3DCoat  3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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coat::scripto::AMesh< T > Member List

This is the complete list of members for coat::scripto::AMesh< T >, including all inherited members.

add(const T &b)coat::scripto::AMesh< T >inline
add(const T &, const Bevel &)coat::scripto::AMesh< T >
addCopy(const T &b) const coat::scripto::AMesh< T >
addCopy(const T &, const Bevel &) const coat::scripto::AMesh< T >
details(const float &d)coat::scripto::AMesh< T >inline
details() const coat::scripto::AMesh< T >inline
intersect(const T &b)coat::scripto::AMesh< T >inline
intersect(const T &, const Bevel &)coat::scripto::AMesh< T >
intersectCopy(const T &b) const coat::scripto::AMesh< T >
intersectCopy(const T &, const Bevel &) const coat::scripto::AMesh< T >
Mode enum namecoat::scripto::AMesh< T >
operator&(const T &) const coat::scripto::AMesh< T >
operator-(const T &) const coat::scripto::AMesh< T >
operator==(const AMesh &b) const coat::scripto::AMesh< T >inline
operator|(const T &) const coat::scripto::AMesh< T >
position(const Vec3 &p)coat::scripto::AMesh< T >inline
position() const coat::scripto::AMesh< T >inline
rotation(const Angles &a)coat::scripto::AMesh< T >inline
rotation() const coat::scripto::AMesh< T >inline
subtruct(const T &b)coat::scripto::AMesh< T >inline
subtruct(const T &, const Bevel &)coat::scripto::AMesh< T >
subtructCopy(const T &b) const coat::scripto::AMesh< T >
subtructCopy(const T &, const Bevel &) const coat::scripto::AMesh< T >
transform(const Mat4 &m)coat::scripto::AMesh< T >inline
transform() const coat::scripto::AMesh< T >inline