general:tweak_workspace

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general:tweak_workspace [2019/09/16 00:01]
carlosan
general:tweak_workspace [2021/05/07 14:32] (current)
carlosan
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 ===== Tweak Workspace ===== ===== Tweak Workspace =====
-Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology ​Poses, extreme body changes and morphs, to name a few. This is where the Tweak Room comes into play.\\ ​+ 
 +This room is often overlooked and underused, but it has some of the simplest and most powerful tools for creating mesh modifications,​ model poses, and morph targets. Any changes you make here can also be made after topology, UV maps, and textures have been created. Ideal for short-term changes without ruining all your work. Even small sculpting jobs can be done in the Tweak Room with brushes and brush options.\\ 
 + 
 +As in other rooms, the upper bar contains the usual brush settings. It is important to note that both the Paint Room and the Tweak Room use both imported meshes found in the Paint Objects Anel. If you any reason you want to delete a mesh from one of these rooms, you can do so by clicking the X for each mesh object in the Paint Objects area.\\ 
 +---- 
 + 
 +Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topologyPoses, extreme body changes and morphs, to name a few.\\  
 + 
 +This is where the [[https://​youtu.be/​UhL7SCM-KeE?​list=UUz7E0meXd2yMj4TKY2h0Rbg|Tweak Room]] comes into play. The Tweak Room is a legacy workspace, from 3DCoat'​s early beginnings, and is subject to being deprecated/​removed at some point in the future, but in the right circumstance,​ it still has a fair amount of utility, especially if used in Microvertex Mode, to create Morph targets/​Blendshapes.\\ 
 +* Base Model courtesy of Fellipe Beckman\\ 
  
 This Room possesses some of the most simple and powerful tools for creating mesh modifications,​ model poses, and morph targets. Has quite a number of tools to move your mesh around with some basic deformers. This allows you to reshape your mesh.\\ ​ This Room possesses some of the most simple and powerful tools for creating mesh modifications,​ model poses, and morph targets. Has quite a number of tools to move your mesh around with some basic deformers. This allows you to reshape your mesh.\\ ​
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 ====Tweak Toolset==== ====Tweak Toolset====
-{{:​general:​tweaktool.jpg?​100|}}\\ +{{:​general:​tweaktool.jpg?​200|}}\\ 
  
 Use these tools to make larger mesh adjustments,​ after all of your other modeling and texturing steps have been completed. mode has quite a number of tools to move your mesh around with some basic deformers.\\ ​ Use these tools to make larger mesh adjustments,​ after all of your other modeling and texturing steps have been completed. mode has quite a number of tools to move your mesh around with some basic deformers.\\ ​
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 A number of commands exist in the “Tool Options” panel to modify the selected area making this tool a very precise means of altering your mesh, as well as the means to “Save” and “Load” selection areas.\\ A number of commands exist in the “Tool Options” panel to modify the selected area making this tool a very precise means of altering your mesh, as well as the means to “Save” and “Load” selection areas.\\
  
-{{:​general:​tweakselecttransform.jpg?​200|}}\\ +{{:​general:​tweakselecttransform.jpg?​300|}}\\ 
 The available parameters for this tool are as follows:​\\ ​ The available parameters for this tool are as follows:​\\ ​
   * Select with brush or rectangle. Select with pen, rectangle or curve. Use CTRL to subtract selection, SHIFT - to add selection.\\ ​   * Select with brush or rectangle. Select with pen, rectangle or curve. Use CTRL to subtract selection, SHIFT - to add selection.\\ ​
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  • Last modified: 2019/09/16 00:01
  • by carlosan