general:tweak_workspace

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general:tweak_workspace [2019/09/15 23:55]
carlosan [Tweak Toolset]
general:tweak_workspace [2021/05/07 14:32] (current)
carlosan
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 ===== Tweak Workspace ===== ===== Tweak Workspace =====
-Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology ​Poses, extreme body changes and morphs, to name a few. This is where the Tweak Room comes into play.\\ ​+ 
 +This room is often overlooked and underused, but it has some of the simplest and most powerful tools for creating mesh modifications,​ model poses, and morph targets. Any changes you make here can also be made after topology, UV maps, and textures have been created. Ideal for short-term changes without ruining all your work. Even small sculpting jobs can be done in the Tweak Room with brushes and brush options.\\ 
 + 
 +As in other rooms, the upper bar contains the usual brush settings. It is important to note that both the Paint Room and the Tweak Room use both imported meshes found in the Paint Objects Anel. If you any reason you want to delete a mesh from one of these rooms, you can do so by clicking the X for each mesh object in the Paint Objects area.\\ 
 +---- 
 + 
 +Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topologyPoses, extreme body changes and morphs, to name a few.\\  
 + 
 +This is where the [[https://​youtu.be/​UhL7SCM-KeE?​list=UUz7E0meXd2yMj4TKY2h0Rbg|Tweak Room]] comes into play. The Tweak Room is a legacy workspace, from 3DCoat'​s early beginnings, and is subject to being deprecated/​removed at some point in the future, but in the right circumstance,​ it still has a fair amount of utility, especially if used in Microvertex Mode, to create Morph targets/​Blendshapes.\\ 
 +* Base Model courtesy of Fellipe Beckman\\ 
  
 This Room possesses some of the most simple and powerful tools for creating mesh modifications,​ model poses, and morph targets. Has quite a number of tools to move your mesh around with some basic deformers. This allows you to reshape your mesh.\\ ​ This Room possesses some of the most simple and powerful tools for creating mesh modifications,​ model poses, and morph targets. Has quite a number of tools to move your mesh around with some basic deformers. This allows you to reshape your mesh.\\ ​
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 Try to avoid stretching an area of polygons excessively,​ especially creating long, thin polygons (press “W” to see the wireframe) since this will cause unwanted texture distortions in your “Baked” model, and will require major alterations in your UV Map.\\ Try to avoid stretching an area of polygons excessively,​ especially creating long, thin polygons (press “W” to see the wireframe) since this will cause unwanted texture distortions in your “Baked” model, and will require major alterations in your UV Map.\\
  
-The available parameters for this tool are as follows:​\\ ​ 
-Select with pen or rectangle. Select with pen, rectangle or curve. Use CTRL to subtract selection, SHIFT - to add selection.\\ ​ 
-Select with gradient. Selection is done with gradient. Click to determine the start position o gradient and then click again to determine the end point.\\ ​ 
-Select objects. Select the whole object with LMB.\\ ​ 
-Move. Moves the selected area.\\ ​ 
-Rotate. Rotates the selected area.\\ ​ 
-Scale. Used for scaling of the selected area.\\ ​ 
-Smooth. Smooth selection.\\ ​ 
-Expand. Expand the selection.\\ ​ 
-Clear. Clear all selection.\\ ​ 
-Wide. Make the intermediate area of selection wider.\\ ​ 
-Contract. Contract the selection.\\ ​ 
-Increase. Grow the selection value on 10%.\\ ​ 
-Save. Save selection to file.\\ ​ 
-Load. Load selection from file.\\ ​ 
  
-{{:​general:​tweakselecttransform.jpg?​200|}}\\ ​ 
 **Select/​Transform:​** This tool allows you to define a selected a surface area by selecting your mesh before you apply either the Move, Scale or Rotate function to that area.\\ **Select/​Transform:​** This tool allows you to define a selected a surface area by selecting your mesh before you apply either the Move, Scale or Rotate function to that area.\\
 A number of commands exist in the “Tool Options” panel to modify the selected area making this tool a very precise means of altering your mesh, as well as the means to “Save” and “Load” selection areas.\\ A number of commands exist in the “Tool Options” panel to modify the selected area making this tool a very precise means of altering your mesh, as well as the means to “Save” and “Load” selection areas.\\
 +
 +{{:​general:​tweakselecttransform.jpg?​300|}}\\ ​
 +The available parameters for this tool are as follows:​\\ ​
 +  * Select with brush or rectangle. Select with pen, rectangle or curve. Use CTRL to subtract selection, SHIFT - to add selection.\\ ​
 +  * Select with gradient. Selection is done with gradient. Click to determine the start position o gradient and then click again to determine the end point.\\ ​
 +  * Select objects. Select the whole object with LMB.\\ ​
 +  * Move. Moves the selected area.\\ ​
 +  * Rotate. Rotates the selected area.\\ ​
 +  * Scale. Used for scaling of the selected area.\\ ​
 +  * Smooth. Smooth selection.\\ ​
 +  * Expand. Expand the selection.\\ ​
 +  * Clear. Clear all selection.\\ ​
 +  * Select all. Select all.\\ ​
 +  * Wide. Make the intermediate area of selection wider.\\ ​
 +  * Contract. Contract the selection.\\ ​
 +  * Increase. Grow the selection value on 10%.\\ ​
 +  * Save. Save selection to file.\\ ​
 +  * Load. Load selection from file.\\ ​
 +
 **Draw:** Works like the Surface “Draw” tool, except that polygons are stretched to make the alteration. The size, depth and nature of the Brush and its Alpha shape determine the action of the tool.\\ ​ **Draw:** Works like the Surface “Draw” tool, except that polygons are stretched to make the alteration. The size, depth and nature of the Brush and its Alpha shape determine the action of the tool.\\ ​
 Use the “Ctrl” and “Shift” modifiers to apply an inversion or smoothing action to this tool.\\ Use the “Ctrl” and “Shift” modifiers to apply an inversion or smoothing action to this tool.\\
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 Use the “Ctrl” modifier to invert the action and the “Shift” modifier to relax areas of the mesh.\\ Use the “Ctrl” modifier to invert the action and the “Shift” modifier to relax areas of the mesh.\\
 This tool is only affected by the size and depth of the Brush.\\ This tool is only affected by the size and depth of the Brush.\\
-**Flatten:​** Works quite similarly to the “Flatten” tool in Surface mode. Repeated ​movements of the brush over an area tend to produce a general flattening, similar to the effect produced by a blacksmith’s hammer.\\ ​+**Flatten:​** Works quite similarly to the “Flatten” tool in Surface mode. Flatten the surface under the beush with repeated ​movements of the brush over an area tend to produce a general flattening, similar to the effect produced by a blacksmith’s hammer.\\ ​
 **Smooth:** Overall, this tool performs a mesh relaxation, lessening the distance between adjoined vertices as the tool passes over them.\\ **Smooth:** Overall, this tool performs a mesh relaxation, lessening the distance between adjoined vertices as the tool passes over them.\\
----- 
  
-Move. Drag the surface piece. Use ctrl to drag along average normal. 
-Select/​Move. Use this mode to select surface parts and modify them (move, rotate or scale). ​ 
-4.1.3.jpgDrag points. In this mode you can add control points and drag them (rotation and scaling can be done too). Each point limits the surface modification. Use the DELETE key to delete a selected point. Select several points simultaneously using SHIFT button. The available parameters for this tool are as follows: 
-Move. (Hotkey SHIFT+W) Move the selected area. 
-Rotate. (Hotkey SHIFT+E). Rotate the selected area. 
-Scale. (Hotkey SHIFT+R). Scale selected area. 
-Delete all handlers. 
-Edge hardness. Increase this value if you want to transform more rigid pieces. 
-Show selection. Show selection that corresponds to the selected point. 
-Save. Save handlers positions to file. 
-Load. Load handlers position from file. This operation will add handlers from the file to existing handlers. 
-Draw. Draw with pen. Use CTRL to press in and SHIFT to smooth the surface. 
-4.1.5.jpg 
-Collapse. Collapse a part of surface. Use ctrl to expand surface. 
-Expand. Expand surface part. Use CTRL to collapse surface. 
-Shift. Shift surface along pen motion in screen space. 
-4.1.4.jpg 
-Tangent Shift. Shift surface along pen motion in normal plane. 
-Smudge. Smudges along the surface under the pen. 
-Flatten. Flatten the surface under the pen. 
-Smooth. Smooth surface with the pen. 
  • general/tweak_workspace.1568580945.txt.gz
  • Last modified: 2019/09/15 23:55
  • by carlosan