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Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology - Poses, extreme body changes and morphs, to name a few. This is where the Tweak Room comes into play.

This Room is often overlooked and underused, but it possesses some of the most simple and powerful tools for creating mesh modifications, model poses, and morph targets.

Any changes you make here can also be made after topology, UV maps, and textures have been created. Ideal for short-term changes without ruining all your work.

Even small sculpting jobs can be done in the Tweak Room with brushes and brush options.

As in other Rooms, the upper bar contains the usual brush settings.

It is important to note that both the Paint Room and the Tweak Room use both imported meshes found in the Paint Objects Panel. If you any reason you want to delete a mesh from one of these rooms, you can do so by clicking the X for each mesh object in the Paint Objects area.

If for any reason you wish to delete all of your model textures and start over - you also must delete any objects found in the “Tweak Room Objects Panel” by clicking on the “X” for each Object.

Use these tools to make larger mesh adjustments, after all of your other modeling and texturing steps have been completed. Pose limbs using “Drag Points”, change a thin character into a fat one, create facial morphs for export.
These are just some of the uses for this direct polygonal manipulation set of tools.

Move: Works just like the Voxel Move tool.
Movements are based on the size of the Brush - which can be made “on the fly”. Use this tool to perform major adjustments to your mesh.
Try to avoid stretching an area of polygons excessively, especially creating long, thin polygons (press “W” to see the wireframe) since this will cause unwanted texture distortions in your “Merged” model, and will require major alterations in your UV Map.
Select-Move: Actually, this tool allows you to define and refine a selected area of your mesh before you apply either the Move, Scale or Rotate function to that area. You can use standard Brush Alphas to define the selected region or use rectangular selection.
A number of commands exist in the “Tool Options” panel to modify the selected area making this tool a very precise means of altering your mesh, as well as the means to “Save” and “Load” selection areas.
Drag Points: A versatile tool which allows you to use Brush size to place “Dots” (areas of influence - or soft selection) that work in opposition to “freeze” dots - giving you the ability to adjust only specific portions of the mesh while the freeze dots (all dots except the finally selected dot) keep those portions of the mesh from moving.
The size of each dot determines the region of influence or non-influence.
The soft selection area is defined by the “Edge Hardness” slider.
You can “Move, Scale or Rotate” the unfrozen areas (defined by the selected dot) by first selecting the function and then Left-Click dragging on this dot.
This tool is especially well suited to performing the posing (bending) of organic limbs or appendages of any kind.
Draw: Works like the Surface “Draw” tool, except that polygons are stretched to make the alteration. The size, depth and nature of the Brush and its Alpha shape determine the action of the tool.
Use the “Cntrl” and “Shift” modifiers to apply an inversion or smoothing action to this tool.
Collapse: This tool draws areas of the mesh closer together in a very precise fashion, without raising or lowering the affected area. The size, depth and nature of the Brush Alpha effect the distance of the mesh translation.
Use the “Ctrl” modifier to invert the action of the tool - and the “Shift” modifier to perform a relaxation of the mesh.
Expand: Works precisely as an inverted version of the “Collapse” tool.
Shift: This tool slides and pushes a portion of the mesh in one direction along the plane of the existing mesh surface. It acts like a 2 dimensional “wave” of sorts.
Use the “Ctrl” modifier to “repel” the mesh away from the Brush cursor, in every direction - and use the “Shift” modifier to relax areas of the mesh.
The tool is affected by Brush size and depth but not Alpha shape or other Brush Options.
Smudge: Works similarly to the Shift tool, but tends to indent the mesh near the edges of the Brush.
Use the “Ctrl” modifier to invert the action and the “Shift” modifier to relax areas of the mesh.
This tool is only affected by the size and depth of the Brush.
Flatten: Works quite similarly to the “Flatten” tool in Surface mode.
Repeated movements of the brush over an area tend to produce a general flattening - similar to the effect produced by a blacksmith’s hammer.
Smooth: Overall, this tool performs a mesh relaxation - lessening the distance between adjoined vertices as the tool passes over them.

  • general/tweak_workspace.1567685319.txt.gz
  • Last modified: 2019/09/05 15:08
  • by carlosan