This is an old revision of the document!

Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology - Poses, extreme body changes and morphs, to name a few. This is where the Tweak Room comes into play.

Modifying & Morphs
Use these tools to make larger mesh adjustments, after all of your other modeling and texturing steps have been completed. Pose limbs using “Drag Points” - change a thin character into a fat one - create facial morphs for export.
These are just some of the uses for this direct polygonal manipulation set of tools.

  • general/tweak_workspace.1566469783.txt.gz
  • Last modified: 2019/08/22 13:29
  • by carlosan