This workspace is built based on the needs of modeling the basic shapes using easy tools.
It’s important to focus on the blocking stage of modeling and construct base forms for blocking out the basic shape of bodies, animals, robots, vehicles, etc.
Keep in mind when dealing with the overall shape of what you want to create, is that complex shapes are always just a combination of simple shapes.
Neil Blevens has a legendary blog post where he talks about primary, secondary, and tertiary shapes.

Example by Neil Blevens

  • general/simplest_workspace.txt
  • Last modified: 2021/05/27 15:09
  • by carlosan