general:sculpt_workspace:surface_mode:object_tools_2021

Primitives

Import

Importing into the Sculpt workspace
This tool lets you import polygonal meshes.

Tree generator

Logo: The logo tool lets you import any black and white picture and convert it to voxels. You can convert images that are in the .BMP, .TGA, .jpeg and .PNG formats. Click on the Logo tool and select an image. When imported, voxels will be created on the basis of grayscale image. It will default to the merge tool, so you can use the standard merge gizmo here.

Split and Joints

Split and Joints: It's primarily a workflow enhancement for those construction/sculpting models to be exported for 3D Printing. Take note that it only operates in Surface (polygons only) mode.
The tool allows to split your model into parts and create joints between parts. It cuts model via round. Pay attention that round should split model at least on 2 parts, so be careful with placing the round.

Split

Split: This tool is very similar to the Cut&Clone tool. It has the exact same border settings. The difference is that it tears a chunk of the object that you are operating on and creates its own object Layer in the VoxTree.


Clone

Clone: Clones the selection without cutting.

Cut & Clone: This tool will let you cut and clone the volume of a voxel object based on the type of brush parameters. It defaults to the drag rectangle pen mode and will copy the whole volume of the object underneath. You can also adjust your border parameters with three different types:

  • Round, Plane and Sharp.

—- Vox Extrude: Works similar to VoxLayer without creating a new object layer but switching the entire layer to Surface mode.


Vox Extrude

Works similar to Vox Layer without creating a new object layer but switching the entire layer to Surface mode. Press “Apply” while holding Ctrl if you want to invert the tool.


Points to Polygons

Add points with LMB. Tweak points and add faces with RMB. (look at preview) Force triangles with SHIFT. Hold cursor close to the center of potential quad for more precise placing of the quad.


Snake

Snake: Clicking and dragging with the LMB creates a snake-like shape in your viewport. Its position is based on your first click and your viewport perspective. As with the curves tool, you can reset it with the Tube button. You can select a number of profiles and of course also use spline presets.
One unique parameter for this tool is the * Smoothing speed: The snake will smooth along its entire length, causing it to move. The higher the value, the more smoothing. (Min/max values: 1-5)

Spikes: Functions exactly like the snake tool, except that it tapers on the end point, causing a spike-like appearance.

Toothpaste: This tool shares all of the options with the Muscles tool except the muscle types. Its function is similar to its name: it is just like applying toothpaste to a surface. A big advantage is that it respects Brush alphas, so you can use it to create some rather unique rake brushes.

Muscle Muscle tool. Stylus pressure and depth intensity determine the thickness of the muscle. You can turn off “pressure dependent on radius” to get more accurate results.

Muscles: Lets you easily sculpt muscle- and tendon-looking shapes. You can achieve many different effects by, for instance, sculpting with this tool outside of a volume to create objects that look like wings.

There are a number of settings in this tool:

  • Smoothing speed: Lets you adjust the rate at which your stroke is smoothed.
  • Conform: Forces your stroke to adhere to the surface of the object, instead of passing in front of the base object, or right through it.
  • Muscle types: Select between two different types: Muscle and Tendon.

Cloth Realtime cloth simulator. Don't forget to press ENTER to bake cloth to current volume object. It is better to subdivide cloth several times before applying the object.

- Real-time Cloth Simulation in 3DCoat is now at a new level of quality and speed.

Cloth: This tool is a cloth simulator which you can use to drape a polygon mesh over another object. There is a default Cloth with which you can test, but you are not limited to this as you can also import an external polygonal mesh.
Keep in mind that the higher the resolution of the mesh you use to drape, the slower the simulation will be and the longer it will take to get the results you want. The simulation can started with the Start button, once the simulation is running you can Pause/Resume, End and Reset the simulation.

The parameters for this tool are as follows:

  • Select mesh: Prompts you with a file-open dialog which lets you select a file (.OBJ, .LWO, .FBX, .STL, .PLY, and .3b) on disk to use as the object to be draped.
  • Subdivide: Subdivides the object you have mesh over another object. There is test, but you are not limited to this as you can also import an external imported. It can be used before or after you run the simulation.
  • Start/Reset: These two buttons starts and resets the simulation.
  • Pick from retopo: If you have retopologized something and it is in the Retopo tab, then you can use this button to select that mesh as the object to drape.
  • To retopo: Sends the recently draped mesh to the Retopo tab for further retopologization.

Other: Sets a number of other parameters, such as the Gravity, and the Friction of the draped object on the object you are draping over, as well as the Cloth thickness. For thickness, the higher the value, the thicker the cloth.

Stick to Current Object:
Gravity: Change the gravity to make the object fall faster/slower and also the general weight of the drapery.
Friction: Determines how “sticky” the drapery is to the object it’s being draped upon.
Cloth Thickness: After draping your item but before applying it as a sculpt, you need to specify the thickness.
Rapid: Very quick for rapid shape building.

Improved Cloth Simulation Tool.

The video demonstrates Cloth Tool in action, while modeling a bed.


Joints

The tool allows to create blocks of geometry model and create joints between parts.

3DCoat Cloth Tool: Using the Cloth Tool to create a clothing item. Apologies for the lack of editing and poor audio in this tutorial, I had very little time, so just went for it in one go. There is a link below to help those not familiar with retopolgy. By Ian Thompson.

T-Shirt in 3DCoat: Here's a demonstration of quickly making a T-shirt for a character with 3DCoat's cloth simulator and retopology tools. By Phil Nolan.

Voxel Sketch: 3DCoat v3.01 added a new tool to the voxel toolset called the Sketch tool. This tool lets you import 2 or 3 images as reference planes, and then the application will extrapolate a volumetric object based on those images. It's great for creating a quick base volume for sculpting, or for things like greebles & nurnies. By Javis Jones.

  • general/sculpt_workspace/surface_mode/object_tools_2021.txt
  • Last modified: 2022/06/14 16:22
  • by carlosan