general:sculpt_workspace:surface_mode:sculpting_tools

These are the “clay-like” tools that often parallel the same tools found in pure Voxel space.

Draw: The Draw tool is great for quickly adding spontaneous detail, is great for sculpting horns, or anything else like that very quickly. It is similar to the the Airbrush tool, but it only operates on the surface of a volumetric object.
Smooth: Produces much more dramatic smoothing than can be achieved with the standard Voxel equivalent. See also Tool Smoothing Options.
Pinch: This is very great for making very nice tight edges, cavities and peaks. Surface Pinch is identical to the Voxel Pinch tool, but it is faster and only operates on the surface of a volumetric object.
Shift: This tool drags the surface topology along with the brush. It’s great for producing wrinkles on a character or for making cloth. It is identical to the Vox Follow tool, but it only operates on the surface of a volumetric object.
Flatten: It flattens the area underneath your brush, based on brush size and intensity.
Chisel: Similar to the Flatten tool, but it’s effect is less extreme and as you stroke along the object with your brush it will “chisel” away at the surface.
Clay: Surface Clay lets you quickly and fluidly apply mass to your voxel sculpture. The difference between this tool and the Carve brush is that it will also simultaneously smooth the surface after you’ve brushed it, giving it an authentic clay look.
Buildup: Similar in action to the “Build” tool found in the Voxel Room.
Fill: Surface Fill is a great way to fill in small voids and gaps in your objects. It is especially effective at very high settings.
Lute: This tool allows to fill cavities as if you are working with lute. Start to fill with lower pressure and end up with bigger one to get accurate result. Combine this tool with smoothing to get perfect result

Extrude: Expands all vertices outward, uniformly, to a given radius along the surface under your brush, based on your pen Size, Depth and Extrude direction settings. At the top left of the interface are the Extrude Direction Settings. This allows for user definable extrusions.


These extrusion methods settings are unique to the following three tools:
Average normal, View direction, Along axis (X, Y or Z), Vertex normal & Initial vertex normal.

Expand: Extrude surface along vertex normal direction
Gum: This tool is great for making nice details on a mesh. It is unique for the surface tool set. It’s the fastest way to make skin, pores and wrinkles. The higher the resolution of your object, the better the details look. This tool is commonly used to sculpt minute details onto an object. It is affected by the Extrude direction settings.
Absolute: Extrudes the surface based on your Brush Size, Depth and Extrude direction settings, while also maintaining the underlying surface details and topology.


Freeze: A very useful masking tool, which allows you to define areas to be avoided by sculpting tools, or inverted to be the focus area for sculpting. The common shortcuts are “Ctrl+Shift+ I” (inverts your selection) and “Ctrl + D” (which deselects it).
Surface hide: Works as a mask to hide a portion of the model’s surface mesh. Use the “Invert hide” option to hide everything but the masked area.
Rapid & Rapid2: This tool’s name is very descriptive, as it’s one of the fastest tools in 3DCoat to sculpt general shapes. It is almost the opposite of the Gum tool in this regard, as it doesn’t respect Brush alphas but only brush Size and Intensity. Another great thing about this tool is that if you have two voxel objects in the viewport that are separated from each other in space, it will try its best to form a bridge between them (welding them together as one object).
Scratches & Scratches2: Provides a similar effect which clay sculptors use to “rough out” surface features quickly.
Mud & Mud 2: An interesting surface texture effect, providing rough edges.
Magnify Layers: Magnify depth values based on previous brush strokes (up or down from the surface) on current Sculpt Layer. Found on Sculpt Layer version.
Erase Layers: Erase Depth values on current Sculpt Layer. Found on Sculpt Layer version.
Angulator: This tool allows to create sharper areas within selected area. Select area with freeze, press apply. Surface inside the area will be approximated to prolong (extrapolate) surface direction at the edge of selection.
Dissolve: This tool acts as if you are smoothing selected area infinite amount of times. You may dissolve even big details with this tool. Use “Preserve surface” option to smooth details but preserve overall surface flow (whenever possible).
Subdivide: Subdivide surface with Loop subdivision method. Select area to subdivide and use Tool Options.

  • Subdivide Frozen Area.
  • Subdivide Non-Frozen Area.
  • Subdivide Entire Mesh.

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The Dissolve Tool: This videos demonstrates the usage of the new Dissolve -Smoother- Tool, which allows the artist to paint select an area of the model and apply smoothing to it, quickly.

Quick Tip: Clean Surface Mesh: This video is a Quick Tip showing a few tools and methods to quickly clean up issues in Surface mode meshes, one may encounter on rare occasions.
Tangent Smoothing cleans on the fly without degrading surface details or shapes.
Powerful Smoothing also fixes holes or surface imperfections, but with much more aggressive smoothing.
Hitting the ENTER key in Surface mode will temporarily Voxelize and remesh the object, then return to surface mode, all in one quick step.

Improved Pinch Brush: This video demonstrates the improvements made to the Pinch Brush in Surface Mode Sculpting.

Subdivide Brush: This video demonstrates the new Subdivide brush.

The Angulator Brush: This video demonstrates the use of the new Angulator brush (Surface Mode only), that applies a pinching/creasing effect along the painted selection.

Lute Tool: This video demonstrates the usage of the new Lute brush; a new type of Fill brush in Surface mode sculpting.

Freeze Masks: This old video cover the creation and usage of freeze masks.

Reconstruct Smoothing Option: This video demonstrates the usage of the Reconstruct Smoothing Option among the SHIFT action and CTRL + SHIFT action menus, in Surface mode. It allows the user to dissolve stray pieces of a model much the same way Smoothing does when in Voxel mode.

  • general/sculpt_workspace/surface_mode/sculpting_tools.txt
  • Last modified: 2019/10/12 04:46
  • by carlosan