Common Workflows: This video series covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

3DCoat General Overview: This series is by no means a compendium of all things 3DCoat, the aim is to show you the most useful features as quickly as possible, which is what I would have wanted when learning 3DCoat.
Here we talk about some of the universal basics. The goal is to get you familiar with the basics and off to a running start. By David Schoneveld.

How to create a 3D model for video games - Topic: Fantasy weapon: In this tutorial series you will learn how to create a 3D model for video games. This is the first part of the small tutorial series. In this part you will see how I create a concept artwork in photoshop. By Christoph Werner.

Wall Panel - Normal Map & Texture: Quick tutorial showing how to create a simple Sci-Fi wall panel texture and normal map. By Psionic Games.

3DCoat - Great Sculpting software for 2D artists looking to transition into 3D: Overview of a great sculpting software and one of my favorite programs overall.

The Gun: Complede workflow of a Sci-Fi Gun, Based on the M3 Predator from Mass Effect. By Kalten1979.

PBR Smart Materials: This is just a quick video I made showing some of 3DCoat's new and awesome PBR materials. You can create all new materials from scratch but it comes with a bunch of pre-made ones and they have a ton of functions you can adjust to change the way it looks. By Phil Nolan.

PBR Preview Options

Texture Painting: This is a demonstration of some of the more common Paint tools one might use on a similar project. It is not intended to be a tutorial on texturing painting techniques.

Image Picker: This video demonstrates the Image Picker in 3DCoat, which allows the user to sample color information from an image, as well as serve as a dockable reference image.

Using Reference Images: This video demonstrates the usage of reference images. Either as Image Planes in the viewport or usage of the Image Picker as a static reference image within the UI.

Paint Mesh to Sculpt Mesh: This video demonstrates the steps needed to send a copy of a Paint Mesh to the Sculpt Workspace (where it becomes a Sculpt Mesh that can be voxelized or have dynamic tessellation applied to it) and bake small-scale sculpting edits back to the Paint Mesh via a new normal map.

From Paint Room to Sculpt and back again: This video demonstrates a method one can use to get your model….fully displaced (with any work you may have already done using image-based sculpting)…from the Paint Room to the Voxel Room, to make some sculpting edits there.
Then bake an new, updated displacement map that can be added back into the Paint Room.

Texture a head using reference images: By Psionic Games.

Normal Map Texture details: Quick tutorial video showing how to add some fine details to the normal map of a face or head textured model (or anything else for that matter). By Psionic Games.

Alpha import: How to import an texture to be used as layer transparency information (Alpha channel) inside 3DCoat. Actually it is not possible to import alpha informations directly into 3D Coat but show a short workaround to do it anyway.
Additionally explain how to paint flexible alpha information and how the “Linked layer” function helps here. By Christoph Werner.

Baking Ptex textures on to a mesh with existing UVs: how to bake textures after using the Ptex UV/Texturing method, to a mesh with an existing UV map. Quite handy if you want to use the Ptex format in 3DCoat as a “storage” format with your high res details, and bake to lower resolution textures as needed. By Javis Jones.

Voxel to Surface Mode Sculpting: This video series show the walkthrough of the sculpting tools.

Space Marine shoulder pad: Modelling, Lowpoly version creation, UV mapping, Painting and Export with normal maps. By Psionic Games.

Sculpting Cartoon Character, Elmer Fudd: This is a simple and fun project timelapse of the modeling/sculpting process one might use to create a cartoon character such as this. It is not designed to be a showcase or an elaborate training video. Just a glimpse of some of the tools one might use for a project of similar scope.

Basic Weapon Concept: Weapon hardsurface sculpt.

Zombie Tutorial: How to sculpt a quick zombie head using 3DCoat from a simple basemesh. By Psionic Games.

Damaged Pillar: Damaged Pillar tutorial series. By Ignertia.

pillar & vines: A quick tutorial showing how to model a pillar, add detail texture using images and also vines. By Psionic Games.

Making a Terrain.

Donut with cream.

Creating Tiled Textures: This video demonstrates one method available to users of 3DCoat, to create their own seamless tiled textures.

Adding Thickness: This video covers the topic of adding thickness to a voxel object in 3D Coat, and why it is so important to use. Voxels are volumetric by nature, and thus cannot work properly with single-sided and open meshes. Therefore some “thickness” is required to make it work.
It is ideal to apply that thickness in one's host application, prior to importing, but if that is not feasible, this is the way to add it just before voxelizing the object.

Creating a Mouth Cavity: This video demonstrates a technique to sculpt/model a Mouth Cavity for a character in Sculpt workspace.

Quick Tip: Fixing Low Polygon Mesh Imports:.

Rock sculpting & texturing: Quick tutorial on sculpting, autopo'ing and texturing a simple rock object. By Psionic Games.

Sculpting a rocky floor: Sculpting a simple rocky floor or wall using the build brush, scrape brush and some simple texturing. By Psionic Games.

Expressive Sculpting by Anton Tenitsky.

Tileable Sculpting Oldschool Method for Heavy Mesh Talking about using instances for easier tileable mesh baking by Anton Tenitsky.


Sculpting High Frequency Details Using Livelay Tools.


Kitbashing with the Primitives tool: This video demonstrates the ability to take any model from the Kitbashing Toolset and immediately use it as a Freeform Primitive. Making very fast work of scaling and shaping an object on the fly.

Kitbashing Tools : This video demonstrates the Kitbashing Tools in 3D Coat, which allow for fast and efficient storage or retrieval of Voxel Layer content or standard OBJ format files. 3DCoat creates thumbnail images for each and displays them within a dockable pallet for easy access.

recorder modeling: by Сергей Бакулин.

Tire & Wheel By Sándor Veres 'Allexr'.

Miner Armor By Kurzor.

Creature Head Sculpting By Anton Tenitsky.

CBlock: sculpting with merge tool, and Retopo room. By Hextor.

FR Armor

3DCOATober: This video series by Sándor Veres 'Allexr' show one month of daily sculpts. It's frankly extraordinary and a must see.

Helmet Timelapse: A rough timelapse sketch of a scifi helmet by fotis tsantilas.

Sci-fi panel: by Sándor Veres 'Allexr'.

Retopo Project: This video starts a series covering the retopology of a semi-complex Voxel object, which has multiple sub-components.

Retopo Room Pt.2: This video continues the walk through of the Retopology tools in 3DCoat, and includes demonstrations of the Strokes tool and basic Auto-Retopo usage.

Retopo Room Pt3 UV Edit: This video touches on some of the UV tools in the Retopo Room during this walk-through.

Retopo Room Pt.4: AutoRetopo: This video continues the walkthrough of the Retopo toolset in 3D Coat, but begins a deeper exploration of the new Auto-Retopo improvements.

Retopo Room Pt.7: Manual Retopo Tools: This video covers some of the Manual Retopology tools in 3D Coat, such as the ADD/SPLIT tool, POINTS & FACES tool, and QUADS tool.

Retopology Tools: Relax Retopo Mesh: This video covers the different methods and tools for relaxing all or selected parts of a Retopologized mesh.

ORC Auto Retopology with user defined guides: Overall Demonstration of the Auto-Retopology tools.

Toad retopo tutorial: By Betweenlimits.

Retopology basics: Concepts and basic tools to get you retopologizing quickly. Giving a result suitable for animating in Max or Maya. By zenithII.

Basic Retopology Using 3DCoat: In this lesson, Ryan Ribot will be showing you the basics of retopologizing objects using the 3DCoat. By 3dmotive.

Duplicating a Retopo Mesh: This video demonstratates 2 primary methods for duplicating retopo meshes.

Gromit Retopology Time Lapse Time lapse of the process used to retopo the Gromit model. By BotchedTaco.

Blender Materials to 3DCoat PBR Smart Materials: This is a tutorial in that I show how to use materials of a blender model in 3DCoat for adding smart materials for separate parts of the model. By Jayanam.

Blender PBR Shader for 3DCoat Smart materials tutorial: In this tutorial for Blender using 3DCoat PBR materials I how how to export PBR textures like diffuse, normalmaps, roughness and metalness and use it in a Blender PBR shader. By Jayanam.

Blender 3Dcoat PBR Tutorial: This tutorial is about creating a hardsurface model with Blender and texturing it with 3DCoat with PBR materials. By Jayanam.

Mixamo and 3DcoatExternal Link: This 2012 video demonstrates the workflow between Mixamo and 3DCoat.

3Dcoat for Hardsurface Design This is an introductory video on 3DCoat for hardsurface design. In here I will be covering the basic tools I use when blocking out hardsurface models in 3DCoat. By GameDev The Pipeline.

Retopo Room Pt.1: This video begins the Retopo stage of this walk-through; including a demonstration of using the Kitbashing toolset to quickly access and use Model/Mesh presets as starting points.

Hard surface modelling tips: Some tips on hard surface modelling with 3D Coat using the Cutoff Tool, VoxLayer, Extrude and transform tools. By Psionic Games.

3D Scan Cleanup: This video begins the demonstration of cleaning up a 3D Scan in 3DCoat.

Voxel Modeling: Creating Bevels

Multiresolution for Voxel Sculpting

Tips for using the Mannequin

Quick Tip: Using VoxHide as a Masking Tool: This video demonstrates how the VoxHide tool can be used as a Masking tool in place of a Freeze Brush, which only works in Surface mode.

Creating a 3D Brush: This video demonstrates how to take a model you already have on your hard drive or create one directly in 3DCoat to use as a 3D Brush; replicating the object along your brush stroke.

Sketching in 3DCoat: Pt.1 Canvas Setup: This video begins a brief series demonstrating 3DCoat's Sketching capabilities and unique appeal as a Sketching tool in any artist's pipeline.

Inverting Voxel Selections with Cutoff & Hide Tool: This video is a quick demonstration using the Cutoff and Hide Tool, in 3DCoat's Voxel Workspace. Primarily showing how to Invert a selection using the associated but little known hotkeys.

2 Axis Widget

TransPose Tool Poly Groups: This video demonstrates a few new feature additions to the Pose Tool in 3DCoat 4.9. One is angle snapping for precise linear selections. The other is Poly Group functionality built into the Pose tool.

  • general/training.txt
  • Last modified: 2019/10/18 23:34
  • by carlosan