general:uv_workspace:selected

On the top panel you can choose selection types:
Vertices, Edges, Faces, Islands, Brush and Tweak.


Select vertices, edges or faces (depend on what type have you chosen) with LMB. If you hold LMB and drag the mouse you can select several vertices/edges/faces. Use SHIFT to add an item to selection, use CTRL to subtract an item from selection.
Depending on selection type operations in the Selected block may change.

Clear: Clears the selection.
Invert: inverts the selection.
Rotate CW: This will rotate the selected island clock-wise.
Rotate CCW: This will rotate the selected island counter clock-wise.
Flip U: This will flip the U of the UV map.
Flip V: This will flip the V of the UV map.
Relax: Applies a light smoothing across the selected cluster (or island) to relieve stretching or pinching.
Cloth Relax: Relax UV islands so that opposite edges on seams will get almost the same length and same relation between edge length in space and edge lenght in UV space. This may be useful for making real things - cloth and soft toys.
To ABF: The newer, more advanced form of Unwrapping which is best suited for organic meshes.
To Globally Uniform (UV) Unfolding: Unwrap selected islands with 3DCoat's proprietary Globally Uniform UV unwrapping method.
To LSCM: The older, more traditional form of Unwrapping which may be more compatible with external 3D applications.
To Planar: Uses Planar projection for Unwrapping selected UV Islands.
To Strip: This method is intended to unwrap the stripe of polygons into the straight line.
Hide: Hide selected faces.
Inv. Hidden:
Unhide: Invert hidden faces.
Unhide all: Unhide all hidden faces.
HD Expand: Expand hidden area.
HD Contract: Contract hidden area.
Copy UV: Copy island to clipboard (use CTRL+C). You may select other island and paste it there. In so way you will exactly put one island over other one.
Paste UV: Paste UV island that was previously copied. You need to select one island, press CTRL+C, then select other island that has the same topology, press CTRL+V. In so way you will put exactly first island over the second one.

In Edges selection mode there are a few tools.
They are: To line, Equidistant, Horizontal, Vertical.
Note: you can select an edge loop by double-clicking on an edge or you may simply use an Edgeloop command in the Selected block. With Edgering command you can select edge rings.

To line command places all selected edges along the line.

Equidistant command places all selected edges along the line and sets equal distance between points.

Horizontal command puts all selected edges horizontally.

Vertical command puts all selected edges vertically.

Clear: Clears the selection.
Invert: inverts the selection.
Rotate CW: This will rotate the selected island clock-wise.
Rotate CCW: This will rotate the selected island counter clock-wise.
Flip U: This will flip the U of the UV map.
Flip V: This will flip the V of the UV map.
To Line: Place selected edges along the line.
Equidistant: Place selected edges along the line and set equal distance between points.
Horizontal: Put edges along the horizontal lines.
Vertical: Put edges along the vertical line.
Edge Loop: Select edge loop (in UV Preview Window).
Edge Ring: Select edge ring (in UV Preview Window).
Set Seams: Marks selected edges as seams.
Del. Seams: Delete seams over selected edges (in UV Preview Window).

Faces selection mode differs from Vertices selection mode in additional commands:
Use this commands to show only selected faces in the viewport.

Clear: Clears the selection.
Invert: inverts the selection.
Rotate CW: This will rotate the selected island clock-wise.
Rotate CCW: This will rotate the selected island counter clock-wise.
Flip U: This will flip the U of the UV map.
Flip V: This will flip the V of the UV map.
Relax: Applies a light smoothing across the selected cluster (or island) to relieve stretching or pinching.
Cloth Relax: Relax UV islands so that opposite edges on seams will get almost the same length and same relation between edge length in space and edge lenght in UV space. This may be useful for making real things - cloth and soft toys.
Hide: Hide selected faces.
Inv. Hidden: Invert hidden faces.
Unhide: Invert hidden faces.
Unhide all: Unhide all hidden faces.
HD Expand: Expand hidden area.
HD Contract: Contract hidden area.

All other commands work the same as for Vertices.

Islands selection mode allows you to operate with separate UV islands. You can translate, rotate and scale (vertically, horizontally and proportionally) an island with the help of Manipulator.

Note that you need to activate the manipulator on the top bar. Check the Select and Manipulate check-boxes.

Advise: Keep the Select check-box always checked unless you don't want to select anything.

Clear: Clears the selection.
Invert: inverts the selection.
Rotate CW: This will rotate the selected island clock-wise.
Rotate CCW: This will rotate the selected island counter clock-wise.
Flip U: This will flip the U of the UV map.
Flip V: This will flip the V of the UV map.
Relax: Applies a light smoothing across the selected cluster (or island) to relieve stretching or pinching.
Cloth Relax: Relax UV islands so that opposite edges on seams will get almost the same length and same relation between edge length in space and edge lenght in UV space. This may be useful for making real things - cloth and soft toys.
To ABF: (Angle Based Flattening).ABF is a newer unwrapping algorithm which is best suited for organic meshes.
To GU: Unwrap selected islands with 3DCoat's proprietary Globally Uniform UV unwrapping method.
To LSCM: (Least Squares Conformal Maps) The older, more traditional form of Unwrapping which may be more compatible with external 3D applications.
To Planar: Uses Planar projection for Unwrapping selected UV Islands across arbitrary axis .
To Strip: This method is intended to unwrap the stripe of polygons into the straight line.
Hide: Hide selected faces.
Inv. Hidden: Invert hidden faces.
Unhide: Invert hidden faces.
Unhide all: Unhide all hidden faces.
HD Expand: Expand hidden area.
HD Contract: Contract hidden area.
Copy UV: Copy island to clipboard (use CTRL+C). You may select other island and paste it there. In so way you will exactly put one island over other one.
Paste UV: Paste UV island that was previously copied. You need to select one island, press CTRL+C, then select other island that has the same topology, press CTRL+V. In so way you will put exactly first island over the second one.

In this mode you operate with the brush which size and be changed by holding RMB pressed and moving the mouse aside.
With the LMB click and drag you can manipulate the mesh under brush. Use SHIFT+LMB to smooth the mesh. Use CTRL+LMB to pinch the area under the brush. Use SHIFT+CTRL+LMB to expand the area under the brush.

The last mode is Tweak. It allows to drag vertices, edges or faces around in a very easy way. Simply move the cursor over a vertex/edge/face until it becomes highlighted and then drag it with LMB.

The mesh can be displayed in one of three ways: with no checker, with simple checker, with complex checker.

It is very useful as it shows the distortions of the texture in different areas of the mesh.

Another drop-down list on the left of the top bar is Choose a UV-set list. If the mesh has a multiple UVs you can switch them in that drop-down list.

Overlapping UVs. You can have overlapping UVs within 3DCoat with no problems occurring. As seen on the image.

(The manipulator works the same way for vertices, edges and faces)
You are to press Upd. Islands command to update the UV preview window after operations with UV islands.

  • general/uv_workspace/selected.txt
  • Last modified: 2019/10/08 13:33
  • by carlosan