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Mẫu nội thất biệt thự phong cách cổ điển
Images added to a gallery album owned by ktnamcuong in Finished Works
Biệt thự phong cách cổ điển là một xu hướng nội thất đang ngày càng trở nên phổ biến. Phong cách này chú trọng vào việc tái hiện những yếu tố cổ điển với những chi tiết tinh tế và sự linh hoạt trong hoàn thiện. Một mẫu nội thất biệt thự phong cách cổ điển thường có những đường cong mềm mại, họa tiết phức tạp và sử dụng các vật liệu cao cấp như gỗ tự nhiên, đá quý và kim loại. Chi tiết tại: https://kientrucnamcuong.com/noi-that-biet-thu-phong-cach-co-dien Liên hệ Kiến Trúc Nam Cường qua hotline 0976222555 để được tư vấn. #kientrucnamcuongvn #kientrucnamcuong #kientruc #architecture #architecturedesign #NCDC -
3DCoat 2024 development thread
EdanP replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Looks like inner cage is not deep enough. You must adjust outer and inner so that you capture the desired threshold. If this doesn'r work, please send project file and I can take a look. - Yesterday
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Different UVs in the UV Preview and exported UVs in Blender
Nihilus replied to Nihilus's question in Questions & Answers
Great, thank's ! That's so annoying -
Different UVs in the UV Preview and exported UVs in Blender
Nihilus replied to Nihilus's question in Questions & Answers
I can if you want but it's a bit slow, I basicaly make: export to, then select blender, then, in the option menu I deselect the texture box because I don't have any to export and I just select the apply scale option, that's it, in Blender I import my model as an FBX and when I check the UVS it not the same at all -
I don't think I am at liberty to say who, yet, but the offer is real. I just spoke with Andrew (and Stas, previously) about it. This is one reason why I am asking here, so others in the community can provide their input about it. I personally think it would double the 3DCoat userbase, if not much more, nearly overnight, because this render is a super-heavyweight in the industry...including the Arch Viz industry also. It would elevate 3DCoat's credentials in this market, although Pilgway would have to spend the time to integrate it, though, rather than the vendor making a plugin for it.
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If this is a real thing, I think 3D Coat should jump on it. One of the things that I'd like to see more is better overall pipeline integration and that would go a long way. Especially since as you've said, a lot of concept artist use 3D Coat. It would theoretically lead to a larger userbase. Look at what Eevee did for Blender and Lumen and Nanite for Unreal. Even Marmoset built a texture and baking tool around their render engine. Having a good built in render tool is a game changer. It sounds like you're not talking purely hypothetically and you're aware of a potential partnership, are you not at liberty to say with who?
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In general, yes, but maybe this company's home country is not very far from Ukraine, and thus they have greater understanding and empathy of what Pilgway is going through, making an offer they normally would not. Just trying to take a guess at their motivation...it's not enthusiasm, although I hope it comes to fruition.
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erik-nykvist-the-lost-temple-of-tlaxla.jpg
Carlosan reviewed Carlosan's gallery image in Finished Works
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Different UVs in the UV Preview and exported UVs in Blender
Carlosan replied to Nihilus's question in Questions & Answers
Please show a vid with your steps. -
Different UVs in the UV Preview and exported UVs in Blender
Elemeno replied to Nihilus's question in Questions & Answers
i think its a bug , ive already reported it , but there are ways around it, ill make a video soon -
Different UVs in the UV Preview and exported UVs in Blender
Nihilus posted a question in Questions & Answers
Hi, I'm very new to this amazing software, unfortunately, I'm just trying to unwrap my model but get different UVs when exported to Blender, anyone know why ? -
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