import_export:exporting_from_the_sculpt_workspace

From the “File/Export” menu there are the following options for exporting your sculpture:

Export scene: Exports all Voxel Layers as a triangular mesh in the following available formats - .obj, .lwo, .fbx, .stl, and .ply

Export selected object: Exports the current Sculpt Layer as a triangular mesh in the following available formats .obj, .lwo, .fbx, .stl, and .ply.

Decimate, automap export: Sculpt objects may be exported as low poly + texture using the special script that automates this job: it decimates, bakes, and exports the object + textures. File→Export→Decimate, auto-map, export.

Auto-export improved essentially:
- (1) possibility to export assets directly to Blender with PBR.
- (2) centering assets if need.
- (3) export multiple assets.
- (4) optional possibility to export each asset to own folder.
- (5) better compatibility with UE5 (but still not perfect because FBX does not support full PBR).
- (6) possibility to set custom scan depth. As result, auto-export becomes really good and convenient assets creation tool.


Export Dense Quads: Exports a dense, quadragulated mesh that may not always be manifold in nature.
Export Projected Quads: Exports an optimized quadrangular mesh by means of projection.
Save to Meshes Panel: If you wish to keep your Voxel model in the “Models” Panel - for future and repeated use this option saves it there with an iconic representation of the object. You can export current object to be used as a preset in the Meshes panel.
Save to Splines Panel: Export current object as a profile for Spline panel.
Export Raw Voxel Object: Export current Voxel based Sculpt Object as a data array. Exports raw voxel data in the form of a table which describes the object in 3 dimensions indicating its volume.
Export Depth Along Y: Export depth rendered along Y axis. It is useful to produce alphas, tiled textures.
For creating heightmaps you can sculpt the basic shape for your terrain and then simply export a heightmap.
Export to Gltf: You can export using 2 options:

  1. Gltf Separate (.gltf + .bin + textures): export to separate files.
  2. Gltf Embedded (.gltf): use this option with embedded textures.

Various functions for Exporting reside in this menu.

-in sculpt room rotate model to look on top
-go to render room choose depth pass
-turn on fog and adjust a bit to see it in viewport
-return to sculpt room, file→export→export depth along Y, choose tiff or exr format, make sure to mark checkbox
- tif will be in 16bit, exr in 32bit


From the “File/3D-printing” menu there are the following options for exporting your sculpture:

Export for 3D printing: .

Prepare to publish: Export the object and render it from different views for the better presentation in the services like Thingiverse.

  • import_export/exporting_from_the_sculpt_workspace.txt
  • Last modified: 2022/05/26 12:03
  • by carlosan