general:uv_workspace:uv_preview

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general:uv_workspace:uv_preview [2022/05/13 10:33]
carlosan [UV Preview Panel]
general:uv_workspace:uv_preview [2022/09/19 20:23] (current)
carlosan [UV Preview Panel]
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 {{:​general:​uv_workspace:​uv-preview-gizmo.jpg?​400|}} {{:​general:​uv_workspace:​uv-preview-gizmo.jpg?​400|}}
  
-This manipulator ​lets you scale, stretch, rotate and translate whichever ​cluster ​you currently have selected.\\ ​+Further advanced tools for editing your UV maps directly reside in the “Selected” portion of the of the retopology tools. These tools all require a selection in the UV Preview window. To select a cluster (or island) simply click on one with the LMB.\\  
 +Found in the UV Preview window, this 2D Transform gizmo lets you scale, stretch, rotate and translate whichever ​island ​you currently have selected.\\ ​
  
-You can manually place your clusters as you see fit before packing them (Optimized unwrapping) into a UV map. You +You can manually place your clusters as you see fit before packing them (Optimized unwrapping) into a UV map. You must have the “Manipulator” tick box turned on to use this, it is located on the Top Bar. Use this gizmo to transform vertices, edges, faces, islands and any selection thereof (multiple islands, etc.) inside the UV Preview window.\\  
-must have the “Manipulator” tick box turned on to use this.\\ ​+
  
 Use this gizmo to manipulate vertices, edges, faces and whole islands inside the UV Preview window.\\ ​ Use this gizmo to manipulate vertices, edges, faces and whole islands inside the UV Preview window.\\ ​
-In the block selected you will find a set of commands that are related to the selections made in the UV Preview window. After applying the Unwrap command found in the Retopo Room, you may want to edit UV islands in the UV Preview +In the block selected you will find a set of commands that are related to the selections made in the UV Preview window. After applying the Unwrap command found in the Retopo Room, you may want to edit UV islands in the UV Preview window, before Merging your mesh into the Paint Room.\\ ​ 
-window, before Merging your mesh into the Paint Room.\\ ​+ 
 +**Rotate CW:** This will rotate the selected island clock-wise.\\  
 +**Rotate CCW:** This will rotate the selected island counter clockwise.\\  
 +**Flip U:** This will flip the U of the UV map.\\  
 +**Flip U:** This will flip the V of the UV map.\\  
 +**Relax:** Applies a light smoothing across the selected cluster (or island) to relieve stretching or pinching.\\  
  
 ====Subpart Texel Density(Texel Density/​Pixel Ratio)==== ====Subpart Texel Density(Texel Density/​Pixel Ratio)====
  • general/uv_workspace/uv_preview.txt
  • Last modified: 2022/09/19 20:23
  • by carlosan