3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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This is the complete list of members for gltf::gltfExporter, including all inherited members.
addBuffView(gModel *model, int id, int byteOffset, int byteLength, int stride=0, int target=0) | gltf::gltfExporter | protected |
Export() | gltf::gltfExporter | |
ExportUVMaps(PolyMesh *pm, cMesh *mesh, const ExportUVOption &exOpt) | gltf::gltfExporter | static |
ExportUVMaps(ChannelsMixer *mixer, cMesh *mesh, int uvset, const ExportUVOption &expOpt) | gltf::gltfExporter | static |
findTexName(cList< cStr > &texImages, const cStr &srcName) | gltf::gltfExporter | protected |
gltfExporter(VoxTreeBranch *root, cMesh *inMesh, cData *toData) | gltf::gltfExporter | |
SetActiveCamera(CameraShortcut *inCamera) | gltf::gltfExporter | inline |
SetExportUVoption(const ExportUVOption &uv_op) | gltf::gltfExporter | inline |
SetPolyMesh(PolyMesh *pm) | gltf::gltfExporter | inline |
SetTypeFormat(const int typeFormat) | gltf::gltfExporter | inline |
writeAccessorsAndBuffers(gModel *gm) | gltf::gltfExporter | protected |
writeAsset(gModel *gm) | gltf::gltfExporter | protected |
writeCameras(gModel *gm) | gltf::gltfExporter | protected |
writeMaterials(gModel *gm) | gltf::gltfExporter | protected |
writeMeshes(gModel *gm, cList< int > &iMeshes) | gltf::gltfExporter | protected |
writeTextures(gModel *gm, cList< cStr > &textImages) | gltf::gltfExporter | protected |
writeTreeNodes(gModel *gm, cList< int > &iMeshes) | gltf::gltfExporter | protected |