3DCoat  3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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gltf::gltfExporter Member List

This is the complete list of members for gltf::gltfExporter, including all inherited members.

addBuffView(gModel *model, int id, int byteOffset, int byteLength, int stride=0, int target=0)gltf::gltfExporterprotected
Export()gltf::gltfExporter
ExportUVMaps(PolyMesh *pm, cMesh *mesh, const ExportUVOption &exOpt)gltf::gltfExporterstatic
ExportUVMaps(ChannelsMixer *mixer, cMesh *mesh, int uvset, const ExportUVOption &expOpt)gltf::gltfExporterstatic
findTexName(cList< cStr > &texImages, const cStr &srcName)gltf::gltfExporterprotected
gltfExporter(VoxTreeBranch *root, cMesh *inMesh, cData *toData)gltf::gltfExporter
SetActiveCamera(CameraShortcut *inCamera)gltf::gltfExporterinline
SetExportUVoption(const ExportUVOption &uv_op)gltf::gltfExporterinline
SetPolyMesh(PolyMesh *pm)gltf::gltfExporterinline
SetTypeFormat(const int typeFormat)gltf::gltfExporterinline
writeAccessorsAndBuffers(gModel *gm)gltf::gltfExporterprotected
writeAsset(gModel *gm)gltf::gltfExporterprotected
writeCameras(gModel *gm)gltf::gltfExporterprotected
writeMaterials(gModel *gm)gltf::gltfExporterprotected
writeMeshes(gModel *gm, cList< int > &iMeshes)gltf::gltfExporterprotected
writeTextures(gModel *gm, cList< cStr > &textImages)gltf::gltfExporterprotected
writeTreeNodes(gModel *gm, cList< int > &iMeshes)gltf::gltfExporterprotected