fill Holes

Fills holes in mesh, with the option to adopt the contours of the surrounding mesh.


Poly remove tool

Poly Remove tool: is a little similar to CutOff tool, but instead of making full volumetric cuts it just make holes unto the outer surface of the mesh. Paint an area with a mask on your sculpture to completely delete the affected polygons in the masked area.
Adaptive subdivisions is still performed in order to provide the sharpest holes possible.
To use Poly Remove just select any of the available selection modes from E-panel or directly paint selection using brushes if you like. Once satisfied with the selection just press the apply button.

  • Remesh cut area: checking this will remesh the holes. When using remesh it is better to leave “Cut are exactly” unchecked.
  • Cut area exactly: use this to get sharper cuts.

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Reconstruct

Reconstruct tool perform the exact same operation as its equivalent in CleanClay tool, but instead of using brushes strokes it let you draw a selection to define area to be reconstructed. Here action is not performed in Realtime but only when user press “Apply” button.
As in CleanClay tool, detail value controls the coarseness of the remeshed section.


Bridge

Bridge tool automatically generate new topology to link 2 opposing surfaces on the same volume. It can bridge between 2 objects but both objects need to be on the same volume.
It works by painting 2 selections on the 2 opposing surfaces and pressing “Apply”.
Note that if a third selection is made the operation wont be performed.
Cut: this will remesh/cut the selections prior to bridging.


Quick Pick

Quick Pick: Sometimes when you have more then one object in the VoxTree, it can become a tad cumbersome to know which layer has what object. With the Pick tool you can visually select the object (and therefore the VoxTree layer) simply by clicking on the one you wish to work on. Other way is to use 'H' hotkey in any other tool to pick current object.
See also Auto Pick.


TransPose


TransPose: This tool is great for quickly changing the rotation, scale and translation of a selection. You can determine the selection in several ways. You can use a line, ring, sphere and you can even paint on it with a Brush or an object. Check the Airbrush mode when using “Select with pen” to increase the selection area smoothly.
After a selection is made, a special posing gizmo will appear.
Switching off Regular Gizmo, the tool has three states: Rotate, Scale and Translate.
You can switch modes by clicking on the long red rectangular bar at the base of the gizmo. In each state the gizmo has set of parameters in the Tool Options Panel.
Finally, as with all tools in 3DCoat, the pose tool respects symmetry, as well as all selection modes, like drag rectangle, lasso, etc. Now, the Pose tool works on all visible objects (through all volumes).

Let’s now take a look at some of the Transpose Mode parameters

  • - Airbrush mode: By using airbrush mode you can also smoothly selected areas instead of having a hard edged selection. It makes for tidy deformations around the edges of your selection.
  • Line: This mode lets you draw a line-based gradient for use with the pose tool gizmo. It starts with your initial LMB click and ends with the release of the LMB.
  • Ring: This selects a ring-based gradient. It starts with your initial LMB click and ends with the release of the LMB.
  • Sphere: This selects a spherical gradient. It starts with your initial LMB click and ends with the release of the LMB.
  • Paint Select: Selecting with pen mode lets you directly brush on your selection. The pen size directly affects the selection area. Furthermore, you can also smooth your selected area by holding “Shift + LMB”. This is a great way to select things quickly if you just need tiny little details selected.

“Paint Select” mode is very useful. With the Pose tool, you can use almost any of the selection methods in the “E” Panel, like drag rectangle, lasso, etc. You can also subtract your selection by using the tool normal while holding the CTRL key.

  • Select Object: If you have multiple objects in your VoxTree, this mode can come in very handy. Simply click on the object you want to deform using the Pose tool and it will place the entire volume as your selection.
  • Use free form: This feature allows for using a lattice to deform the selected Pose area. Select from several lattice shapes to transform the Pose selection.

TransPose Tool Poly Groups: This video demonstrates a few new feature additions to the Pose Tool in 3DCoat 4.9. One is angle snapping for precise linear selections. The other is Poly Group functionality built into the Pose tool.


Fit

Fit one object to other one. You may mark corresponding features and place objects together. After approximate placing you may do placing precisely, corresponding features will stitch to each other.


Reproject

Reproject: Allows the user to reproject the details and vertex paint from one or more meshes in the scene, to another mesh. Either to the entire mesh or locally using a brush.


Move

Move: This tool is one of the most powerful and versatile tools in the Sculpt arsenal. Not only can it “adjust” any shape, large or small, but it also can act as an “Extrusion/Intrusion” tool.
Drag with the “LMB” to move the surface within the area of the cursor, relative to the screen view. Hold down the “Ctrl” key to move the surface along the normal. The “Move” tool also interacts with Brush Alphas providing a wide array of effects.
ThroughAllVolumes (TransPose & Move Tool Changes): This video covers changes made to the Pose & Move tools.

Conform Retopo Mesh to Sculpt
Conform Retopo Mesh to Sculpt: This video demonstrates an update to the “Conform Retopo Mesh” feature in 3DCoat's Sculpt workspace, which allows the user to see the Retopo Mesh (in the Sculpt Workspace) while making large scale edits with the Pose, Move, or Transform tool.
It also covers some additional tips for making the Retopo mesh conform after making edits with Sculpting brushes.


Transforms

Transform: This tool lets you rotate, scale and translate your currently selected Layer. By grabbing one of the gizmo handles you can constrain to whatever axis you clicked on.

You can also perform a screen based rotation using the large outer circle. The options for this tool are:

  • Move only gizmo: Lets you make adjustments exclusively to the gizmo. This helps when you need to place the gizmo in another location.
  • Leave rotated axis: This is great for when you need to rotate an object multiple times while retaining its previous rotations.
  • Position & Axes (1,2 & 3): These parameters let you manually key in the position and rotational coordinates.
  • Scale (X, Y & Z): These parameters allow you the manually key in scalar modulations.
  • Reset axis/space: These two functions let you reset an object’s axis or local space.

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Instancer

A memory saving method of making duplicates of your voxel objects.
Instances consume far less memory than duplicates. You can “Clone” an instance (Right Click menu) and “Merge” new objects as instances. Negative volumes can also be instances.


BasRelief


This looks at the existing volume of an object, and extrudes to create new volume based on the position of the gizmo. The area at the base (sphere) of the gizmo from the tip is the area that will be affected. It is great for creating coins and jewelry. This tool makes “half height” details on one side of the plane and then extrudes those details in a particular direction. Directional taper or squash at arrow end of tool when coefficient is set higher or lower than 1. Ball end of tool always extrudes profile high points of form to ball position and direction


Undercuts

Use this tool to prepare a voxel object for moulding purposes (where undercuts are undesirable) and remove undercuts for moulding.
This tool removes areas that are invisible if you are looking at the object from some direction and it's opposite. If you removed undercuts the model may be cut with CNC machine or molded. Press Apply or ENTER after choosing direction.

Undercuts tool got the possibility to create injection moulds.
Injection Moulding Add-On

Much better Undercuts and Molding Tools (in special Extra Module)


Pose Tool Poly Groups: This video demonstrates a few new feature additions to the Pose Tool in 3DCoat 4.9. One is angle snapping for precise linear selections. The other is Poly Group functionality built into the Pose tool.

V4.1 Pose Tool Improvements: This video covers some important new improvements to the Pose tool in 3DCoat V4.1.

TransPose: This is a video demonstration of the TransPose Tool, including some discussion of the Multi-Res workflow, to increase performance when using it. If needed, you can manipulate multiple volumes/layers simultaneously, by first checking the “Through all Volumes” option in the Toolbar.

  • general/sculpt_workspace/surface_mode/adjustment_tools.txt
  • Last modified: 2021/06/22 15:42
  • by carlosan