general:sculpt_workspace:voxel_mode:surface_tools

This palette of tools is an abbreviated version of the sculpting tools found, in their entirety, in the Surface Mode Surface Mode section of the Voxel Room.

Surface tools are modifying surface vertices instead of volume. This approach works much faster than voxel-based sculpting. But modification of the surface leads to polygon stretching, so if you feel that the surface is stretched too much press ENTER to apply changes and transform surface back to voxels.
In general we recommend that you click the letter “V” icon in the VoxTree and get to Surface mode (letter “S” icon). There is a much more powerful tool set for surface style modifications. See the Surface Mode descriptions in that section.

Surface mode is much faster for sculpting than the regular volume mode. Only the surface mode tools will be available while editing in this mode, plus with the Pose, Move and Transform tools. Some of the surface tools have counter-parts from the volume sculpting tools.
There are a number of unique tools in this mode as well, which we shall discuss below:


Draw

Constantly grows underneath your brush as you stroke. Also respects Brush Alphas.


Smooth

Smooths the surface under your brush. Can also be accessed by holding the SHIFT key with almost any tool.


Pinch

Cause the polygons under your brush to come closer together. The default state of this tool while stroking will create a cavity, while holding the CTRL key will create an extrusion. This tool supports Brush Alphas.


Shift

A smudging or smearing effect for surfaces. This will drag the surfaces under your brush momentarily. The “Strength” tool parameter determines the duration of the dragging of the surface.


Flatten

Flattens the surface under your brush. Respects Brush Alphas.


Chisel

Flattens the surface under your brush while also carving into it. This tool is related to the Flatten tool.


Clay

Similar to adding real clay to a sculpture, great for adding consistent depth or clay “strips” to your sculpture when Buildup is turned off. With the Buildup turned on this tool continually adds detail as you stroke. Respects brush Alphas. Related to the Buildup tool.


Buildup

Grows underneath your brush as your stroke, and only while you stroke. Respects brush Alphas. Related to the Clay tool, with the exception of the Buildup function, since this tool uses it by default.


Fill

Fills cavities in the area you are stroking, under your brush. Great for filling in smaller details and not removing other details.


Lute

A more powerful version of the Fill tool, allows you to quickly fill cavities in while removing any former discernible details of the sculpture.


Expand

Creates a layer under your brush as you stroke, on your sculpture. It retains all underlying detail as much as possible. The edges of the extrusion or cavity it creates is smoothed. Extrusion or cavity is created depending on the Extrude Direction setting. Respects brush Alphas.


Extrude

Creates a layer under your brush as you stroke, on your sculpture. It retains all underlying detail as much as possible. The edges of the extrusion or cavity it creates is not smoothed and create some noticeable jagged polygons. Extrusion or cavity is created depending on the Extrude Direction setting.


Gum

Similar to the Expand tool. Respects brush Alphas. Extrusion or cavity is created depending on the Extrude Direction setting.


Absolute

Similar to the Expand tool. Respects brush Alphas. Extrusion or cavity is created depending on the Extrude Direction setting.


Rapid & Rapid2

This tool’s name is very descriptive, as it’s one of the fastest tools to sculpt general shapes. When you have more than one VoxTree object visible in the viewport, this tool will do it’s best to sculpt on the current layer but will create volume as if it were sculpting on both as one layer. This tool does not respect brush Alphas. The difference between Rapid and Rapid2 is that Rapid2 smooths the edges of the brush stroke, while Rapid does not.


Scratches

Simulates a real sculpting rake tool, creating scratches along the stroke. Great for creating muscle fibers and other similar looks. This tool does not respect brush Alphas.


Freeze

Paint selection masks with your brush, using an array of tools. Alphas, Stencils, Stamps and Stroke Modes all work with this tool. When a Selection Mask is created the area will not be effected by any following tools. Similar to some other tools, after making a selection, using the hotkey combinations CTRL+D will deselect and CTRL+SHIFT+I will invert the selection.

  • general/sculpt_workspace/voxel_mode/surface_tools.txt
  • Last modified: 2021/06/19 21:31
  • by carlosan