3DCoat  3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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coat::scripto::MeshCylinder Member List

This is the complete list of members for coat::scripto::MeshCylinder, including all inherited members.

add(const MeshCylinder &b)coat::scripto::AMesh< MeshCylinder >inline
add(const MeshCylinder &, const Bevel &)coat::scripto::AMesh< MeshCylinder >
addCopy(const MeshCylinder &b) constcoat::scripto::AMesh< MeshCylinder >
addCopy(const MeshCylinder &, const Bevel &) constcoat::scripto::AMesh< MeshCylinder >
details(const float &d)coat::scripto::AMesh< MeshCylinder >inline
details() constcoat::scripto::AMesh< MeshCylinder >inline
intersect(const MeshCylinder &b)coat::scripto::AMesh< MeshCylinder >inline
intersect(const MeshCylinder &, const Bevel &)coat::scripto::AMesh< MeshCylinder >
intersectCopy(const MeshCylinder &b) constcoat::scripto::AMesh< MeshCylinder >
intersectCopy(const MeshCylinder &, const Bevel &) constcoat::scripto::AMesh< MeshCylinder >
Mode enum namecoat::scripto::AMesh< MeshCylinder >
operator&(const MeshCylinder &) constcoat::scripto::AMesh< MeshCylinder >
operator-(const MeshCylinder &) constcoat::scripto::AMesh< MeshCylinder >
operator==(const AMesh &b) constcoat::scripto::AMesh< MeshCylinder >inline
operator|(const MeshCylinder &) constcoat::scripto::AMesh< MeshCylinder >
position(const Vec3 &p)coat::scripto::AMesh< MeshCylinder >inline
position() constcoat::scripto::AMesh< MeshCylinder >inline
rotation(const Angles &a)coat::scripto::AMesh< MeshCylinder >inline
rotation() constcoat::scripto::AMesh< MeshCylinder >inline
subtruct(const MeshCylinder &b)coat::scripto::AMesh< MeshCylinder >inline
subtruct(const MeshCylinder &, const Bevel &)coat::scripto::AMesh< MeshCylinder >
subtructCopy(const MeshCylinder &b) constcoat::scripto::AMesh< MeshCylinder >
subtructCopy(const MeshCylinder &, const Bevel &) constcoat::scripto::AMesh< MeshCylinder >
transform(const Mat4 &m)coat::scripto::AMesh< MeshCylinder >inline
transform() constcoat::scripto::AMesh< MeshCylinder >inline