3DCoat  3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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coat::scripto::Mesh Member List

This is the complete list of members for coat::scripto::Mesh, including all inherited members.

add(const Mesh &b)coat::scripto::AMesh< Mesh >inline
add(const Mesh &, const Bevel &)coat::scripto::AMesh< Mesh >
addCopy(const Mesh &b) constcoat::scripto::AMesh< Mesh >
addCopy(const Mesh &, const Bevel &) constcoat::scripto::AMesh< Mesh >
details(const float &d)coat::scripto::AMesh< Mesh >inline
details() constcoat::scripto::AMesh< Mesh >inline
intersect(const Mesh &b)coat::scripto::AMesh< Mesh >inline
intersect(const Mesh &, const Bevel &)coat::scripto::AMesh< Mesh >
intersectCopy(const Mesh &b) constcoat::scripto::AMesh< Mesh >
intersectCopy(const Mesh &, const Bevel &) constcoat::scripto::AMesh< Mesh >
Mesh(const std::string &fullPathFileOrLayerName)coat::scripto::Meshinline
Mode enum namecoat::scripto::AMesh< Mesh >
operator&(const Mesh &) constcoat::scripto::AMesh< Mesh >
operator-(const Mesh &) constcoat::scripto::AMesh< Mesh >
operator==(const Mesh &b) const coat::scripto::Meshinline
AMesh< Mesh >::operator==(const AMesh &b) constcoat::scripto::AMesh< Mesh >inline
operator|(const Mesh &) constcoat::scripto::AMesh< Mesh >
position(const Vec3 &p)coat::scripto::AMesh< Mesh >inline
position() constcoat::scripto::AMesh< Mesh >inline
rotation(const Angles &a)coat::scripto::AMesh< Mesh >inline
rotation() constcoat::scripto::AMesh< Mesh >inline
subtruct(const Mesh &b)coat::scripto::AMesh< Mesh >inline
subtruct(const Mesh &, const Bevel &)coat::scripto::AMesh< Mesh >
subtructCopy(const Mesh &b) constcoat::scripto::AMesh< Mesh >
subtructCopy(const Mesh &, const Bevel &) constcoat::scripto::AMesh< Mesh >
transform(const Mat4 &m)coat::scripto::AMesh< Mesh >inline
transform() constcoat::scripto::AMesh< Mesh >inline