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Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology - Poses, extreme body changes and morphs, to name a few. This is where the Tweak Room comes into play.

This Room is often overlooked and underused, but it possesses some of the most simple and powerful tools for creating mesh modifications, model poses, and morph targets.

Any changes you make here can also be made after topology, UV maps, and textures have been created. Ideal for short-term changes without ruining all your work.

Even small sculpting jobs can be done in the Tweak Room with brushes and brush options.

As in other Rooms, the upper bar contains the usual brush settings.

It is important to note that both the Paint Room and the Tweak Room use both imported meshes found in the Paint Objects Panel. If you any reason you want to delete a mesh from one of these rooms, you can do so by clicking the X for each mesh object in the Paint Objects area.

If for any reason you wish to delete all of your model textures and start over - you also must delete any objects found in the “Tweak Room Objects Panel” by clicking on the “X” for each Object.

Modifying & Morphs
Use these tools to make larger mesh adjustments, after all of your other modeling and texturing steps have been completed. Pose limbs using “Drag Points” - change a thin character into a fat one - create facial morphs for export.
These are just some of the uses for this direct polygonal manipulation set of tools.

  • general/tweak_workspace.1566684660.txt.gz
  • Last modified: 2019/08/25 01:11
  • by carlosan