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3DCoat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated “turntable” movies.

3DCoat specializes in voxel sculpting and polygonal sculpting using dynamic patch tessellation technology and polygonal sculpting tools. It includes “auto-retopology”, a proprietary skinning algorithm. With minimal input from the user, this technology generates an accurate and functional polygonal mesh skin over any voxel sculpture, (composed primarily of quadrangles), which is the standard that is widely used in 3D production studios. Normally, this kind of polygonal topology must be painstakingly produced by hand.

Smart Materials Store: This video is an overview of 3DCoat's PBR Scanned Materials Store, as well as the installation of the files downloaded, and usage of the materials in 3DCoat.

Andrew Shpagin: support@3dcoat.com


Raul Fernandez Hernandez (LiveClay)
Sergii Kryzhanovskyi (Mac/Linux Ports, Graphics Engine)
Vitaliy Volokh (Collada, Open VDB)


Volodymyr Popelnukh web@3dcoat.com


Stanislav Chernyshuk sales@3dcoat.com


Denis Yanev d.yanev@3dcoat.com


Carlos Andreoni workflow@3dcoat.com


Javis Jones.


Luo Chen, Marina Shpagina, Dwayne Ferguson, Daniel Yarmak, Klaus Nordby and, Javis Jones.


Greg Smith, Javis Jones, Christian Michelin, Don Nash, David Schoneveld, Luo Chen, Marina Shpagina, Dwayne Ferguson, Daniel Yarmak, Klaus Nordby, Sharon Helms and Gideon Klindt.

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