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  2. yoohasz

    Substance Painter style texturing in 3DCoat

    Yes. I stand corrected. Designer is what I meant. Not painter. 3Dcoat has similar power to painter I imagine. Thanks! I'm just mesmarized by unlimited resolution (procedural stuff) combined with manual assistance if needed.
  3. Carlosan

    3DCoat 4.9 testing thread

    * Bug Confirmed
  4. Carlosan

    Pinch Tool works not clean

    Try this settings please
  5. Today
  6. houGenie

    Substance Painter style texturing in 3DCoat

    There a videos which explain the material system of 3D Coat. I think this would be a good start. Some tutorials:
  7. houGenie

    Substance Painter style texturing in 3DCoat

    Substance Painter has a layer approach not a node approach. Do you mean Substance Designer?
  8. gbball

    Exporting tesselated mesh

    It was my mistake, I was thinking decimate, not tesselate! @Carlosan I agree, that exporting tesselated mesh from per-pixel painting would be great.
  9. houGenie

    Pinch Tool works not clean

    It seems that is not a pinch problem, but how the brushes work. Here an example of the build brush. Although no spacing is used, you clearly see the alpha (a square). And there is no possibility to make it continues, even with spacing set to 1%.
  10. houGenie

    Pinch Tool works not clean

    Are there some good alternative methods to achieve the same (except the obvious manual method)?
  11. Carlosan

    Pinch Tool works not clean

    You are right, The pinch brush works not really clean when used with a curve. I am reporting this issue as bug. Thx for point it up.
  12. source... In this Tutorial I will explain how to create UV’s in 3D-Coat and provide you with some tips I learned along the way. You will learn how to import your 3D Model and get an overview on the Tools needed to create UV’s that will be ready to use. Let’s get started! First we need to import our 3D Model into 3D-Coat via the “UV Map Mesh” option in the quick launch menu – this will open the Import Object popup: I tend to select the ‘Lock Normals’ option since I want it exactly as I exported it. (If you don’t keep them it will change most normals to smooth): UV Map Typing can be changed to create new UV map, which will just create an auto mapping. In my case, I already set 4 UV maps, so I wanted to keep them, as I will redo them later anyway (just a simple automap in maya, to have something in them). Now that we have our model loaded and set up, we move over to the UV section (if it’s not there already, highlighted in orange). As you can see in the UV Preview (can be enabled under: Windows – popups) our UV looks pretty bad. It has too many Seams and that will give us a harder time Texture them properly – so let’s improve it. Automap / Auto Seams There are multiple ways to do UV’s from this point on, the fastest but probably worst is automap, since it tends to create way too many UV Groups. But it might be useful in some cases where you don’t want to spend a lot of time on. If you are happy with the results, skip to “export”. Auto Seams is slightly the better option but tends to get a few parts wrong, so go to “mark seams / edge loops “ to fix possible “bad” parts. Especially organic parts are usually not getting mapped the best way. Edge Loops / Mark Seams My personal favorite part of 3d-coat, is Mark Seams, while edge loop does mostly the same Mark seams can be used to just select part of a Loop or the entire edge loop via pressing the shift modifier. How does it work? Simple, after you imported your model you press “clear Seams”, WARNING this will remove all your UV edges! (and create something like the image on the right) Then you create seams where you think they need to be and or where they won’t cause issues. Left click just selects the edge Ctrl + left click removes an edge Shift + left click created an edge loop Ctrl + shift + left click removes an edge loop It might seem a bit strange in the beginning but it really get simple after a few uses and it gives you 100% control over where your seams should be created. Unwrap Feel free to unwrap your model from time to time, to see if you forgot a part of your model of it it looks good enough already. (This won’t change your final UV until you press the apply UV button) Subpart Texel Density 3DCoat uses a heat map color scheme to visualize your texel density. If you are unfamiliar with the term “texel density”, it is simply the ratio of pixels used to fill a set unit size in the 3D scene. The general goal is to have all UV islands scaled according to this ratio. In short, smaller objects in the scene should use less pixels than bigger objects. If a UV island is scaled correctly according to its size in the scene, 3D-Coat will color the island grey. Islands that are using more pixels than they should are colored red and islands using less than they should are colored blue. Symmetry An Artist’s favorite friend, if it’s to select edge loops on Objects on both sides, having to only do one side of a model or any other reason you can think of, 3dcoat got you covered in that aspect as well. A simple press of will open the Symmetry popup, with various settings. The Axis in what you want to mirror, you can enable more than one. You can even change your points in case you didn’t save it in the 0,0,0 space. (although you should change it for most other programs that don’t feature this option) Hide and Show Sometimes you will have a model with a Geometry that might require you to select a part that you can’t reach or you can’t seem to find out where exactly the one part that doesn’t look nice in the UV Preview after unwrapping is. In those cases hiding everything except that part is quite useful. To use this you first select the part you like in the UV preview (should light up blue after selecting it) then go under selected – invert and then press hide – clear. Now only the part you want to fix should be visible. So it gets simpler to just work on those parts without affecting the rest of the model by accident. Once you are done, simply press on “unhide all” to show your entire model again. Pack UV/ Pack UV2/ Auto Scale So what do those 3 buttons do? Pack UV tries to Pack your UV’s, by scaling, moving and rotating them Pack UV2 packs your UV’s and scales them a bit to fit them better, without rotation of flipping Auto Scale enforces size of you uv to texels, so you uv will have an uniform scale Texel Density vs Scaling Texel Density, as mentioned in the Subpart of Unwrap, ensures that each part of your model gets enough space on the uv for a texture, most of the time this is exactly what you want. But there are certain models, especially with only 1 texture that rely on more details in a certain part. You can get this quite simple by selecting the uv you want bigger in the uv preview and scale it up. (it will become red and the rest should become blue) Each time after making adjustments to your UV island scaling, you can press “Pack UV” to let the program arrange the best possible fit for all islands. Now you have one part that is bigger for more texture space, for an ornament or just something that needs more details than the rest since it would be closer to the camera. As an Example of this, where I scaled down the 2 blue parts, as they hold nearly no real importance and detailing later. Scaling it down will of course show you that all the other objects are too big compared. The simplest way to do this is by scaling down the parts you don’t need that much information on and then select PackUV2. Export First step to exporting your model is to Apply UV-set, this is very important since exporting it without pressing the button first will not saves your newly created UV. There are multiple ways to export your model, I prefer Textures – Export UV, since I do my textures in another program and I like my geometry to stay exactly the same as it was. File – Export, will create a High,medium or low poly that sometimes changes a few parts that you might not want it to do. Final Model with Textures Frostmourne by dark-minaz on Sketchfab ABOUT THE AUTHOR ALEX MEISTER I'm working as a Freelancer since 4 Years, currently living in the Kingdom of Wonder, Cambodia. Since February 2016, I'm a member of the Sketchfab Masters program.
  13. houGenie

    Pinch Tool works not clean

    Hello 3d Coat community, I started to use 3d Coat again and I am working on a a project of mine now. May I say, that I love it! It is really cool and powerful. Sometimes I discover so problems with the brushes. The pinch brush works not really clean when used with a curve (manual strokes are better). Look at the picture at the bottom. You see the pinch is not uniform at all. Spacing is deactivated on the brush (setting to zero, does not solve the problem). Can someone help me, please? I have a feeling, that this problem does not occur only with the pinch brush but with all brushes which work inconsistently. Hope someone has an idea.
  14. Carlosan

    Exporting tesselated mesh

  15. Yesterday
  16. Unique to 3D Coat way of look development and object texturing that you can bake down to a low poly containing all the layers.
  17. I would go for the latest Ryzen 3000 chips. I went from a Mac Pro 2008 to self built Ryzen 1700x to the latest AMD chips. Just make sure you have really good cooling. These are really hot cpu's.
  18. philnolan3d

    Surface Pro 6 compatabiity?

    I can't say if the Surface will work but I also have the x360 and I'm also very happy with it. I find it just as good or better than the surface and at a cheaper price.
  19. Pewkins

    Surface Pro 6 compatabiity?

    Hello everyone, Very new to the software but was looking to get into it using a touch enabled laptop/tablet. I was in the market for a new commuter device anyway so my choices were between the HP envy x360 and the Surface Pro 6. Although I would really rather the surface pro as a commuter device, seeing as I walk to and from work a mile or so already carrying my work laptop, but I ended up going with the x360 because I felt that the chances of the surface pro 6 working were slim. Of course I get home and the x360 works like a dream and now I'm curious if the surface would have as well. I guess the use case would be modelling on the go that doesnt get extremely complex, would the surface pro 6 handle that load, or are the UHD Graphics completely incompatible, where the AMD integrated offering can survive? Just quick specs of each Surface pro 6: Intel® Core™ 8th Gen i5-8250U Intel® UHD Graphics 620 HP envy x360: AMD Ryzen™ 5 3500U (2.1 GHz, up to 3.7GHz, 6 MB cache, 4 cores) AMD Radeon™ Vega 8 Graphics
  20. Last week
  21. Cless_Aurion

    Exporting tesselated mesh

    Thanks for help Gbball! But I might have explained myself poorly. I am texturing an asset on the paint room. I'm using depth to displace the mesh and tesselation to make it more detailed. I would like to export that mesh with all the detail from the paint room. Thanks for your time again!
  22. This video demonstrates a few new feature additions to the Pose Tool in 3DCoat 4.9. One is angle snapping for precise linear selections. The other is Poly Group functionality built into the Pose tool.
  23. Want to change the name of a tool or brush to better fit your preference, correct a typo that you may possibly find in a menu or tool description...or just reword something? The Edit Text Tags dialog will let you do it, instantly, and submit any changes to Pilgway, you think should be reflected in the default application.
  24. Mihu83

    Colormunki Display calibration...

    Yes, I've checked, it's disabled.
  25. lesaint

    3DCoat 4.9 testing thread

    Am I alone feeling crippled by the fact that colour picker (V) deselects active strip ? Steps to reproduce : (Any version) select a strip from the strips panel press V or your custom keyboard shortcut for colour picker. >Strip is deselected
  26. Hi Try drooping this archive inside C:\Windows\System32 OpenCL.zip
  27. Hello, I am on Win 7 64-bit Ultimate, this machine is always off of the internet. I am running on a GeoForce GTX 550 Ti, with the latest drivers. The machine has 32 GB of memory. I was running in 3D-Coat- V4_8-37-64. Since I have rarely had a problem I stupidly deleted the working version. I downloaded and tried to run 3D-Coat-V4_9-05 and I got an error (...c0000005). I usually run in GL mode. When that did not work I tried V4_9-04, 03, 02 and even tried V...8-39. 8-39 gave the same the same error. Even the DX mode does not work. I downloaded the newest VC_ redistx64, downloaded and replaced OpenCL in the System\Win32 directory, deleted the directories in \mydocuments. I stopped the Antivirus. I rebooted several times. I even reinstalled the video driver. What else can I do? Oh, and since this machine is off of the internet to void ransomware, even though I have a license, the program is trying to connect to the internet and hence the license is not working. Any help would be appreciated. Thanks, JeMex
  28. Sand

    [Solved] Pre-purchase question

    Great, philnolan3d, thank you so much.
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