3DCoat  3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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coat::scripto::MeshText Member List

This is the complete list of members for coat::scripto::MeshText, including all inherited members.

add(const MeshText &b)coat::scripto::AMesh< MeshText >inline
add(const MeshText &, const Bevel &)coat::scripto::AMesh< MeshText >
addCopy(const MeshText &b) constcoat::scripto::AMesh< MeshText >
addCopy(const MeshText &, const Bevel &) constcoat::scripto::AMesh< MeshText >
details(const float &d)coat::scripto::AMesh< MeshText >inline
details() constcoat::scripto::AMesh< MeshText >inline
intersect(const MeshText &b)coat::scripto::AMesh< MeshText >inline
intersect(const MeshText &, const Bevel &)coat::scripto::AMesh< MeshText >
intersectCopy(const MeshText &b) constcoat::scripto::AMesh< MeshText >
intersectCopy(const MeshText &, const Bevel &) constcoat::scripto::AMesh< MeshText >
Mode enum namecoat::scripto::AMesh< MeshText >
operator&(const MeshText &) constcoat::scripto::AMesh< MeshText >
operator-(const MeshText &) constcoat::scripto::AMesh< MeshText >
operator==(const AMesh &b) constcoat::scripto::AMesh< MeshText >inline
operator|(const MeshText &) constcoat::scripto::AMesh< MeshText >
position(const Vec3 &p)coat::scripto::AMesh< MeshText >inline
position() constcoat::scripto::AMesh< MeshText >inline
rotation(const Angles &a)coat::scripto::AMesh< MeshText >inline
rotation() constcoat::scripto::AMesh< MeshText >inline
subtruct(const MeshText &b)coat::scripto::AMesh< MeshText >inline
subtruct(const MeshText &, const Bevel &)coat::scripto::AMesh< MeshText >
subtructCopy(const MeshText &b) constcoat::scripto::AMesh< MeshText >
subtructCopy(const MeshText &, const Bevel &) constcoat::scripto::AMesh< MeshText >
transform(const Mat4 &m)coat::scripto::AMesh< MeshText >inline
transform() constcoat::scripto::AMesh< MeshText >inline