You can also manually transform an object with gizmo by entering precise parameters. For that, place the mouse pointer on one of the manipulator elements.
When it highlights yellow, the slider can be moved with the LMB pressed. You can rotate the object in 45-degree increments if you press (hold) Ctrl and LMB.
If you need to precisely change the parameters, place the pointer at the manipulator element, hold it with the LMB click and press Space bar on the keyboard while holding the LMB pressed. Enter the parameters in the window that has just opened.

Use the mouse or pen to transform instead of navigation.
In this mode, you may use regular navigation rules to transform objects. Turn it off to navigate instead of the transform. Navigation through the navigation zone/icons may not be used for transforms, it navigates anyway.

* Object Gizmo and Gizmo Less Transform: by Anton Tenitsky.


Move: This tool is one of the most powerful and versatile tools in the voxel arsenal. Not only can it “adjust” any shape, large or small, but it also can act as an “Extrusion/Intrusion” tool.
Move a surface area. Press and drag LMB to move the surface within the cursor, relative to the screen view. Use CTRL to move surface along the normal. Different Alphas give different results.

Voxelize immediately: As soon as the move finished the surface will be voxelized immediately. Turn this checkbox off if you want to make multiple moves and voxelize as soon as you will switch to any voxel tool.
Topological move: Move only connected to the center parts. Use it to close up holes and move what you want to move and not everything under the brush. It is a very helpful brush for sculpting some close details, like lips, eyes, fingers.

ThroughAllVolumes (TransPose & Move Tool Changes): This video covers changes made to the Pose & Move tools.

- Option: Conform Retopo Mesh to Sculpt

  • Conform Retopo Mesh to Sculpt: This video demonstrates an update to the “Conform Retopo Mesh” feature in 3DCoat's Sculpt workspace, which allows the user to see the Retopo Mesh (in the Sculpt Workspace) while making large scale edits with the Pose, Move, or Transform tool.

It also covers some additional tips for making the Retopo mesh conform after making edits with Sculpting brushes.


Pose: This tool is great for quickly changing the rotation, scale and translation of a selection. You can determine the selection in several ways. You can use a line, ring, sphere and you can even paint on it with a Brush or an object. Check the Airbrush mode when using “Select with pen” to increase the selection area smoothly.
After a selection is made, a special posing gizmo will appear.
Switching off Regular Gizmo, the tool has three states: Rotate, Scale and Translate.
You can switch modes by clicking on the long red rectangular bar at the base of the gizmo. In each state the gizmo has set of parameters in the Tool Options Panel.
Finally, as with all tools in 3DCoat, the pose tool respects symmetry, as well as all selection modes, like drag rectangle, lasso, etc. Now, the Pose tool works on all visible objects (through all volumes).

Let’s now take a look at some of the Transpose Mode parameters:

  • Freeze/Pose visibility: The opacity of the pose or freeze selection.
  • Pose Action:
  1. Move by Gizmo.
  2. Normal Extrude.
  • Line: This mode lets you draw a line-based gradient for use with the pose tool gizmo. It starts with your initial LMB click and ends with the release of the LMB.
  • Ring: This selects a ring-based gradient. It starts with your initial LMB click and ends with the release of the LMB.
  • Sphere: This selects a spherical gradient. It starts with your initial LMB click and ends with the release of the LMB.

- Snap to Angle: Activate if you need Snap to Angle selection.

  • Paint Select: Selecting with pen mode lets you directly brush on your selection. The pen size directly affects the selection area. Furthermore, you can also smooth your selected area by holding “Shift + LMB”. This is a great way to select things quickly if you just need tiny little details selected.

Note: “Paint Select” mode is very useful. With the Pose tool, you can use almost any of the selection methods in the “E” Panel, like drag rectangle, lasso, etc. You can also subtract your selection by using the tool normal while holding the CTRL key.

  1. Airbrush mode: Activate airbrush mode you can also smoothly selected areas instead of having a hard edged selection. It makes for tidy deformations around the edges of your selection.
  • Select Object: If you have multiple objects in your Sculpt Tree, this mode can come in very handy. Simply click on the object you want to deform using the Pose tool and it will place the entire volume as your selection.


  • Clear Selection:
  • Invert Selection: Invert pose selection.
  • Save Selection: Save pose selection to file. It is recommended to use this in surface mode. If mesh structure will be changed due to voxelization you will not be able to apply previously stores selection.
  • Load Selection: Load pose selection from file. If mesh structure was changed you will not be able to restore selection, so use it in surface mode whenever possible.
  • Smooth Selection: Smooth Pose Selection.
  • Store selection to the Layer: Store Pose Selection As Layer.
  • Pick selection from the Layer: Recall Selection By Click.

- Use Free Form: This feature allows for using a lattice to deform the selected Pose area. Select from several lattice shapes to transform the Pose selection.
- Apply Transform to Gizmo.

  • Regular Gizmo: Use regular gizmo instead of line-based one.
  • Hide Gizmo:
  • Adjust Transition Area: Adjust area that joins un-selected and completely selected areas. It allows to make bending more accurate and natural.
  • Move Only Gizmo: Move gizmo but don't transform the object.
  • Leave Rotated Axes: After rotating, axes will remain in final state. Otherwise they will return to X,Y,Z orientation.
  • Pick Pivot: Click to pick pivot point from the surface.
  1. Pick Position Only: Pick position and Y-axis from pen's normal and position, X and Z axis from pen's orientation.
  2. Pick Normal & Position: Pick position and Y-axis from pen's normal and position, X and Z axis from pen's orientation.
  3. Pick View Direction & Position: Pick gizmo position from pick point, Y axis from forward direction, X - right, Z - upper.
  • Reset Axis.
  • Reset Space: Reset object's local space so that it will be scaled uniformly along all axes and local axis directions will orient to global X,Y,Z.
  • Center in Local Space: Center gizmo in local space. Axis will be oriented along the local axis if you check “Leave rotated gizmo”.
  • To Main Axis: Direct gizmo axis along main geometrical axis of the object.
  • To Center Mass: Move gizmo to the center of mass.
  • To Bound Center: Move gizmo to the center of the bound box.
  • Align to View:
  • Apply Transform to Gizmo: Apply transform to entire gizmo.

TransPose Tool Poly Groups: This video demonstrates a few new feature additions to the Pose Tool in 3DCoat 4.9. One is angle snapping for precise linear selections. The other is Poly Group functionality built into the Pose tool.


Fit: Fit one object to other one. You may mark corresponding features and place objects together. After approximate placing you may do placing precisely, corresponding features will stitch to each other.


Allows the user to reproject the details and vertex paint from one or more meshes in the scene, to another mesh. Either to the entire mesh or locally using a brush.


Bend the object around the axis. Apply voxelizes(if was in voxels) and switch to Transform tool. So the topology changes are result of voxelization. Preview immediately means that the object deformed even if the gizmo moved, otherwise the bend re-applied only when the gizmo motion ended.


Twist the object.


Warp (Bend) Object Around Circle.


Create a Radial Array. Any Voxel Layer can be duplicated and rotated in number and angle from a central axis.

This video series cover how to use pose tool for specific translation organic and hard surfaces shapes.

Pose Tool Part 1
Pose Tool Part 2

  • general/sculpt_workspace/surface_mode/pose_tools_2021.txt
  • Last modified: 2022/09/06 09:06
  • by carlosan