What are Voxels: Voxel are volumetric pixels.

The big difference that separates 3DCoat from other sculpting programs is that instead of using polygonal meshes it uses voxels.
Voxels are like a 3D equivalent of pixels.

When sculpt operates over volume and allows you to sculpt without any topological constraints and make complex details from nothing. You can change topology as you wish.
This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling.

The default voxels density is very different in printing and in coat because printing works with mm and there are 5 voxels/mm by default, in Coat we have 1 voxel/mm by default.

. Clay Engine vsion.2022

Only available on version 202#. New voxel brush engine introduces, similar changes to surface brush engine.
Voxel brush engine got option “Smooth brush mode” that allows to create brushes similar to the surface brushes, but natively voxel-based. It makes possible to make more accurate clay, flatten, smudge, pinch.

Pay attention, Voxel Engine is subject to change, so we can't guarantee your OLD presets related to the voxel engine will be preserved. Anyway, it is faster, more flexible. And very good point it offers real clay-like brushes for voxels. 

New Voxel Brush Engine Part1 This video begins the exploration of the new Voxel Clay Brush Engine in 3DCoat, which is very similar to the new Brush Engine introduced in 3DCoat 2021, for Surface Mode. It includes a brief explanation of Voxels and Surface mode, for the benefit of new users.
New Voxel Brush Engine Part2

Preserving Sculpt Layers This video demonstrates a method artists can use to preserve Sculpt Layers while switching from Surface mode to Voxel mode…which would otherwise nullify the Sculpt Layer information.

When you’re in the Voxel Room, there are a robust set of tools that you can use for sculpting and to perform different operations.

. Voxels Tools vsion.4.#
. Voxels Tools vsion.202#

. Pose Tools vsion.202#

Intro to 3DCoat 012 - Sculpt Room - Pose Tools: Anton Tenitsky shows us in this video the different functions of the Pose group tools in Sculpt Room working in voxel mode.

Creating Chainmail This videos covers the steps to commit the simulated cloth mesh to a voxel layer and then using a stencil to create the Chainmail pattern.

Cap Open Objects with Voxel Primitive

Cleaning Voxel Artifacts: This video demonstrates some tools and techniques for cleaning Voxel artifacts that can appear in some rare circumstances, due to the nature of Voxels in general.

Voxel Conversion Dialog Options: This video demonstrates the new options in the Voxel Conversion Dialog (which opens when converting a mesh from Surface Mode to Voxels).
It also explains important considerations for Importing models correctly, in order to avoid faceting or other problems relating to Subdivisions.

Local Symmetry Copying: This video demonstrates a few tools and techniques for copying a local portion of a model across the Symmetry plane, rather than the entire side of the model.

Adding Thickness: This video covers the topic of adding thickness to a voxel object in 3D Coat, and why it is so important to use. Voxels are volumetric by nature, and thus cannot work properly with single-sided and open meshes. Therefore some “thickness” is required to make it work.
It is ideal to apply that thickness in one's host application, prior to importing, but if that is not feasible, this is the way to add it just before voxelizing the object.

Creating Bevels:

Voxel sculpting primer Old tutorial showing Navigation and Voxel principles.

Voxel sculpting brushes Old video showing The main voxel brushes, Accurate smoothing, Surface tools, Various tips on brush usage.

  • general/sculpt_workspace/voxel_mode.txt
  • Last modified: 2022/07/18 10:31
  • by carlosan