3DCoat  3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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coat::scripto::MeshCapsule Member List

This is the complete list of members for coat::scripto::MeshCapsule, including all inherited members.

add(const MeshCapsule &b)coat::scripto::AMesh< MeshCapsule >inline
add(const MeshCapsule &, const Bevel &)coat::scripto::AMesh< MeshCapsule >
addCopy(const MeshCapsule &b) constcoat::scripto::AMesh< MeshCapsule >
addCopy(const MeshCapsule &, const Bevel &) constcoat::scripto::AMesh< MeshCapsule >
details(const float &d)coat::scripto::AMesh< MeshCapsule >inline
details() constcoat::scripto::AMesh< MeshCapsule >inline
intersect(const MeshCapsule &b)coat::scripto::AMesh< MeshCapsule >inline
intersect(const MeshCapsule &, const Bevel &)coat::scripto::AMesh< MeshCapsule >
intersectCopy(const MeshCapsule &b) constcoat::scripto::AMesh< MeshCapsule >
intersectCopy(const MeshCapsule &, const Bevel &) constcoat::scripto::AMesh< MeshCapsule >
Mode enum namecoat::scripto::AMesh< MeshCapsule >
operator&(const MeshCapsule &) constcoat::scripto::AMesh< MeshCapsule >
operator-(const MeshCapsule &) constcoat::scripto::AMesh< MeshCapsule >
operator==(const AMesh &b) constcoat::scripto::AMesh< MeshCapsule >inline
operator|(const MeshCapsule &) constcoat::scripto::AMesh< MeshCapsule >
position(const Vec3 &p)coat::scripto::AMesh< MeshCapsule >inline
position() constcoat::scripto::AMesh< MeshCapsule >inline
rotation(const Angles &a)coat::scripto::AMesh< MeshCapsule >inline
rotation() constcoat::scripto::AMesh< MeshCapsule >inline
startRadius(const float &r)coat::scripto::MeshCapsuleinline
subtruct(const MeshCapsule &b)coat::scripto::AMesh< MeshCapsule >inline
subtruct(const MeshCapsule &, const Bevel &)coat::scripto::AMesh< MeshCapsule >
subtructCopy(const MeshCapsule &b) constcoat::scripto::AMesh< MeshCapsule >
subtructCopy(const MeshCapsule &, const Bevel &) constcoat::scripto::AMesh< MeshCapsule >
transform(const Mat4 &m)coat::scripto::AMesh< MeshCapsule >inline
transform() constcoat::scripto::AMesh< MeshCapsule >inline