general:tweak_workspace

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general:tweak_workspace [2019/10/08 03:43]
carlosan
general:tweak_workspace [2021/05/07 14:32] (current)
carlosan
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 ===== Tweak Workspace ===== ===== Tweak Workspace =====
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 +This room is often overlooked and underused, but it has some of the simplest and most powerful tools for creating mesh modifications,​ model poses, and morph targets. Any changes you make here can also be made after topology, UV maps, and textures have been created. Ideal for short-term changes without ruining all your work. Even small sculpting jobs can be done in the Tweak Room with brushes and brush options.\\
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 +As in other rooms, the upper bar contains the usual brush settings. It is important to note that both the Paint Room and the Tweak Room use both imported meshes found in the Paint Objects Anel. If you any reason you want to delete a mesh from one of these rooms, you can do so by clicking the X for each mesh object in the Paint Objects area.\\
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 Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology, Poses, extreme body changes and morphs, to name a few.\\ ​ Sometimes it is necessary to modify models in some more extreme ways, without changing the underlying topology, Poses, extreme body changes and morphs, to name a few.\\ ​
  
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 ====Tweak Toolset==== ====Tweak Toolset====
-{{:​general:​tweaktool.jpg?​300|}}\\ +{{:​general:​tweaktool.jpg?​200|}}\\ 
  
 Use these tools to make larger mesh adjustments,​ after all of your other modeling and texturing steps have been completed. mode has quite a number of tools to move your mesh around with some basic deformers.\\ ​ Use these tools to make larger mesh adjustments,​ after all of your other modeling and texturing steps have been completed. mode has quite a number of tools to move your mesh around with some basic deformers.\\ ​
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  • Last modified: 2019/10/08 03:43
  • by carlosan